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compare: 0f55a7faf72b
  • 2 commits
  • 81 files changed
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  • 1 contributor
Showing with 5 additions and 172 deletions.
  1. +0 −1 engines/zvision/animation/meta_animation.cpp
  2. +0 −1 engines/zvision/animation/meta_animation.h
  3. +0 −1 engines/zvision/animation/rlf_animation.cpp
  4. +0 −1 engines/zvision/animation/rlf_animation.h
  5. +0 −2 engines/zvision/archives/zfs_archive.cpp
  6. +0 −1 engines/zvision/archives/zfs_archive.h
  7. +0 −1 engines/zvision/core/console.cpp
  8. +0 −1 engines/zvision/core/events.cpp
  9. +0 −4 engines/zvision/core/menu.cpp
  10. +0 −2 engines/zvision/core/menu.h
  11. +0 −1 engines/zvision/core/save_manager.cpp
  12. +0 −2 engines/zvision/core/search_manager.cpp
  13. +0 −1 engines/zvision/cursors/cursor.cpp
  14. +0 −1 engines/zvision/cursors/cursor.h
  15. +0 −2 engines/zvision/cursors/cursor_manager.cpp
  16. +0 −1 engines/zvision/cursors/cursor_manager.h
  17. +0 −3 engines/zvision/detection.cpp
  18. +0 −1 engines/zvision/detection.h
  19. +0 −1 engines/zvision/fonts/truetype_font.cpp
  20. +0 −1 engines/zvision/fonts/truetype_font.h
  21. +0 −1 engines/zvision/graphics/effects/fog.cpp
  22. +0 −1 engines/zvision/graphics/effects/light.cpp
  23. +0 −1 engines/zvision/graphics/effects/wave.cpp
  24. +0 −4 engines/zvision/graphics/render_manager.cpp
  25. +0 −3 engines/zvision/graphics/render_manager.h
  26. +0 −4 engines/zvision/graphics/render_table.cpp
  27. +0 −1 engines/zvision/graphics/render_table.h
  28. +0 −1 engines/zvision/module.mk
  29. +0 −15 engines/zvision/scripting/actions.cpp
  30. +0 −1 engines/zvision/scripting/actions.h
  31. +0 −1 engines/zvision/scripting/control.cpp
  32. +0 −1 engines/zvision/scripting/control.h
  33. +0 −1 engines/zvision/scripting/controls/fist_control.cpp
  34. +0 −1 engines/zvision/scripting/controls/fist_control.h
  35. +0 −1 engines/zvision/scripting/controls/hotmov_control.cpp
  36. +0 −1 engines/zvision/scripting/controls/hotmov_control.h
  37. +0 −1 engines/zvision/scripting/controls/input_control.cpp
  38. +0 −1 engines/zvision/scripting/controls/input_control.h
  39. +0 −1 engines/zvision/scripting/controls/lever_control.cpp
  40. +0 −1 engines/zvision/scripting/controls/lever_control.h
  41. +0 −2 engines/zvision/scripting/controls/paint_control.cpp
  42. +0 −1 engines/zvision/scripting/controls/paint_control.h
  43. +0 −1 engines/zvision/scripting/controls/push_toggle_control.cpp
  44. +0 −1 engines/zvision/scripting/controls/push_toggle_control.h
  45. +0 −1 engines/zvision/scripting/controls/safe_control.cpp
  46. +0 −1 engines/zvision/scripting/controls/safe_control.h
  47. +0 −1 engines/zvision/scripting/controls/save_control.cpp
  48. +0 −1 engines/zvision/scripting/controls/save_control.h
  49. +0 −1 engines/zvision/scripting/controls/slot_control.cpp
  50. +0 −1 engines/zvision/scripting/controls/slot_control.h
  51. +0 −1 engines/zvision/scripting/controls/titler_control.cpp
  52. +0 −1 engines/zvision/scripting/controls/titler_control.h
  53. +0 −1 engines/zvision/scripting/inventory.cpp
  54. +0 −1 engines/zvision/scripting/puzzle.h
  55. +0 −3 engines/zvision/scripting/scr_file_handling.cpp
  56. +0 −1 engines/zvision/scripting/script_manager.cpp
  57. +0 −2 engines/zvision/scripting/script_manager.h
  58. +0 −36 engines/zvision/scripting/sidefx.cpp
  59. +0 −3 engines/zvision/scripting/sidefx/animation_node.cpp
  60. +0 −1 engines/zvision/scripting/sidefx/animation_node.h
  61. +0 −4 engines/zvision/scripting/sidefx/distort_node.cpp
  62. +0 −2 engines/zvision/scripting/sidefx/music_node.cpp
  63. +0 −1 engines/zvision/scripting/sidefx/syncsound_node.cpp
  64. +0 −1 engines/zvision/scripting/sidefx/timer_node.cpp
  65. +0 −1 engines/zvision/scripting/sidefx/ttytext_node.cpp
  66. +0 −1 engines/zvision/sound/zork_raw.cpp
  67. +0 −2 engines/zvision/sound/zork_raw.h
  68. +0 −1 engines/zvision/text/string_manager.cpp
  69. +0 −1 engines/zvision/text/string_manager.h
  70. +0 −1 engines/zvision/text/text.cpp
  71. +0 −1 engines/zvision/text/text.h
  72. +0 −1 engines/zvision/utility/clock.cpp
  73. +0 −1 engines/zvision/utility/lzss_read_stream.cpp
  74. +0 −1 engines/zvision/utility/lzss_read_stream.h
  75. +1 −5 engines/zvision/utility/single_value_container.cpp
  76. +0 −1 engines/zvision/utility/utility.cpp
  77. +0 −1 engines/zvision/utility/utility.h
  78. +4 −11 engines/zvision/video/video.cpp
  79. +0 −1 engines/zvision/video/zork_avi_decoder.cpp
  80. +0 −1 engines/zvision/zvision.cpp
  81. +0 −1 engines/zvision/zvision.h
@@ -34,7 +34,6 @@

