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compare: 90f2bb6a154e
  • 2 commits
  • 2 files changed
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  • 1 contributor
Showing with 54 additions and 47 deletions.
  1. +53 −46 engines/xeen/locations.cpp
  2. +1 −1 engines/xeen/locations.h
@@ -1231,7 +1231,7 @@ int ArenaLocation::show() {

/*------------------------------------------------------------------------*/

CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _mazeFlag(false) {
CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _keyFound(false) {
Party &party = *g_vm->_party;
_mazeId = party._mazeId;
_mazePos = party._mazePosition;
@@ -1320,8 +1320,13 @@ int ReaperCutscene::show() {
sprites1.draw(0, party._isNight ? 3 : 2);
}

_subtitles.setLine(_mazeFlag ? 5 : 6);
sound.playVoice(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
if (!_ccNum) {
_subtitles.setLine(_keyFound ? 5 : 6);
sound.playVoice(_keyFound ? "reaper12.voc" : "reaper14.voc");
} else if (_keyFound) {
_subtitles.setLine(2);
sound.playVoice("howdid1.voc");
}

do {
events.updateGameCounter();
@@ -1345,11 +1350,13 @@ int ReaperCutscene::show() {
windows[0].update();
WAIT(7);

sound.playVoice(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
if (_mazeFlag)
if (_keyFound) {
sound.playVoice(_ccNum ? "goin1.voc" : "reaper13.voc");
else
} else {
if (_ccNum)
_subtitles.setLine(3);
sound.playVoice(_ccNum ? "needkey1.voc" : "reaper15.voc");
}

do {
events.updateGameCounter();
@@ -1371,7 +1378,7 @@ int ReaperCutscene::show() {
windows[0].update();
WAIT(1);

if (_mazeFlag) {
if (_keyFound) {
for (int idx = 0; idx < 14; ++idx) {
events.updateGameCounter();
screen.blitFrom(savedBg);
@@ -1418,7 +1425,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 57;
_mazePos = Common::Point(11, 8);
_mazeDir = DIR_WEST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1427,7 +1434,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 55;
_mazePos = Common::Point(3, 8);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1436,7 +1443,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 69;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1445,7 +1452,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 65;
_mazePos = Common::Point(3, 8);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1454,7 +1461,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 53;
_mazePos = Common::Point(11, 8);
_mazeDir = DIR_WEST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1469,7 +1476,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 113;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1478,7 +1485,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 55;
_mazePos = Common::Point(3, 8);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1488,7 +1495,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 117;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1497,7 +1504,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 59;
_mazePos = Common::Point(11, 8);
_mazeDir = DIR_WEST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1506,7 +1513,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 51;
_mazePos = Common::Point(7, 12);
_mazeDir = DIR_SOUTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1596,8 +1603,8 @@ int GolemCutscene::show() {
}

sound.setMusicPercent(38);
_subtitles.setLine(_mazeFlag ? 8 : 7);
sound.playVoice(_mazeFlag ? "golem15.voc" : "golem13.voc");
_subtitles.setLine(_keyFound ? 8 : 7);
sound.playVoice(_keyFound ? "golem15.voc" : "golem13.voc");

do {
events.updateGameCounter();
@@ -1634,9 +1641,9 @@ int GolemCutscene::show() {
while (sound.isSoundPlaying())
events.pollEventsAndWait();

sound.playVoice(_mazeFlag ? "golem16.voc" : "golem14.voc");
sound.playVoice(_keyFound ? "golem16.voc" : "golem14.voc");
} else {
sound.playVoice(_mazeFlag ? "go2.voc" : "key2.voc");
sound.playVoice(_keyFound ? "go2.voc" : "key2.voc");
}

do {
@@ -1673,7 +1680,7 @@ int GolemCutscene::show() {

sound.setMusicPercent(75);

