diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index ebb09a7e08db..77856c6c1dbd 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -90,6 +90,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 600: return new Scene600(); case 700: + // Lander Bay 2 return new Scene700(); case 800: // Sick bay diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 2c944f209ee7..288ba6eaf7a3 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -2743,7 +2743,7 @@ void Scene250::signal() { R2_GLOBALS._sceneManager.changeScene(300); break; case 139: - R2_GLOBALS._sceneManager.changeScene(139); + R2_GLOBALS._sceneManager.changeScene(700); break; case 91: R2_GLOBALS._sceneManager.changeScene(850); @@ -4989,7 +4989,7 @@ bool Scene500::SonicStunner::startAction(CursorType action, Event &event) { if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); @@ -5078,7 +5078,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) { } } - if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 500) && R2_GLOBALS.getFlag(27)) { + if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) && R2_GLOBALS.getFlag(27)) { _tanks1.postInit(); _tanks1.setup(502, 7, 1); _tanks1.setPosition(Common::Point(281, 120)); @@ -5233,7 +5233,7 @@ void Scene500::signal() { R2_GLOBALS._sceneManager.changeScene(700); break; case 501: - if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { + if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) { _stripNumber = 1100; _sceneMode = 523; setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL); @@ -5806,7 +5806,7 @@ void Scene600::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 700 - + * Scene 700 - Lander Bay 2 * *--------------------------------------------------------------------------*/ Scene700::Scene700() {