#include "graphics/surface.h"


namespace ZVision {

MetaAnimation::MetaAnimation(const Common::String &fileName, ZVision *engine)
@@ -28,7 +28,6 @@
#include "common/rect.h"
#include "common/list.h"


namespace Common {
class String;
}
@@ -32,7 +32,6 @@

#include "graphics/colormasks.h"


namespace ZVision {

RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
@@ -27,7 +27,6 @@

#include "graphics/surface.h"


namespace Common {
class String;
}
@@ -153,5 +153,3 @@ void ZfsArchive::unXor(byte *buffer, uint32 length, const byte *xorKey) const {
}

} // End of namespace ZVision


@@ -27,7 +27,6 @@
#include "common/hashmap.h"
#include "common/hash-str.h"


namespace Common {
class String;
}
@@ -41,7 +41,6 @@

#include "audio/mixer.h"


namespace ZVision {

Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) {
@@ -40,7 +40,6 @@

#include "engines/util.h"


namespace ZVision {

void ZVision::shortKeys(Common::Event event) {
@@ -26,7 +26,6 @@

#include "zvision/graphics/render_manager.h"


namespace ZVision {

enum {
@@ -380,7 +379,6 @@ void MenuZGI::process(uint32 deltatime) {
else if (itemCount > 50)
itemCount = 50;


for (int i = 0; i < itemCount; i++) {
int itemspace = (600 - 28) / itemCount;

@@ -553,7 +551,6 @@ void MenuZGI::process(uint32 deltatime) {
}
}


MenuNemesis::MenuNemesis(ZVision *engine) :
MenuHandler(engine) {
inmenu = false;
@@ -761,5 +758,4 @@ void MenuNemesis::process(uint32 deltatime) {
}
}


} // End of namespace ZVision
@@ -70,8 +70,6 @@ class MenuZGI: public MenuHandler {
private:
Graphics::Surface menuback[3][2];
Graphics::Surface menubar[4][2];


Graphics::Surface *items[50][2];
uint itemId[50];

@@ -35,7 +35,6 @@

#include "gui/message.h"


namespace ZVision {

const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
@@ -27,7 +27,6 @@
#include "common/fs.h"
#include "common/stream.h"


namespace ZVision {

SearchManager::SearchManager(const Common::String &rootPath, int depth) {
@@ -237,7 +236,6 @@ void SearchManager::addDir(const Common::String &name) {
Common::ArchiveMemberList list;
dir->listMatchingMembers(list, "*.zfs");


for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
Common::String flname = (*iter)->getName();

