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This fixes slowness at startup when there are many games.
The
getChild
was called once for each folder and while iterating over many entries, it only cached the result it was interested in.getChild
now callsgetChildren
when an entry is not in cache. This caches the whole folder and speeds up look ups for the same folder.The cache is increased to take into account folder with more than 1000 elements (now 10000).
Currently, if a folder has more than 10000 items, elements could be seen as not found.