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LASTEXPRESS: added detection entry for gog release #1333

merged 1 commit into from Sep 14, 2018


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mgerhardy commented Sep 13, 2018

This adds a detection entry for the GOG release of LastExpress.


  • What about AD_LISTEND - should it be used?
  • The CD* files are in a subdir named data/ - how to deal with that. Using data/CD1.HPF didn't work. I had to copy the files into the same dir as HD.HPF to be able to detect the game.

@mgerhardy mgerhardy force-pushed the mgerhardy:lastexpress-gog-release branch from 9fc673a to 152591e Sep 13, 2018


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digitall commented Sep 14, 2018

@mgerhardy : Thanks for this patch. It looks reasonable as-is... at least comparing to the other detection entries.

To answer your two questions; Yes, AD_LISTEND should be used. It appears to have been omitted from the LASTEXPRESS engine detection entries. Since this maps to {0, NULL, 0, NULL} then assuming the detection structures are initialized to 0 which is also NULL, then you would probably get away with this normally... especially as the detection file list is a fixed size array of 14 ... so no pointer or bad access. Just glitches maybe in the detections.

However, I don't think that should block adding this, as that fix should be done to all entries in another commit. I will look at doing that after merging this.

Similarly, the data/CD* files issue should be fixed by adding a search path to the resource loading code found in engines/lastexpress/resource.{cpp, h} as per SearchMan or similar, but that is an issue for further work on the LASTEXPRESS engine. I will look at adding a FIXME to the detection entry to cope, but for now, you / users will have to move / link files instead.

@digitall digitall merged commit 3128c0b into scummvm:master Sep 14, 2018

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digitall commented Sep 14, 2018

Have fixed the missing AD_LISTEND markers in commit f0f02c4

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