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GRAPHICS: Add ManagedSurface::blendBlitFrom to match other functions #6697

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ccawley2011
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This is more consistent with the existing simpleBlitFrom, blitFrom and transBlitFrom functions, and makes it easier to blit from non-managed surfaces.

The Griffon and SLUDGE engines haven't been adapted yet, so the old blendBlitTo functions are still present for now.

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aquadran commented Jun 6, 2025

please not touch wintermute engine for now

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raziel- commented Jun 7, 2025

@aquadran

oooh, something upcoming? :-)

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@aquadran

oooh, something upcoming? :-)

retesting games...

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raziel- commented Jun 10, 2025

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@ccawley2011 ok, merge it when you are ready

@ccawley2011 ccawley2011 marked this pull request as ready for review June 15, 2025 21:39
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Since this PR contains additional benefits for Wintermute, and updating SLUDGE and Griffon might be a bit difficult, it might be best to merge this PR sooner and update the remaining two engines after this has been merged.

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3 participants