Updated German translation of DOCS and GUI #176

wants to merge 35 commits into


None yet

6 participants

SimSaw commented Jan 29, 2012

German NEWS (Neues), README (Liesmich) and de_DE.po updated.

tobigun and others added some commits Dec 26, 2011
@tobigun tobigun SCUMM: Fix sound playback if fast-mode is on
Sounds are played that fast in fast-mode that the queue gets stuck.
This is just a workaround and only fixes the symptoms. Check the queue handling for a correct fix.
@tobigun tobigun SCUMM: Fix meteor actor index
- Now the correct actor name is shown with "give ... to meteor". Formerly the name was "".
- Add actor names that do not have a string assigned
@tobigun tobigun SCUMM: Fix bug with tracker ID 3072094
MANIAC C64: Bug while getting the stamps from the parcel - ID: 3072094
MMC64: use stamps with envelope - ID: 3095595
@tobigun tobigun SCUMM: make verbs working better 3ffd195
@tobigun tobigun SCUMM: Fix pickupObject() 32b9df2
@tobigun tobigun SCUMM: changed handling of _activeInventory/_activeActor to _activeOb…

Note: the transition is not completed yet. The code compiles but is probably not runnable as not every occurrence of _activeInventory has been properly replaced.
The usage of _v0ObjectIndex and _v0ObjectInInventory should be revised too and both variables should be replaced by another mechanism (maybe by using a single variable "obj = (type << 8) | id").

- moved v0 only vars _activeInventory, _activeObject, _activeVerb from  ScummEngine_v2 to ScummEngine_v0
- removed _activeActor, _activeInvExecute, _activeObject2Inv and _activeInventory. They are handled by _activeObject/_activeObjectType and _activeObject2/_activeObject2Type now.
- removed _activeObject(2)Index as they only bloat the code without any benefit (?)
- merge prep-name tables from ScummEngine_v2::drawPreposition() and ScummEngine_v0::drawSentenceWord() by introducing ScummEngine_v2::drawPreposition()
- rename ObjectData.flags -> obj_type (quick-fix only, needs review! Maybe obj_nr and obj_type can be merged into one var: obj_nr = (obj_type << 8) | obj_nr)
- o_unknown2 is negation of o_ifActiveObject (o_ifNotEqualActiveObject2)
- renamed o_ifActiveObject -> o_ifEqualActiveObject2 as it acts only on _activeObject2
- renamed ScummEngine_v0::drawSentenceWord() -> ScummEngine_v0::getObjectName()
@tobigun tobigun SCUMM: fix ScummEngine_v0::o_stopCurrentScript() f296bf8
@tobigun tobigun remove unneeded verbPrep() calls 8339e36
@tobigun tobigun - removed complicated and unnecessary _v0ObjectIndex, _v0ObjectInInve…
…ntory, _v0ObjectFlag vars

- started to merge object id and type into one object value (type<<8|id)
- verb preposition ids do not dependent on language -> remove from VerbSettings

- objects with type=0 are foreground objects. They have a state, an owner and a bg overlay image.
- objects with type=1 are bg objects. They do not have a state or owner and are already contained in the bg image. The do not have an entry in objectState/OwnerTable
@tobigun tobigun selecting inventory objects and inventory scrolling works again f8bca70
@tobigun tobigun use constants for c64 actor miscflags 71617ab
@tobigun tobigun replace verb, prep and currentMode values with symbolic constants ed67d54
@tobigun tobigun cleanup fffcce2
@tobigun tobigun - MM C64 uses command stack (SentenceTab, doSentence()) now
- _cmdObject... added for current SentenceTab. The _active... variables are only used to build a sentence in the inventory but never by a script.
-> many routines are not needed anymore and are removed
@tobigun tobigun make START-button in kid selection screen work again 8233af6
@tobigun tobigun - getVerbEntrypoint() should not handle walk-to differently (revert 0…
…x0D handling back to original behavior)

- runSentenceScript(): "if (_cmdVerb == kVerbWalkTo)" must be "if (_cmdVerb != kVerbWalkTo)"
@tobigun tobigun kid selection working again
The kid names are now displayed in the sentence line (instead of the verb area) as it is done in the original.
@tobigun tobigun click into sentence line now performs the action a2c4cf1
@tobigun tobigun fix a regression that was found by segra. 76675a7
@tobigun tobigun reset sentence line if sentence executed 716dfbe
@tobigun tobigun - execute sentence if verb was clicked twice
- reuse the first object if a new verb is selected (but no preposition is used yet)
@tobigun tobigun pop stack if command's object1 and 2 are the same, otherwise the comm…
…and will never be removed and the stack overflows
@tobigun tobigun reset object2 correctly. This fixes the issue that a kid will not ent…
…er the front door after opening it with the key.
@tobigun tobigun make what-is verb work again b5fca08
@tobigun tobigun cleanup
- o5_breakHere() seems to be still needed. For example edna does not manage to walk up the ladder if this is not enabled.
- numLocalObjects seems to be big enough so that < instead of <= can be used. The original interpreter only uses the local ids 0 .. 44 whereas scummvm has _numLocalObjects set to 200.
@Kirben Kirben SCUMM: Fix minor compiler warnings. ca781b5
@Kirben Kirben Revert "SCUMM: Fix minor compiler warnings."
This reverts commit ca781b5.
@fuzzie fuzzie SCUMM: Revert accidentally-committed 0ceeee8..f0172ba. 5407bb8
@eriktorbjorn eriktorbjorn Merge branch 'master' of github.com:scummvm/scummvm e16823a
@eriktorbjorn eriktorbjorn Merge branch 'master' of github.com:scummvm/scummvm 9207919
@eriktorbjorn eriktorbjorn Merge branch 'master' of github.com:scummvm/scummvm f6520e8
@eriktorbjorn eriktorbjorn TOLTECS: Some formatting fixes. 2ef718c
@eriktorbjorn eriktorbjorn KYRA: Remove unnecessary semicolon 10762c0
@SimSaw SimSaw DOCS: Updated German README (Liesmich) and NEWS (Neues). bf965ad
@SimSaw SimSaw I18N: Updated German translation. 43c2085
criezy commented Jan 29, 2012

I manually fetched the two commits at the bottom of the pile and pushed them. I guess all the other commits were not meant to be there.

@criezy criezy closed this Jan 29, 2012
SimSaw commented Jan 30, 2012

Thanks for doing so! Something must have gone wrong when rebasing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment