diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 97042cb62198..67af65c08af9 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -166,7 +166,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Ice Maze: Large empty room return new Scene2400(); case 2425: - // Ice Maze: + // Ice Maze: The Hall of Records return new Scene2425(); case 2430: // Ice Maze: Bedroom @@ -213,7 +213,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 2900: error("Missing scene %d from group 2", sceneNumber); /* Scene group #3 */ - // + // ARM Base Hanager case 3100: return new Scene3100(); case 3125: @@ -258,16 +258,22 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Ship landing return new Scene3350(); case 3375: + // Outer walkway return new Scene3375(); case 3385: + // Corridor return new Scene3385(); case 3395: + // Walkway return new Scene3395(); case 3400: + // Confrontation return new Scene3400(); case 3500: + // Maze action scene return new Scene3500(); case 3600: + // Cutscene - walking at gunpoint return new Scene3600(); case 3700: // Cutscene - Teleport outside