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STARK: Adding mechanism to correct subtitles #3394



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@Thunderforge Thunderforge commented Sep 30, 2021

Fixes #12967

If there are any additional subtitles that don't match the spoken dialogue, we can correct them too.

Corrected subtitle

_character = stream->readSint32LE();

Common::String Speech::correctSubtitle(Common::String phrase) {
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@mgerhardy mgerhardy Sep 30, 2021

maybe do

_phrase = stream->readString();

then you don't have to copy the strings.

@aquadran aquadran closed this Oct 1, 2021
@Thunderforge Thunderforge deleted the 12967/correcting_subtitles branch Oct 1, 2021
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@Thunderforge Thunderforge commented Oct 1, 2021

Thanks @bluegr for finding a better solution than mine!

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