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iWave Ocean Simulation Plugin
This plugin for Autodesk 3ds Max simulates both ambient waves and dynamic, collision-driven waves.
To install it after compiling, simply copy the output
iWaveOcean.dlo file to your 3ds Max plugins folder (for 3ds Max 2014, this should be
C:\Program Files\Autodesk\3ds Max 2014\plugins), and copy the included
libfftw3f-3.dll library to your 3ds Max application folder (e.g.
C:\Program Files\Autodesk\3ds Max 2014).
The plugin will appear in the Command Panel > Simulations category > iWaveOcean.
Copyright (C) 2013 by Steven Dao
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see [http://www.gnu.org/licenses/].
For more information, please see the LICENSE file included with the source code.
This plugin is designed to work with the Autodesk 3ds Max 2014 SDK or later.
This SDK version requires that you have the Microsoft Visual Studio 2010 build tools installed.
However, you can still use later versions of Visual Studio, such as VS 2012, to edit the project so long as you have the 2010 build tools on your system.
Note that, in most cases, you cannot debug the plugin from VS using the "Debug" configuration, since you probably don't have the debug symbols for
You will have to use the Hybrid configuration to load the debugger only for the plugin's code and not for Max.
The iWave plugin uses FFTW in order to simulate ambient waves using Tessendorf's FFT-based method.
The FFTW binary DLLs are included in the
The plugin uses algorithms published by Jerry Tessendorf, chief amongst which are the FFT method for simulating ambient waves and the iWave method for dynamical waves.
The papers and course notes explaining these algorithms are available in the
notes folder, or you can visit Tessendorf's website.
Please see the bug tracker for this project.