Space Combat Simulator, developed in Sencha Touch
An arcade game developed in Sencha Touch? They said that it couldn't be done, so we did it anyway!
Contact Fig Leaf Software (email@example.com) for Sencha-related application development, best-practices consulting, code reviews, and training.
Steve "The Big Fig" Drucker
Combat Gameplay Engineer
Andy "The Bear" Baer
Tom "Speed Racer" Pizer
Joel "Storm Zombie" Crawford-Smith
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