GLK: ADVSYS: Fix "crash" when matching with empty nouns array #6173
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This fixes the case for "Starship Columbus" IF game
This game seems to call VM::opMATCH() multiple times per line, and very often would cause an assertion fault for out of bounds access to an array (_nouns). Inputs like "open", "inventory","help" would trigger the assertion fault. Debugging shows that in those cases, the idx var in opMATCH would be "-1" and also the _nouns array would be empty. I've added a check for either in an if clause that essentially fails the match and prevents the out of bounds array access attempt.
The issue was first reported on the forums here: https://forums.scummvm.org/viewtopic.php?p=99929&sid=1d010aa5065115367a5dc3a2c4236434#p99929