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SCUMM: Make Loom intro fire animation run at constant speed #3997

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merged 1 commit into from Jun 15, 2022

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eriktorbjorn
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@eriktorbjorn eriktorbjorn commented Jun 14, 2022

The fire animation is sped up along with the rest of the game while the messenger nymph is flying. Slow it down to make it appear to run at constant speed throughout the intro. This does not apply to the VGA talkie version, because there the fire isn't animated.

This depends on the fire "actor" having the same number across versions. I've tested it with my EGA, Mac, TurboGrafx-16 and FM Towns Looms, all in English.

The fire animation is sped up along with the rest of the game while the
messenger nymph is flying. Slow it down to make it appear to run at
constant speed throughout the intro. This does not apply to the VGA
talkie version, because there the fire isn't animated.
@dwatteau
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@dwatteau dwatteau commented Jun 14, 2022

Works well with my French PC EGA (v1.2) and Japanese PC-Engine versions 👍

Nice!

@bluegr
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@bluegr bluegr commented Jun 15, 2022

Works great, thanks! Merging

@bluegr bluegr merged commit c8a76a4 into scummvm:master Jun 15, 2022
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