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JavaScript Processing
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Minecrafter_3.ttf
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skullcraft.obj

README.md

ds.skullCraftIntro (DemoScene).skullCraftIntro

 ______  __  __  __  __  __      __      ______  ______  ______  ______ ______  
/\  ___\/\ \/ / /\ \/\ \/\ \    /\ \    /\  ___\/\  == \/\  __ \/\  ___/\__  _\ 
\ \___  \ \  _"-\ \ \_\ \ \ \___\ \ \___\ \ \___\ \  __\ \  __ \ \  __\/_/\ \/ 
 \/\_____\ \_\ \_\ \_____\ \_____\ \_____\ \_____\ \_\ \_\ \_\ \_\ \_\    \ \_\ 
  \/_____/\/_/\/_/\/_____/\/_____/\/_____/\/_____/\/_/ /_/\/_/\/_/\/_/     \/_/ 
                                                                                                                                                                                     

Splash screen for a webGL game I have been creating using voxelJS, processing, and the hypeframework. The screen uses postprocessing rendering effects like film grain and bloom pass. This example also wraps 2 processing sketches on threeJS models. The result creates textures that are animated via processing. I also used Blender3d to create the 3d text the model was then exported to threeJS.

Explained more indepth here Using voxelJS with Processing and Hype