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CRYO: Remove dead code #1921
@bluegr : True, though if the code really is totally dead, it can be removed for now and then recovered from git in future if needed. Looking at this, there is a debug console which was added as example, but not hooked up. This should be removed and then implemented fully... at least to allow the debug levels and flags to be adjusted at runtime if needed, which I could look at doing. Otherwise, the main issue here is the removal of the "dead" sound code. As you say, this is not a fully finished engine, but maybe @Strangerke can shed some light.