Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Per-engine and per-game GUI options (version 3) #181
-
GUI: Add per-engine and per-game options
bluegr committedFeb 27, 2012 -
DREAMWEB: Add some custom engine options
bluegr committedFeb 27, 2012 - Add an engine option to toggle the game's save/load screens between the original and the enhanced ScummVM ones - Add an engine option to toggle the game palette between normal and bright (this can be toggled via a command line parameter in the original)
-
KYRA: Add several custom game options for Kyra 3, LoL and EOB 1 and 2
bluegr committedFeb 27, 2012 -
QUEEN: Add a custom game option to toggle the intro in the CD version
bluegr committedFeb 27, 2012 -
SKY: Add a custom game option to toggle the intro in the CD version
bluegr committedFeb 27, 2012 -
SWORD2: Add a custom game option to toggle object labels
bluegr committedFeb 27, 2012 -
SCI: Add several custom game/engine options
bluegr committedFeb 27, 2012 - Add an option to toggle between digital and synthesized sound effects - Add an option to toggle the save/load screens of most SCI games between the original and the enhanced ScummVM ones - Add an option to use IMF/Yahama FB-01 for MIDI output - Add an option to toggle between CD tracks and game resource files in Jones in the Fast Lane - Add an option to toggle the mouse cursors in the Windows version of King's Quest VI
-
TRANSLATION: Add all the new files containing translatable strings
bluegr committedFeb 27, 2012
-
SCI: Add a hack to compensate for the lack of game IDs in SCI
bluegr committedFeb 28, 2012
-
KYRA: Add comments to the kyra engine options
bluegr committedMar 3, 2012