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create_access DEVTOOLS: Fix warnings Sep 5, 2016
create_cryo CRYO: Fix typo in create_cryo Feb 11, 2017
create_drascula DRASCULA: Make remaining static texts translatable Nov 14, 2017
create_hugo DEVTOOLS: Make GPL headers consistent in themselves. Feb 18, 2014
create_kyradat KYRA: Fix crash due to missing palette data for OldFloppy version Nov 21, 2017
create_lure DEVTOOLS: Fix accidental string concatenation (CID 1192645, 1192646) Mar 16, 2014
create_macventure MACVENTURE: Include border bitmaps in ScummVM Aug 24, 2016
create_mortdat JANITORIAL: Remove more trailing spaces Oct 9, 2016
create_neverhood DEVTOOLS: Skip adding duplicate items in create_neverhood Jun 6, 2014
create_project CREATE_PROJECT: Fix compilation failure in C++11 mode Nov 18, 2017
create_teenagent DEVTOOLS: Make GPL headers consistent in themselves. Feb 18, 2014
create_titanic TITANIC: Add missing strings for Floor & Room # to titanic.dat Oct 16, 2017
create_tony DEVTOOLS: Make GPL headers consistent in themselves. Feb 18, 2014
create_toon DEVTOOLS: Make GPL headers consistent in themselves. Feb 18, 2014
create_translations DEVTOOLS: Add missing end of line in error messages for cp parser Jan 15, 2017
extract_mort DEVTOOLS: Make GPL headers consistent in themselves. Feb 18, 2014
qtable GIT: Clean up: Suppress SVN tags, now useless May 11, 2011
sci JANITORIAL: Make GPL headers uniform Sep 3, 2016
skycpt Fix for bug #2687: BASS: Officer blunt wrong animation Jul 21, 2016
tasmrecover JANITORIAL: Make GPL headers uniform Sep 3, 2016
README DEVTOOLS: Add create_cryo to devtools README Feb 12, 2017
agi-palex.py DEVTOOLS: Renamed 'tools' directory to 'devtools' Apr 9, 2011
construct-pred-dict.pl GIT: Clean up: Suppress SVN tags, now useless May 11, 2011
convbdf.cpp GRAPHICS: Fix built-in font parameters Oct 12, 2016
create_classicmacfonts.sh DEVTOOLS: Update create_classicmacfonts.sh to the latest changes in f… Jan 28, 2017
credits.pl CREDITS: Add credits for RISC OS port Nov 21, 2017
dist-scummvm.sh DEVTOOLS: Package release tarballs with xz also Nov 15, 2015
encode-macbinary.sh DEVTOOLS: Made encode-macbinary.sh recursive Mar 11, 2017
extract-words-tok.pl GIT: Clean up: Suppress SVN tags, now useless May 11, 2011
make-scumm-fontdata.c GIT: Clean up: Suppress SVN tags, now useless May 11, 2011
make-www-archive.py CLOUD: Move wwwroot archive to dists and script to devtools Sep 5, 2016
md5table.c JANITORIAL: Make GPL headers uniform Sep 3, 2016
module.mk CLOUD: Move wwwroot archive to dists and script to devtools Sep 5, 2016
scumm-md5.txt SCUMM: Add detection for unrecognized demos from CD with EAN 87160510… Aug 21, 2017
themeparser.py JANITORIAL: Remove trailing empty lines. Aug 7, 2011
update-version.pl DEVTOOLS: Add Snap manifest to update-version.pl Nov 23, 2017

README

This directory contains various tools which aid the ScummVM developers
in their work. They are not intended for the general audience, and are
only sparsely, if at all, documented. Use at your own risk. You have
been warned :-).


agi-palex.py (buddha)
------------
    Tool for extracting palettes from Amiga AGI games' executables.


construct-pred-dict.pl, extract-words-tok.pl (sev)
--------------------------------------------
    Tools related to predictive input for AGI engine.


convbdf
-------
    Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to
    C++ source. That source, after being slightly tweaked, can be used to
    replace or add fonts for the ScummVM GUI.

    There is also a ttf2bdf tool which allows you to convert TrueType
    fonts to BDF.

    Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs
    to bitmaps, but ScummVM only needs some of them. So you may want to
    do your conversion like this:
      ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
    where SIZE is replaced by the desired font height.


create_cryo
-----------
    Creates cryo.dat file which contains a lot of hardcoded tables used
    by the Cryo engine..

create_drascula (sev)
---------------
    Stores a lot of hardcoded data of Drascula in a data file, based on
    the game's original source code. This includes the game's character
    map, item locations, several hardcoded arrays used in animations,
    room script logic, talk sequence logic and all of the game's texts
    (mostly the dialog subtitles) in English, Spanish, German, French
    and Italian. This tool is used to create the drascula.dat file.


create_hugo (Strangerke)
-----------
    Creates hugo.dat file which contains all kinds of static data contained
    in original game executable.


create_kyradat (LordHoto, athrxx)
--------------
    Extracts various static data from the original game executables.
    This includes room tables in kyra1, various hardcoded language
    strings in both kyra1 and kyra2, script data for the sequence
    players of kyra1 and kyra2 and other static data. This tool is used
    to create the kyra.dat file.


create_lure (dreammaster)
-----------
    Extracts various static data from each of the different language
    versions of the game executables. This includes character
    animations, game scripts, and other static data. This tool creates
    the lure.dat file.


create_mort (Strangerke)
-----------
    Gathers several information found in the original DOS executable:
    - Font data
    - French, German and fan-made English translation


create_project (LordHoto, Littleboy)
--------------
    Creates project files for Visual Studio 2008, 2010, 2012, 2013, 2015,
    Xcode and Code::Blocks out of the configure / Makefile based build system.
    It also offers a way to enable or disable certain engines and the use
    of external libraries similar to configure. Run the tool without
    any arguments for further help.


create_toon (Strangerke)
-----------
    This tool creates toon.dat, which contains all the game's texts 
    hardcoded in original game executable. This includes English, French,
    German, Russian and Spanish texts. 


create_translations (criezy)
-------------------
    Creates the translations.dat file from po files given as arguments.
    The generated files is used by ScummVM to propose a translated GUI.


credits.pl
----------
    This perl script contains credits to the many people who helped with
    ScummVM, and it is used to create the credits lists that occur in
    various places, including the AUTHORS file, the about dialog, and our
    web site.


dist-scummvm.sh
---------------
    This shell script is used to create source release archives for
    ScummVM releases. After tagging a branch for release, you can invoke
    it like this:

      ./dist-scummvm.sh scummvm 0.7.1

    Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by
    default. To do that it performs a "cvs export" in /tmp first. If you
    want to use another location, you can specify it as the thirds param
    to the script.

    Note #2: This assumes that our naming conventions for release tags
    are being followed. I.e. the tag must be named "release-0-7-1" in
    the above example. You can, however, specify an alternate tag as the
    fourth param.

    Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if
    you just tagged CVS, anon CVS may not yet have this. So if you are
    in a hurry, modify the cvsroot in the script to use your dev CVS
    account.


make-scumm-fontdata (eriktorbjorn)
-------------------
    Tool that generates compressed font data used in SCUMM: To get rid of
    a few kilobytes of hard-coded font data, we only store how the
    French, German, Italian and Spanish fonts differ from the English one.


md5table
--------
    Used to convert scumm-md5.txt into a SCUMM header file, or
    alternatively PHP code for our website.


qtable (cyx)
-------
    This tool generates the "queen.tbl" file.


skycpt (lavosspawn)
-------
    This tool generates the "SKY.CPT" file.