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BLADERUNNER: Fix Dektora overlap issues, restore rattle

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antoniou79 committed May 22, 2019
1 parent 17da1f2 commit d4e5211ebbb6690356d6cf9bc56e866b5094fd83
@@ -1686,6 +1686,7 @@ enum GameItems {
};

enum GameModelAnimations {
// McCoy animations
kModelAnimationMcCoyWithGunIdle = 0,
kModelAnimationMcCoyWithGunGotHitRight = 1,
kModelAnimationMcCoyWithGunGotHitLeft = 2,
@@ -1740,6 +1741,45 @@ enum GameModelAnimations {
kModelAnimationMcCoyCrouchedIdle = 51,
kModelAnimationMcCoyCrouchedGetsUp = 52,
kModelAnimationMcCoyDrinkingBooze = 53,
// Dektora animations
kModelAnimationDektoraCombatIdle = 134,
kModelAnimationDektoraCombatWalkingA = 135,
kModelAnimationDektoraCombatWalkingB = 136,
kModelAnimationDektoraCombatGotHitRight = 137,
kModelAnimationDektoraCombatGotHitLeft = 138,
kModelAnimationDektoraCombatBegin = 139, // assumes fighting pose
kModelAnimationDektoraCombatEnd = 140, // exits combat mode
kModelAnimationDektoraCombatLegAttack = 141,
kModelAnimationDektoraCombatPunchAttack = 142,
kModelAnimationDektoraWalking = 143,
kModelAnimationDektoraRunning = 144, // fast walking
kModelAnimationDektoraClimbStairsUp = 145,
kModelAnimationDektoraClimbStairsDown = 146,
kModelAnimationDektoraFrontShoveMove = 147,
kModelAnimationDektoraBackDodgeMove = 148,
kModelAnimationDektoraFallsDead = 149,
kModelAnimationDektoraSittingIdle = 150,
kModelAnimationDektoraSittingShootingGun = 151, // unused?
kModelAnimationDektoraSittingSubtleTalking = 152,
kModelAnimationDektoraSittingIntenseTalking = 153,
kModelAnimationDektoraSittingPullingGunOut = 154,
kModelAnimationDektoraSittingHoldingGun = 155,
kModelAnimationDektoraStandingIdle = 156, // slow nod left right, could be talking too
kModelAnimationDektoraStandingTalkGestureA = 157, // dismissive / questioning
kModelAnimationDektoraStandingNodShort = 158, // could be talking too
kModelAnimationDektoraStandingTalkAgreeing = 159,
kModelAnimationDektoraStandingTalkGestureB = 160, // mellow
kModelAnimationDektoraStandingTalkGestureC = 161, // move both hands
kModelAnimationDektoraStandingTalkGestureD = 162, // appreciative
kModelAnimationDektoraInFlamesA = 163,
kModelAnimationDektoraInFlamesGotHit = 164, // unused?
kModelAnimationDektoraInFlamesStartFalling = 165,
kModelAnimationDektoraInFlamesB = 166,
kModelAnimationDektoraInFlamesEndFalling = 167,
kModelAnimationDektoraDancingA = 168,
kModelAnimationDektoraDancingB = 169,
kModelAnimationDektoraDancingC = 170,
kModelAnimationDektoraDancingFinale = 171,
//
kModelAnimationBulletBobsTrackingGun = 440,
kModelAnimationMaleTargetEmptyHandsActive = 441,
@@ -1752,7 +1792,7 @@ enum GameModelAnimations {
kModelAnimationFemaleTargetWithBabyDead = 448, // 447+1
kModelAnimationFemaleTargetWithGunActive = 449,
kModelAnimationFemaleTargetWithGunDead = 450, // 449+1

// Rachael Animations
kModelAnimationRachaelWalking = 822,
kModelAnimationRachaelIdle = 823,
kModelAnimationRachaelIdleOscilate = 824, // unused

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