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VIDEO: fixed decoding byteRun when there is more than 255 packets on line #1190
We shouldn't rely on chunks count in FLC files. Instead, we should rely on width of the frame.
The only officially supported engine right now using the FLIC decoder is Tucker and I have checked that this does not break decoding of any of the FLIC files used by the game (there are no lines with >255 packets per line so in the Tucker case it makes no difference).
I've landed this in commit ff1b7ff with an updated commit message. Thanks!