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CRAB: Fix keymap not being changed in hud elements. #5429

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merged 1 commit into from Nov 14, 2023

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Brakkugit
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Now the keymap is correctly set to KBM_GAME instead of KBM_UI after Hud elements are closed.

Now the keymap is correctly set to KBM_GAME instead of KBM_UI after
Hud elements are closed.
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coderabbitai bot commented Nov 14, 2023

Walkthrough

Walkthrough

The update to the game's code introduces a conditional check to ensure that when the game state switches to STATE_GAME, the key binding mode is correspondingly set to KBM_GAME. This adjustment guarantees that the controls are in the correct configuration for gameplay, likely addressing a bug or oversight where the key binding mode could have been mismatched with the game state.

Changes

File Change Summary
engines/crab/game.cpp Added a conditional check to set key binding mode to KBM_GAME when the game state changes to STATE_GAME.

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if (_state == STATE_GAME && g_engine->_inputManager->getKeyBindingMode() != KBM_GAME) {
g_engine->_inputManager->setKeyBindingMode(KBM_GAME);
}

// This is because game is the first state, the rest are in order
_hud.State(_state - 1);
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The subtraction operation _state - 1 assumes that the STATE_GAME is the first state and the rest are in order. This could be error-prone if the enum values are changed or new states are added in between. It would be safer to use a switch or mapping to explicitly set the HUD state based on the game state.

switch (_state) {
    case STATE_GAME:
        _hud.State(HUD_STATE_GAME);
        break;
    // Add cases for other states as necessary
    default:
        // Handle default case or assert failure
        break;
}

@sev-
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sev- commented Nov 14, 2023

Thanks!

@sev- sev- merged commit d84bcb3 into scummvm:master Nov 14, 2023
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