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GRAPHICS: Fix an incorrect bpp in SurfaceSdl when applying cursor mask #5315

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I found a small bug in SurfaceSdl's cursor masks, source bpp is wrongly taken as output bpp when creating the masked image (visible only if the source bpp is != 4).

Source bpp is wrongly taken instead of destination bpp, the issue is visible only if the source bpp is != 4.
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elasota commented Sep 18, 2023

Looks good to me

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bluegr commented Sep 22, 2023

Is there an example where this bug is visible?

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