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ACCESS: Remove useless variable
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engines/access/player.cpp
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engines/access/player.h
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@@ -48,7 +48,6 @@ Player::Player(AccessEngine *vm) : Manager(vm), ImageEntry() { |
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_playerSprites1 = nullptr; |
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_manPal1 = nullptr; |
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_frameNumber = 0; |
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_monData = nullptr; |
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_rawTempL = 0; |
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_rawXTemp = 0; |
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_rawYTempL = 0; |
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@@ -84,7 +84,6 @@ class Player : public ImageEntry, public Manager { |
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Direction _playerDirection; |
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SpriteResource *_playerSprites; |
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// Fields in original Player structure |
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byte *_monData; |
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int _walkOffRight[PLAYER_DATA_COUNT]; |
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int _walkOffLeft[PLAYER_DATA_COUNT]; |
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int _walkOffUp[PLAYER_DATA_COUNT]; |
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