DM: Replace raw thing-data casts with typed struct arrays#7594
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Thing data was previously accessed via pointer casts on raw uint16 arrays. Each type is now parsed into its own typed Common::Array<T> at load time.
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Thing data (doors, weapons, armour, etc.) was previously stored as raw uint16 arrays and accessed via pointer casts (e.g. (Weapon *)getThingData(thing)), relying on assumptions about struct layout that don't hold on all platforms.
Each thing type is now parsed into its own Common::Array at load time, and accessed via typed accessors (getWeapon(), getDoor(), etc.) replacing the old casts.