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SCI: Script patch for LB1 input/collision lockups #1353
Sure! I should have included a screenshot from the start. The goal is make this happen:
The key here is you're entering the command while Laura has bumped into an obstacle but is still displayed as walking (leg up). The easiest way to deliberately do that is to slow down the game, walk up to the closet until you bump into it and stop, and then push the arrow key again, which will switch Laura to a walking frame, and then quickly push a letter key to bring up the input box before she goes back to standing.
It resolves the first two, the third is something else.
I'm really excited about this one, I'd been hunting it for an embarrassingly long time but it always seemed so random and impossible to reproduce. It always happens at the worst times! ...Several programs have been made over the years to flush it out.