TWP: FREESCAPE: Fix non-compliant GLSL #6602
Merged
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OpenGLES 2.0 GLSL requires:
Generally this doesn't seem to be a limit enforced on most hardware, but for WebGL, this conformity seems to be enforced by the ANGLE Compiler used in all major browsers.
This PR, fixes the following two errors when launching TWP or Freescape games:
I tried to figure out correct upper boundary for the new iteration limits, but would be good if somebody more knowledgeable could double check.