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VITA: add support for booting game directly via bubble #2616

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merged 1 commit into from Nov 10, 2020
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44 changes: 43 additions & 1 deletion backends/platform/sdl/psp2/psp2-main.cpp
Expand Up @@ -22,13 +22,15 @@

#include <psp2/kernel/processmgr.h>
#include <psp2/power.h>
#include <psp2/appmgr.h>

#include "common/scummsys.h"
#include "backends/platform/sdl/psp2/psp2.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"

int _newlib_heap_size_user = 192 * 1024 * 1024;
char boot_params[1024];

int main(int argc, char *argv[]) {

Expand All @@ -52,9 +54,49 @@ int main(int argc, char *argv[]) {
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif

sceAppMgrGetAppParam(boot_params);
int res;
if (strstr(boot_params,"psgm:play"))
{
char *path_param = strstr(boot_params, "&path=");
char *gameid_param = strstr(boot_params, "&game_id=");
if (path_param != NULL && gameid_param != NULL)
{
char path[256];
char game_id[64];

if (gameid_param > path_param)
{
// handle case where gameid param follows path param
path_param += 6;
memcpy(path, path_param, gameid_param - path_param);
path[gameid_param-path_param] = 0;
snprintf(game_id, 64, gameid_param + 9);
}
else
{
// handle case where path param follows gameid param
gameid_param += 9;
memcpy(game_id, gameid_param, path_param - gameid_param);
game_id[path_param-gameid_param] = 0;
snprintf(path, 256, path_param + 6);
}

const char* args[4];
args[0] = "ux0:app/VSCU00001/eboot.bin";
args[1] = "-p";
args[2] = path;
args[3] = game_id;

res = scummvm_main(4, args);
goto exit;
}
}

// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
res = scummvm_main(argc, argv);

exit:
// Free OSystem
g_system->destroy();

Expand Down