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VITA: Use activeArea rectangle also on Vita #1803
This PR changes the Vita graphics manager so that the AR correction and game screen texture scaling is done similarly to other surfaceSDL platforms. However, several issues came to light concerning aspect ratio correction now that Vita does it similarly as other platforms:
These problems only appear when the aspect ratio correction tickbox is on. Otherwise everything seems to work fine.
Thanks to @ccawley2011 for pointing me towards this.
The new stretch mode "Fit to window (4:3)" in combination with unticking the "aspect ratio correction" tickmark gives a hardware aspect ratio that works similar to how Vita used to work. So with this PR we get all the choices, and it removes a bunch of ugly hacks to scale the screen.