diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp index e3f5fdcdec9c..f3e7bfb40860 100644 --- a/engines/wintermute/base/sound/base_sound_manager.cpp +++ b/engines/wintermute/base/sound/base_sound_manager.cpp @@ -30,7 +30,6 @@ #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/utils/path_util.h" #include "engines/wintermute/utils/string_util.h" -#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/sound/base_sound_buffer.h" @@ -123,7 +122,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M bool res = sound->loadFromFile(useFilename); if (DID_FAIL(res)) { - _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str()); + BaseEngine::LOG(res, "Error loading sound '%s'", useFilename.c_str()); delete sound; return nullptr; } @@ -280,7 +279,7 @@ bool BaseSoundMgr::resumeAll() { ////////////////////////////////////////////////////////////////////////// float BaseSoundMgr::posToPan(int x, int y) { - float relPos = (float)x / ((float)_gameRef->_renderer->getWidth()); + float relPos = (float)x / ((float)BaseEngine::getRenderer()->getWidth()); float minPan = -0.7f; float maxPan = 0.7f;