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@@ -143,110 +143,156 @@ int16 GfxText16::CodeProcessing(const char *&text, GuiResourceId orgFontId, int1 |
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return textCodeSize; |
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} |
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static const uint16 text16_punctuationSjis[] = { |
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// Has actually punctuation and characters in it, that may not be the first in a line |
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static const uint16 text16_shiftJIS_punctuation[] = { |
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0x9F82, 0xA182, 0xA382, 0xA582, 0xA782, 0xC182, 0xA782, 0xC182, 0xE182, 0xE382, 0xE582, 0xEC82, |
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0x4083, 0x4283, 0x4483, 0x4683, 0x4883, 0x6283, 0x8383, 0x8583, 0x8783, 0x8E83, 0x9583, 0x9683, |
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0x5B81, 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0 |
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}; |
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// return max # of chars to fit maxwidth with full words, does not include |
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// breaking space |
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int16 GfxText16::GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId) { |
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// Also adjusts text pointer to the new position for the caller |
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// |
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// Special cases in games: |
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// Laura Bow 2 - Credits in the game menu - all the text lines start with spaces (bug #5159) |
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// Act 6 Coroner questionaire - the text of all control buttons has trailing spaces |
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// "Detective Ryan Hanrahan O'Riley" contains even more spaces (bug #5334) |
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// Conquests of Camelot - talking with Cobb - one text box of the dialogue contains a longer word, |
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// that will be broken into 2 lines (bug #5159) |
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int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId orgFontId) { |
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uint16 curChar = 0; |
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int16 maxChars = 0, curCharCount = 0; |
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uint16 width = 0; |
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const char *textStartPtr = textPtr; |
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const char *lastSpacePtr = NULL; |
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int16 lastSpaceCharCount = 0; |
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int16 curCharCount = 0, resultCharCount = 0; |
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uint16 curWidth = 0, tempWidth = 0; |
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GuiResourceId previousFontId = GetFontId(); |
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int16 previousPenColor = _ports->_curPort->penClr; |
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GetFont(); |
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if (!_font) |
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return 0; |
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while (width <= maxWidth) { |
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curChar = (*(const byte *)text++); |
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while (1) { |
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curChar = (*(const byte *)textPtr); |
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if (_font->isDoubleByte(curChar)) { |
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curChar |= (*(const byte *)text++) << 8; |
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curCharCount++; |
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curChar |= (*(const byte *)textPtr + 1) << 8; |
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} |
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switch (curChar) { |
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case 0x7C: |
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if (getSciVersion() >= SCI_VERSION_1_1) { |
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curCharCount++; |
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curCharCount += CodeProcessing(text, orgFontId, previousPenColor, false); |
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curCharCount++; textPtr++; |
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curCharCount += CodeProcessing(textPtr, orgFontId, previousPenColor, false); |
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continue; |
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} |
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break; |
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// We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit |
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// which means, we split text like |
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// 'Mature, experienced software analyst available.' 0xD 0xA |
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// 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2) |
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// and 0xA '-------' 0xA (which is the official sierra subtitle separator) |
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// which means, we split text like for example |
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// - 'Mature, experienced software analyst available.' 0xD 0xA |
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// 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2) |
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// - 0xA '-------' 0xA (which is the official sierra subtitle separator) (found in multilingual versions) |
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// Sierra did it the same way. |
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case 0xD: |
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// Check, if 0xA is following, if so include it as well |
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if ((*(const unsigned char *)text) == 0xA) |
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curCharCount++; |
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if ((*(const byte *)textPtr + 1) == 0xA) |
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curCharCount++; textPtr++; |
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// it's meant to pass through here |
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case 0xA: |
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case 0x9781: // this one is used by SQ4/japanese as line break as well |
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curCharCount++; |
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curCharCount++; textPtr++; |
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// and it's also meant to pass through here |
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case 0: |
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SetFont(previousFontId); |
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_ports->penColor(previousPenColor); |
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return curCharCount; |
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case ' ': |
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maxChars = curCharCount; // return count up to (but not including) breaking space |
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lastSpaceCharCount = curCharCount; // return count up to (but not including) breaking space |
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lastSpacePtr = textPtr + 1; // remember position right after the current space |
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break; |
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} |
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// Sometimes this can go off the screen, like for example bug #3040161. |
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// However, we only perform this for non-Japanese games, as these require |
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// special handling, done after this loop. |
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if (width + _font->getCharWidth(curChar) > maxWidth && g_sci->getLanguage() != Common::JA_JPN) |
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tempWidth += _font->getCharWidth(curChar); |
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// Width is too large? -> break out |
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if (tempWidth > maxWidth) |
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break; |
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width += _font->getCharWidth(curChar); |
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curCharCount++; |
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} |
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// Text without spaces, probably Kanji/Japanese |
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if (maxChars == 0) { |
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maxChars = curCharCount; |
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// still fits, remember width |
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curWidth = tempWidth; |
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uint16 nextChar; |
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// go to next character |
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curCharCount++; textPtr++; |
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if (curChar > 0xFF) { |
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// Double-Byte |
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curCharCount++; textPtr++; |
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} |
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} |
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// We remove the last char only, if maxWidth was actually equal width |
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// before adding the last char. Otherwise we won't get the same cutting |
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// as in sierra pc98 sci. |
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if (maxWidth == (width - _font->getCharWidth(curChar))) { |
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maxChars--; |
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if (curChar > 0xFF) |
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maxChars--; |
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nextChar = curChar; |
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} else { |
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nextChar = (*(const byte *)text++); |
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if (_font->isDoubleByte(nextChar)) |
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nextChar |= (*(const byte *)text++) << 8; |
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} |
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// sierra checked the following character against a punctuation kanji table |
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if (nextChar > 0xFF) { |