@@ -27,7 +27,6 @@
#include "common/str.h"
#include "common/file.h"


namespace ZVision {

ZorkCursor::ZorkCursor()
@@ -26,7 +26,6 @@
#include "graphics/surface.h"
#include "zvision/zvision.h"


namespace Common {
class String;
}
@@ -31,7 +31,6 @@
#include "graphics/pixelformat.h"
#include "graphics/cursorman.h"


namespace ZVision {

const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
@@ -46,7 +45,6 @@ const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow
"hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up"
};


CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat)
: _engine(engine),
_pixelFormat(pixelFormat),
@@ -27,7 +27,6 @@

#include "common/str.h"


namespace Graphics {
struct PixelFormat;
}
@@ -32,7 +32,6 @@
#include "common/str-array.h"
#include "common/system.h"


namespace ZVision {

uint32 ZVision::getFeatures() const {
@@ -45,15 +44,13 @@ Common::Language ZVision::getLanguage() const {

} // End of namespace ZVision


static const PlainGameDescriptor zVisionGames[] = {
{"zvision", "ZVision Game"},
{"znemesis", "Zork Nemesis: The Forbidden Lands"},
{"zgi", "Zork: Grand Inquisitor"},
{0, 0}
};


namespace ZVision {

static const ZVisionGameDescription gameDescriptions[] = {
@@ -25,7 +25,6 @@

#include "engines/advancedDetector.h"


namespace ZVision {

enum ZVisionGameId {
@@ -37,7 +37,6 @@
#include "graphics/fonts/ttf.h"
#include "graphics/surface.h"


namespace ZVision {

TruetypeFont::TruetypeFont(ZVision *engine, int32 fontHeight)
@@ -28,7 +28,6 @@
#include "graphics/font.h"
#include "graphics/pixelformat.h"


namespace Graphics {
struct Surface;
}
@@ -28,7 +28,6 @@
#include "zvision/graphics/render_manager.h"
#include "zvision/scripting/script_manager.h"


namespace ZVision {

FogFx::FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::String &clouds):
@@ -27,7 +27,6 @@
#include "zvision/zvision.h"
#include "zvision/graphics/render_manager.h"


namespace ZVision {

LightFx::LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD, int8 maxD):
@@ -27,7 +27,6 @@
#include "zvision/zvision.h"
#include "zvision/graphics/render_manager.h"


namespace ZVision {

WaveFx::WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd):
@@ -37,7 +37,6 @@

#include "image/tga.h"


namespace ZVision {

RenderManager::RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
@@ -122,7 +121,6 @@ void RenderManager::renderBackbufferToScreen() {
outWndDirtyRect = _wrkWndDirtyRect;
}


if (!outWndDirtyRect.isEmpty()) {
_system->copyRectToScreen(out->getBasePtr(outWndDirtyRect.left, outWndDirtyRect.top), out->pitch,
outWndDirtyRect.left + _workingWindow.left,
@@ -511,8 +509,6 @@ void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Com
if (srcRect.isEmpty() || !srcRect.isValidRect())
return;



uint32 _keycolor = colorkey & ((1 << (src.format.bytesPerPixel << 3)) - 1);

// Copy srcRect from src surface to dst surface
@@ -33,7 +33,6 @@

#include "effect.h"


class OSystem;

namespace Common {
@@ -92,7 +91,6 @@ class RenderManager {
// A buffer used for apply graphics effects
Graphics::Surface _effectWnd;


/** Width of the working window. Saved to prevent extraneous calls to _workingWindow.width() */
const int _wrkWidth;
/** Height of the working window. Saved to prevent extraneous calls to _workingWindow.height() */
@@ -256,7 +254,6 @@ class RenderManager {
// Processing subtitles
void processSubs(uint16 deltatime);


// Return background size
Common::Point getBkgSize();

@@ -21,14 +21,10 @@
*/

#include "common/scummsys.h"

#include "zvision/graphics/render_table.h"

#include "common/rect.h"

#include "graphics/colormasks.h"


namespace ZVision {

RenderTable::RenderTable(uint numColumns, uint numRows)
@@ -26,7 +26,6 @@
#include "common/rect.h"
#include "graphics/surface.h"


namespace ZVision {

class RenderTable {
@@ -34,7 +34,6 @@ MODULE_OBJS := \
scripting/inventory.o \
scripting/scr_file_handling.o \
scripting/script_manager.o \
scripting/sidefx.o \
scripting/sidefx/animation_node.o \
scripting/sidefx/distort_node.o \
scripting/sidefx/music_node.o \

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