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compare: db4979fb1c75
  • 16 commits
  • 19 files changed
  • 0 commit comments
  • 2 contributors
Commits on Mar 22, 2017
There are several calls to loadFile() with _memfilename, which is why
these two changes are interconnected
Checking for an empty string is what the original code does, according
to sev, so the check for a string of size 1 was wrong
_bitmap is initialized with new, so it needs to be freed with delete,
not free()
The TODO in the code in question should be reviewed, but the call to
freePixelData() unconditionally deleted the original bitmap, which is
not correct
Free the pixel data of each entry in the _dynamicPhases array before
emptying it
Commits on Mar 23, 2017
Fullpipe Common::String + memory leak fixes
@@ -49,7 +49,7 @@ void BehaviorManager::clear() {
}

void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
debugC(2, kDebugBehavior, "BehaviorManager::initBehavior(%d, %s)", sc->_sceneId, transCyrillic((byte *)var->_varName));
debugC(2, kDebugBehavior, "BehaviorManager::initBehavior(%d, %s)", sc->_sceneId, transCyrillic(var->_varName));

clear();
_scene = sc;
@@ -63,8 +63,8 @@ void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. have Variable");

for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. subVar %s", transCyrillic((byte *)subvar->_varName));
if (!strcmp(subvar->_varName, "AMBIENT")) {
debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. subVar %s", transCyrillic(subvar->_varName));
if (subvar->_varName == "AMBIENT") {
behinfo = new BehaviorInfo;
behinfo->initAmbientBehavior(subvar, sc);

@@ -151,7 +151,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *e
}

void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) {
debugC(6, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
debugC(6, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic(ani->_objectName));

MessageQueue *mq = 0;

@@ -243,7 +243,7 @@ void BehaviorInfo::clear() {
}

void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
debugC(4, kDebugBehavior, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
debugC(4, kDebugBehavior, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic(var->_varName));

clear();
_animsCount = 1;
@@ -267,8 +267,8 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
}

void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
Common::String s((char *)transCyrillic((byte *)var->_varName));
debugC(4, kDebugBehavior, "BehaviorInfo::initObjectBehavior(%s, %d, %s)", s.c_str(), sc->_sceneId, transCyrillic((byte *)ani->_objectName));
Common::String s((char *)transCyrillic(var->_varName));
debugC(4, kDebugBehavior, "BehaviorInfo::initObjectBehavior(%s, %d, %s)", s.c_str(), sc->_sceneId, transCyrillic(ani->_objectName));

clear();

@@ -131,10 +131,6 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)

_stream2playing = false;

memset(_sceneTracks, 0, sizeof(_sceneTracks));
memset(_trackName, 0, sizeof(_trackName));
memset(_sceneTracksCurrentTrack, 0, sizeof(_sceneTracksCurrentTrack));

_numSceneTracks = 0;
_sceneTrackHasSequence = false;
_sceneTrackIsPlaying = false;
@@ -552,7 +548,7 @@ void FullpipeEngine::updateScreen() {
++_updateTicks;
}

int FullpipeEngine::getObjectEnumState(const char *name, const char *state) {
int FullpipeEngine::getObjectEnumState(Common::String name, const char *state) {
GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");

if (!var) {
@@ -569,7 +565,7 @@ int FullpipeEngine::getObjectEnumState(const char *name, const char *state) {
return 0;
}

int FullpipeEngine::getObjectState(const char *objname) {
int FullpipeEngine::getObjectState(Common::String objname) {
GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");

if (var)
@@ -578,7 +574,7 @@ int FullpipeEngine::getObjectState(const char *objname) {
return 0;
}

void FullpipeEngine::setObjectState(const char *name, int state) {
void FullpipeEngine::setObjectState(Common::String name, int state) {
GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");

if (!var) {
@@ -165,15 +165,15 @@ class FullpipeEngine : public ::Engine {
int _currSoundListCount;
bool _soundEnabled;
bool _flgSoundList;
char _sceneTracks[10][260];
Common::String _sceneTracks[10];
int _numSceneTracks;
bool _sceneTrackHasSequence;
int _musicMinDelay;
int _musicMaxDelay;
int _musicLocal;
char _trackName[2600];
Common::String _trackName;
int _trackStartDelay;
char _sceneTracksCurrentTrack[260];
Common::String _sceneTracksCurrentTrack;
bool _sceneTrackIsPlaying;