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// if the character is punctuation, we go back one character |
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uint nonBreakingNr = 0; |
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while (text16_punctuationSjis[nonBreakingNr]) { |
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if (text16_punctuationSjis[nonBreakingNr] == nextChar) { |
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maxChars--; |
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if (curChar > 0xFF) |
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maxChars--; // go back 2 chars, when last char was double byte |
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if (lastSpaceCharCount) { |
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// Break and at least one space was found before that |
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resultCharCount = lastSpaceCharCount; |
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// additionally skip over all spaces, that are following that space, but don't count them for displaying purposes |
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textPtr = lastSpacePtr; |
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while (*textPtr == ' ') |
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textPtr++; |
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} else { |
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// Break without spaces found, we split the very first word - may also be Kanji/Japanese |
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if (curChar > 0xFF) { |
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// current charracter is Japanese |
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// PC-9801 SCI actually added the last character, which shouldn't fit anymore, still onto the |
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// screen in case maxWidth wasn't fully reached with the last character |
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if (maxWidth == curWidth) { |
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curCharCount -= 2; textPtr -= 2; |
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if (textPtr < textStartPtr) |
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error("Seeking back went too far, data corruption?"); |
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curChar = (*(const byte *)textPtr); |
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if (!_font->isDoubleByte(curChar)) |
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error("Non double byte while seeking back"); |
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curChar |= (*(const byte *)textPtr + 1) << 8; |
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} |
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// But it also checked, if the current character is not inside a punctuation table and it even |
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// went backwards in case it found multiple ones inside that table. |
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uint nonBreakingPos = 0; |
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while (1) { |
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// Look up if character shouldn't be the first on a new line |
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nonBreakingPos = 0; |
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while (text16_shiftJIS_punctuation[nonBreakingPos]) { |
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if (text16_shiftJIS_punctuation[nonBreakingPos] == curChar) |
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break; |
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nonBreakingPos++; |
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} |
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if (!text16_shiftJIS_punctuation[nonBreakingPos]) { |
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// character is fine |
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break; |
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} |
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nonBreakingNr++; |
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// Character is not acceptable, seek backward in the text |
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curCharCount -= 2; textPtr -= 2; |
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if (textPtr < textStartPtr) |
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error("Seeking back went too far, data corruption?"); |
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curChar = (*(const byte *)textPtr); |
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if (!_font->isDoubleByte(curChar)) |
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error("Non double byte while seeking back"); |
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curChar |= (*(const byte *)textPtr + 1) << 8; |
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} |
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// include the current character |
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curCharCount += 2; textPtr += 2; |
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} |
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// We split the word in that case |
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resultCharCount = curCharCount; |
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} |
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SetFont(previousFontId); |
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_ports->penColor(previousPenColor); |
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return maxChars; |
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return resultCharCount; |
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} |
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void GfxText16::Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont) { |
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@@ -328,15 +374,16 @@ int16 GfxText16::Size(Common::Rect &rect, const char *text, GuiResourceId fontId |
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// rect.right=found widest line with RTextWidth and GetLongest |
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// rect.bottom=num. lines * GetPointSize |
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rect.right = (maxWidth ? maxWidth : 192); |
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const char *curPos = text; |
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while (*curPos) { |
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charCount = GetLongest(curPos, rect.right, fontId); |
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const char *curTextPos = text; // in work position for GetLongest() |
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const char *curTextLine = text; // starting point of current line |
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while (*curTextPos) { |
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charCount = GetLongest(curTextPos, rect.right, fontId); |
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if (charCount == 0) |
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break; |
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Width(curPos, 0, charCount, fontId, textWidth, textHeight, false); |
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Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, false); |
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maxTextWidth = MAX(textWidth, maxTextWidth); |
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totalHeight += textHeight; |
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curPos += charCount; |
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curTextLine = curTextPos; |
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} |
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rect.bottom = totalHeight; |
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rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth); |
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@@ -410,6 +457,8 @@ void GfxText16::Box(const char *text, bool show, const Common::Rect &rect, TextA |
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GuiResourceId previousFontId = GetFontId(); |
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int16 previousPenColor = _ports->_curPort->penClr; |
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bool doubleByteMode = false; |
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const char *curTextPos = text; |
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const char *curTextLine = text; |
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if (fontId != -1) |
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SetFont(fontId); |
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@@ -426,11 +475,11 @@ void GfxText16::Box(const char *text, bool show, const Common::Rect &rect, TextA |
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_codeRefTempRect.left = _codeRefTempRect.top = -1; |
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maxTextWidth = 0; |
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while (*text) { |
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charCount = GetLongest(text, rect.width(), fontId); |
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while (*curTextPos) { |
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charCount = GetLongest(curTextPos, rect.width(), fontId); |
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if (charCount == 0) |
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break; |
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Width(text, 0, charCount, fontId, textWidth, textHeight, true); |
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Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, true); |
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maxTextWidth = MAX<int16>(maxTextWidth, textWidth); |
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switch (alignment) { |
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case SCI_TEXT16_ALIGNMENT_RIGHT: |
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@@ -449,13 +498,13 @@ void GfxText16::Box(const char *text, bool show, const Common::Rect &rect, TextA |
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_ports->moveTo(rect.left + offset, rect.top + hline); |
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if (show) { |
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Show(text, 0, charCount, fontId, previousPenColor); |
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Show(curTextLine, 0, charCount, fontId, previousPenColor); |
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} else { |
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Draw(text, 0, charCount, fontId, previousPenColor); |
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Draw(curTextLine, 0, charCount, fontId, previousPenColor); |
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} |
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hline += textHeight; |
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text += charCount; |
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curTextLine = curTextPos; |
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} |
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SetFont(previousFontId); |
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_ports->penColor(previousPenColor); |
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