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DOCS: Document autostart feature #4743
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Looks good to me :-) |
There are two ways to use the autostart feature: | ||
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- Rename the executable file to ``scummvm-auto.xxx``, where ``xxx`` is the file type extension. | ||
- Create an empty file named ``scummvm-autorun`` in the same folder as both the executable and the chosen game. Either leave the file empty, or use it to specify any further command line options. Specify one option per line. |
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If not empty, the scummvm-autorun
file content does not specify further command line options, but replaces the default autorun --path=. --auto-detect
.
So a better example of non-empty file might be:
--fullscreen
--shader=crt/crt-lottes.glslp
--path=./game/
--auto-detect
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There are two ways to use the autostart feature: | ||
|
||
- Rename the executable file to ``scummvm-auto.xxx``, where ``xxx`` is the file type extension. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Maybe it would be worth mentioning that on macOS the executable to rename is ScummVM.app/Contents/MacOS/scummvm
and not the ScummVM.app
application? As written here that seems ambiguous for the macOS case.
Co-authored-by: Thierry Crozat <criezy@scummvm.org>
I am merging this and will add the requested changes in-tree. |
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