GRAPHICS: Fix cursor mask regressions #4746
Merged
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Fixes two regressions from PR #4713
First, cursor transparency was breaking when toggling fullscreen mode on Windows (alt+enter) and possibly other platforms because the cursor texture was still mapped to an ID from the destroyed GL context.
Second, cursor mask transparency wasn't being applied when using scalers that can scale cursors (Normal and AdvMame), which was causing a border to appear around them in some games due to it being filled with the key color, despite the key color not actually being keyed out.