ENGINES: Optimize string handling #5323
Merged
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[v]snprintf() / [v]fprintf() used in String::format() gets called roughly a million times (!) when adding a game.
Reducing the number of calls into libc leads to about 10% speed improvement on the atari backend (which is counting in seconds!)
I wish I could get rid of that
Common::String::format("%d", _md5Bytes);
construct, too. But even in its present form (i.e. with just reduced content passed toString::format
) it leads to a measurable speed-up.