if (!_mazeFlag) {
if (!_keyFound) {
for (int idx = 0; !g_vm->shouldExit() && idx < (_ccNum ? 9 : 12); ++idx) {
events.updateGameCounter();
screen.blitFrom(savedBg);
@@ -1716,7 +1723,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 73;
_mazePos = Common::Point(0, 7);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1725,7 +1732,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 83;
_mazePos = Common::Point(11, 1);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1734,7 +1741,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 121;
_mazePos = Common::Point(18, 0);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1743,7 +1750,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 78;
_mazePos = Common::Point(8, 14);
_mazeDir = DIR_SOUTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1757,7 +1764,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 81;
_mazePos = Common::Point(1, 17);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1766,7 +1773,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 80;
_mazePos = Common::Point(29, 16);
_mazeDir = DIR_WEST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1776,7 +1783,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 121;
_mazePos = Common::Point(18, 0);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1785,7 +1792,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 79;
_mazePos = Common::Point(5, 16);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1892,7 +1899,7 @@ int DwarfCutscene::show() {
WAIT(1);
}

sound.playSound(_mazeFlag ? "ok2.voc" : "back2.voc");
sound.playSound(_keyFound ? "ok2.voc" : "back2.voc");
} else {
sound.playSound("dwarf11.voc");
}
@@ -1948,7 +1955,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 29;
_mazePos = Common::Point(15, 31);
_mazeDir = DIR_SOUTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1957,7 +1964,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 35;
_mazePos = Common::Point(15, 8);
_mazeDir = DIR_WEST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1966,7 +1973,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 31;
_mazePos = Common::Point(31, 16);
_mazeDir = DIR_WEST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1975,7 +1982,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 33;
_mazePos = Common::Point(0, 3);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1984,7 +1991,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 37;
_mazePos = Common::Point(7, 0);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -1997,7 +2004,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 37;
_mazePos = Common::Point(1, 4);
_mazeDir = DIR_EAST;
_mazeFlag = true;
_keyFound = true;
break;

case 18:
@@ -2010,7 +2017,7 @@ void DwarfCutscene::getNewLocation() {
_mazePos = Common::Point(7, 1);
_mazeDir = DIR_NORTH;
}
_mazeFlag = true;
_keyFound = true;
break;

case 23:
@@ -2023,7 +2030,7 @@ void DwarfCutscene::getNewLocation() {
_mazePos = Common::Point(7, 30);
_mazeDir = DIR_SOUTH;
}
_mazeFlag = true;
_keyFound = true;
break;

default:
@@ -2066,14 +2073,14 @@ int SphinxCutscene::show() {

sound.setMusicPercent(38);

for (int idx = 0; idx < (_mazeFlag ? 3 : 2); ++idx) {
for (int idx = 0; idx < (_keyFound ? 3 : 2); ++idx) {
switch (idx) {
case 0:
_subtitles.setLine(_mazeFlag ? 9 : 10);
sound.playSound(_mazeFlag ? "sphinx10.voc" : "sphinx13.voc");
_subtitles.setLine(_keyFound ? 9 : 10);
sound.playSound(_keyFound ? "sphinx10.voc" : "sphinx13.voc");
break;
case 1:
sound.playSound(_mazeFlag ? "sphinx11.voc" : "sphinx14.voc");
sound.playSound(_keyFound ? "sphinx11.voc" : "sphinx14.voc");
break;
case 2:
sound.playSound("sphinx12.voc");
@@ -2097,7 +2104,7 @@ int SphinxCutscene::show() {

sound.setMusicPercent(75);

if (!_mazeFlag) {
if (!_keyFound) {
for (int idx = 0; idx < 8; ++idx) {
screen.blitFrom(bgSurface);
sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx);
@@ -2136,7 +2143,7 @@ void SphinxCutscene::getNewLocation() {
_mazeId = 125;
_mazePos = Common::Point(7, 6);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -2145,7 +2152,7 @@ void SphinxCutscene::getNewLocation() {
_mazeId = 82;
_mazePos = Common::Point(7, 5);
_mazeDir = DIR_NORTH;
_mazeFlag = true;
_keyFound = true;
}
break;

@@ -253,7 +253,7 @@ class CutsceneLocation : public BaseLocation {
int _mazeId;
Direction _mazeDir;
Common::Point _mazePos;
bool _mazeFlag;
bool _keyFound;
protected:
/**
* Sets the new location

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