void stopAllSounds();
@@ -183,8 +183,8 @@ class FullpipeEngine : public ::Engine {
int getSceneTrack();
void updateTrackDelay();
void startSceneTrack();
void startSoundStream1(const char *trackName);
void playOggSound(const char *trackName, Audio::SoundHandle *stream);
void startSoundStream1(Common::String trackName);
void playOggSound(Common::String trackName, Audio::SoundHandle *stream);
void stopSoundStream2();
void stopAllSoundStreams();
void stopAllSoundInstances(int id);
@@ -272,9 +272,9 @@ class FullpipeEngine : public ::Engine {
void setCursor(int id);
void updateCursorCommon();

int getObjectState(const char *objname);
void setObjectState(const char *name, int state);
int getObjectEnumState(const char *name, const char *state);
int getObjectState(Common::String objname);
void setObjectState(Common::String name, int state);
int getObjectEnumState(Common::String name, const char *state);

void sceneAutoScrolling();
bool sceneSwitcher(EntranceInfo *entrance);
@@ -41,7 +41,6 @@ Background::Background() {
_bigPictureArray1Count = 0;
_bigPictureArray2Count = 0;
_bigPictureArray = 0;
_bgname = 0;
_palette = 0;
}

@@ -260,16 +259,14 @@ GameObject::GameObject() {
_priority = 0;
_field_20 = 0;
_field_8 = 0;
_objectName = 0;
}

GameObject::GameObject(GameObject *src) {
_odelay = 1;
_flags = 0;
_id = src->_id;

_objectName = (char *)calloc(strlen(src->_objectName) + 1, 1);
strncpy(_objectName, src->_objectName, strlen(src->_objectName));
_objectName = src->_objectName;

_ox = src->_ox;
_oy = src->_oy;
@@ -279,7 +276,6 @@ GameObject::GameObject(GameObject *src) {
}

GameObject::~GameObject() {
free(_objectName);
}

bool GameObject::load(MfcArchive &file) {
@@ -474,12 +470,12 @@ Picture::~Picture() {
}

void Picture::freePicture() {
debugC(5, kDebugMemory, "Picture::freePicture(): file: %s", _memfilename);
debugC(5, kDebugMemory, "Picture::freePicture(): file: %s", _memfilename.c_str());

if (_bitmap) {
if (testFlags() && !_field_54) {
freeData();
free(_bitmap);
delete _bitmap;
_bitmap = 0;
}
}
@@ -490,7 +486,6 @@ void Picture::freePicture() {
}

if (_convertedBitmap) {
free(_convertedBitmap->_pixels);
delete _convertedBitmap;
_convertedBitmap = 0;
}
@@ -536,7 +531,7 @@ bool Picture::load(MfcArchive &file) {

getData();

debugC(5, kDebugLoading, "Picture::load: loaded <%s>", _memfilename);
debugC(5, kDebugLoading, "Picture::load: loaded <%s>", _memfilename.c_str());

return true;
}
@@ -556,7 +551,7 @@ void Picture::setAOIDs() {
}

void Picture::init() {
debugC(5, kDebugLoading, "Picture::init(), %s", _memfilename);
debugC(5, kDebugLoading, "Picture::init(), %s", _memfilename.c_str());

MemoryObject::getData();

@@ -589,19 +584,16 @@ void Picture::getDibInfo() {
}

if (!_data) {
warning("Picture::getDibInfo: data is empty <%s>", _memfilename);
warning("Picture::getDibInfo: data is empty <%s>", _memfilename.c_str());

MemoryObject::load();
}

Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32);

_bitmap->load(s);
_bitmap->_pixels = _data;

_bitmap->decode((int32 *)(_paletteData ? _paletteData : g_fp->_globalPalette));
delete s;

_bitmap->_pixels = 0;
_bitmap->decode(_data, (int32 *)(_paletteData ? _paletteData : g_fp->_globalPalette));
}

Bitmap *Picture::getPixelData() {
@@ -615,7 +607,7 @@ void Picture::draw(int x, int y, int style, int angle) {
int x1 = x;
int y1 = y;

debugC(7, kDebugDrawing, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename);
debugC(7, kDebugDrawing, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename.c_str());

if (x != -1)
x1 = x;
@@ -766,7 +758,6 @@ Bitmap::Bitmap() {
_y = 0;
_width = 0;
_height = 0;
_pixels = 0;
_type = 0;
_dataSize = 0;
_flags = 0;
@@ -783,20 +774,16 @@ Bitmap::Bitmap(Bitmap *src) {
_type = src->_type;
_width = src->_width;
_height = src->_height;
_pixels = src->_pixels;
_surface = new Graphics::TransparentSurface(*src->_surface);
_copied_surface = true;
_flipping = src->_flipping;
}

Bitmap::~Bitmap() {

if (!_copied_surface)
_surface->free();
delete _surface;
_surface = 0;

