PSP: adjust audio settings for new dimuse WIP #3860
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In an effort to reduce the audio lag with the new dimuse engine, with @AndywinXp's help, we came across a fix that seems to work for PSP. But the buffer setting is now very small, 16 samples instead of 4096. I don't quite understand why this works without any stuttering, but it seems to work just fine. See also https://bugs.scummvm.org/ticket/13462
The funny thing is that changing samples to 1024 or even 128 seemed to make no change. The change in audio lag only happens at really low samples numbers.