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SCUMM: Fix a continuity error with George Washington's teeth (DOTT) #4149

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dwatteau
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@dwatteau dwatteau commented Jul 30, 2022

In DOTT, you can't make George Washington leave the main hall without starting a fire, but this fire can't be started if George Washington is not wearing the chattering teeth.

So, when he comes back to that room, he should be wearing them, but this is not the case during the associated cutscene (he does wear them if you talk to him outside, or come back to this room again after this cutscene). The 2016 remaster didn't fix this either.

So this PR forces costume 69 (= chattering teeth) instead of costume 53 (= no chattering teeth) for George Washington in this script.

How to test

  1. Start the DOS/English CD release with the following savegame. Boot param 101 is also very close to this, if you know this part.
  2. Pick up the gold-plated quill pen on the table, and exit the room by the left. A cutscene with George Washington will play: his teeth should move a lot (as already happens if you go seeing him outside without picking up the quill, or if come back to this room just after this cutscene).

You can't make George Washington leave the main hall without starting a
fire, but this fire can't be started if George Washington's is not
wearing the chattering teeth.

So, when he comes back to that room, he should be wearing them, but
this is not the case during the associated cutscene (he does wear them
if you talk to him outside, or come back to this room again after this
cutscene).  So, force costume 69 (chattering teeth) instead of costume
53 (no chattering teeth) for George Washington in this script.
@sev-
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@sev- sev- commented Aug 2, 2022

Thank you!

@sev- sev- merged commit 1f0cb06 into scummvm:master Aug 2, 2022
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@dwatteau dwatteau deleted the fix/scumm-dott-washington-teeth-continuity-error branch Aug 3, 2022
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