_pixels = 0;
}

void Bitmap::load(Common::ReadStream *s) {
@@ -825,15 +812,15 @@ bool Bitmap::isPixelHitAtPos(int x, int y) {
return ((*((int32 *)_surface->getBasePtr(x - _x, y - _y)) & 0xff) != 0);
}

void Bitmap::decode(int32 *palette) {
void Bitmap::decode(byte *pixels, int32 *palette) {
_surface = new Graphics::TransparentSurface;

_surface->create(_width, _height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));

if (_type == MKTAG('R', 'B', '\0', '\0'))
putDibRB(palette);
putDibRB(pixels, palette);
else
putDibCB(palette);
putDibCB(pixels, palette);
}

void Bitmap::putDib(int x, int y, int32 *palette, byte alpha) {
@@ -865,7 +852,7 @@ void Bitmap::putDib(int x, int y, int32 *palette, byte alpha) {
g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface->getBasePtr(x1, y1), g_fp->_backgroundSurface->pitch, x1, y1, sub.width(), sub.height());
}

bool Bitmap::putDibRB(int32 *palette) {
bool Bitmap::putDibRB(byte *pixels, int32 *palette) {
uint32 *curDestPtr;
int endy;
int x;
@@ -890,7 +877,7 @@ bool Bitmap::putDibRB(int32 *palette) {

y = endy;

srcPtr = (uint16 *)_pixels;
srcPtr = (uint16 *)pixels;

bool breakup = false;
for (y = endy; y >= starty && !breakup; y--) {
@@ -967,7 +954,7 @@ bool Bitmap::putDibRB(int32 *palette) {
return false;
}

void Bitmap::putDibCB(int32 *palette) {
void Bitmap::putDibCB(byte *pixels, int32 *palette) {
uint32 *curDestPtr;
int endx;
int endy;
@@ -986,10 +973,10 @@ void Bitmap::putDibCB(int32 *palette) {
bpp = cb05_format ? 2 : 1;
pitch = (bpp * _width + 3) & 0xFFFFFFFC;

byte *srcPtr = &_pixels[pitch * endy];
byte *srcPtr = &pixels[pitch * endy];

if (endy < _height)
srcPtr = &_pixels[pitch * (_height - 1)];
srcPtr = &pixels[pitch * (_height - 1)];

int starty = 0;
int startx = 0;
@@ -39,7 +39,6 @@ struct Bitmap {
int _y;
int _width;
int _height;
byte *_pixels;
int _type;
int _dataSize;
int _flags;
@@ -52,10 +51,10 @@ struct Bitmap {
~Bitmap();

void load(Common::ReadStream *s);
void decode(int32 *palette);
void decode(byte *pixels, int32 *palette);
void putDib(int x, int y, int32 *palette, byte alpha);
bool putDibRB(int32 *palette);
void putDibCB(int32 *palette);
bool putDibRB(byte *pixels, int32 *palette);
void putDibCB(byte *pixels, int32 *palette);

void colorFill(uint32 *dest, int len, int32 color);
void paletteFill(uint32 *dest, byte *src, int len, int32 *palette);
@@ -133,7 +132,7 @@ class GameObject : public CObject {
int _field_8;
int16 _flags;
int16 _id;
char *_objectName;
Common::String _objectName;
int _ox;
int _oy;
int _priority;
@@ -150,7 +149,7 @@ class GameObject : public CObject {
void renumPictures(Common::Array<PictureObject *> *lst);
void setFlags(int16 flags) { _flags = flags; }
void clearFlags() { _flags = 0; }
const char *getName() { return _objectName; }
Common::String getName() { return _objectName; }

bool getPicAniInfo(PicAniInfo *info);
bool setPicAniInfo(PicAniInfo *info);
@@ -186,7 +185,7 @@ class Background : public CObject {
public:
Common::Array<PictureObject *> _picObjList;

char *_bgname;
Common::String _bgname;
int _x;
int _y;
int16 _messageQueueId;
@@ -128,7 +128,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject
if (cinter->_messageQueue)
cinter->_messageQueue->calcDuration(subj);

debugC(5, kDebugInteractions, "Interaction: %s", transCyrillic((byte *)cinter->_actionName));
debugC(5, kDebugInteractions, "Interaction: %s", transCyrillic(cinter->_actionName));

PicAniInfo aniInfo;

@@ -428,7 +428,6 @@ Interaction::Interaction() {
_staticsId2 = 0;
_field_28 = 0;
_sceneId = -1;
_actionName = 0;
}

Interaction::~Interaction() {
@@ -438,8 +437,6 @@ Interaction::~Interaction() {
}

delete _messageQueue;

free(_actionName);
}

bool Interaction::load(MfcArchive &file) {

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