SCUMM: Make Loom intro fire animation run at constant speed #3997
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The fire animation is sped up along with the rest of the game while the messenger nymph is flying. Slow it down to make it appear to run at constant speed throughout the intro. This does not apply to the VGA talkie version, because there the fire isn't animated.
This depends on the fire "actor" having the same number across versions. I've tested it with my EGA, Mac, TurboGrafx-16 and FM Towns Looms, all in English.