diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 9c271db250b2..842240db47cb 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -273,6 +273,7 @@ static const uint16 sig_uninitread_sq1_1[] = { const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #6401 { GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", NULL, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #5143). Moves the cursor to the view with the ID returned (in this case, the robot hand) + { GID_CASTLEBRAIN, 320, 325, 0, "word", "dispatchEvent", NULL, -1, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle, temp 14 and 15 - bug #9783 { GID_CNICK_KQ, -1, 0, 1, "Character", "say", NULL, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #6255 { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3 { GID_CNICK_KQ, 300, 303, 0, "theDoubleCube", "", NULL, 5, { WORKAROUND_FAKE, 0 } }, // while playing backgammon with doubling enabled - bug #6426 (same as the theDoubleCube::make workaround for Hoyle 3)