Skip to content

PLAYGROUND3D: Make various improvements #6534

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Apr 5, 2025

Conversation

BallM4788
Copy link
Contributor

  • Implement Tests 2 and 4 in the OpenGL Shaders renderer
  • In Test 4, make sure the red square is completely out of view before it is warped from the top-right corner to the bottom-left corner.
  • Left-clicking the screen starts the next test. For example, left-clicking when Test 1 is running will start Test 2; if Test 5 is the current test, the cycle will loop back to Test 1. This eliminates the need to recompile every time you want to do a different test.

@aquadran
Copy link
Member

aquadran commented Apr 4, 2025

last 2 commits can be squashed to previous commits

If Test 5 is currently running, the program will loop back to Test 1.
@BallM4788 BallM4788 marked this pull request as draft April 4, 2025 18:55
@BallM4788
Copy link
Contributor Author

Forgot to add the new fragment/vertex files to devtools/create_project/xcode.cpp and dists/scummvm.rc.

@BallM4788 BallM4788 marked this pull request as ready for review April 4, 2025 19:09
@aquadran aquadran merged commit 172a596 into scummvm:master Apr 5, 2025
5 of 8 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants