MOHAWK : myst : for hearing impaired : use fuzzy logic on the space ship puzzle #3056
MOHAWK : Myst : for hearing impaired : use fuzzy logic on the space ship puzzle
This Option is for hard-of-hearing.
bluegr left a comment
Overall, looks like a good solution for this case, although the implementation is focused mostly on the spaceship puzzle. How about the rest of the puzzles that are related to sounds?
I have played whole game and pretty much the space ship is the biggest stopper.
Fortress at the Mechanical Age. You can time rotation and do it by trial and error. There are only 3 positions the fortress stops.
The maze at Selenitic age -- you do the map. From the map you know that you keep right side most of the time. In short you can do it without sound.
Setting up the Main Antenna dishes control. You have visual, and the arrow keep flashing when you are close so you can fine tune without sound. Besides there's only 4 such dishes and of those 2 are clearly visible on the monitor. In short you can do it without sound.
The code at the door which lead to the underground maze (Selenitic Age)... that's another hard one but ... there are only 4 sounds, so it is possible to do it. Especially if you CAREFULLY study photos of the solved door code from the internet. But it could be an another candidate for fuzzy logic :) Perhaps this one I'll add in the future.
PS: When there are videos played then I read corresponding text at the
Overall, nice work!
I've made one more proposal. With that change, the proposed feature will be quite clean and straightforward. Then we can merge this.
The commit descriptions do not follow our guidelines, but we can fix this by squashing them in one and amending the message