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COLONY: Added an engine for "The Colony"#7280

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neuromancer wants to merge 144 commits intoscummvm:masterfrom
neuromancer:dev-colony-3d
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COLONY: Added an engine for "The Colony"#7280
neuromancer wants to merge 144 commits intoscummvm:masterfrom
neuromancer:dev-colony-3d

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@neuromancer neuromancer commented Mar 2, 2026

This PR contains the initial implementation "The Colony" (1988), an early 3d adventure game published in several platforms. This code is directly based on the original code release kindly open-sourced by @Croquetx a few years ago (https://github.com/Croquetx/thecolony).
The most important part that was changed for this engine port was the renderer, which was completely rewritten to be implemented in OpenGL (shaders and software mode are missing, but they will be added soon). Here are some screenshots of the releases supported so far:

  • DOS release (with and without polygon filled mode):
Screenshot 2026-03-02 at 11 32 58 Screenshot 2026-03-02 at 11 33 07
  • Classic Mac release (B&W mode):
Screenshot 2026-03-02 at 11 31 31
  • Classic Mac release with color patch:
Screenshot 2026-03-02 at 11 32 16

Amiga release is not supported yet.

This "port" also included other important features such as widescreen support, debug console, modern key controls (WASD) and fully support mouselook (which was not possible in the original).

This engine should be feature complete, but probably with bugs. The game needs to be played until the end to make sure it works correctly.

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