The configuration key "iconpath" is actually "iconspath"
Also, there's more to explain about this feature, but it would probably bloat the details table cell for a minor feature that probably not many people use.
Anyway, for reference the code seems to accept naming formats of:
If the iconspath is empty or missing, the code will also look for an extrapath --another configuration key, but one which is exposed to the ScummVM launcher GUI, and has a global value and a per-game entry, under Options->Paths (tab)->Extra Path (field) or Edit Game... ->Paths (tab)->Extra Path (field) ).
Finally, within the path specified either in iconspath or the extrapath (if the iconspath is empty/undefined) the icons can either reside directly into that folder path or within a subfolder named "icons".
This is based on the source code in file: common/taskbar.h
cadihowley left a comment •
Ok... so there's more than one thing wrong in the docs then - as you said, gameid is not the same as what's displayed in the GUI ID field, and therefore those two shouldn't be linked in the docs! Another item on the to-do list...but for now, we could probably try and give as much info for iconspath as possible?
Or is that too much? Happy to merge just the fix for the spelling mistake for now!