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BLADERUNNER: Add methods to skip screen effects

Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
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antoniou79 committed May 21, 2019
1 parent 203d82a commit d4855a64b3bc9f9b2951486589ee8bff26ffabc2
@@ -1965,6 +1965,10 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) {
_actorDialogueQueue->flush(true, false);
_screenEffects->toggleEntry(-1, false); // clear the skip list

int size = s.readInt();

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