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<h1>Build Log</h1>
<h3>
--------------------Configuration: ctf - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ctf.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
"D:\quake2\code\ctf\g_ai.c"
"D:\quake2\code\ctf\g_chase.c"
"D:\quake2\code\ctf\g_cmds.c"
"D:\quake2\code\ctf\g_combat.c"
"D:\quake2\code\ctf\g_ctf.c"
"D:\quake2\code\ctf\g_func.c"
"D:\quake2\code\ctf\g_items.c"
"D:\quake2\code\ctf\g_main.c"
"D:\quake2\code\ctf\g_misc.c"
"D:\quake2\code\ctf\g_monster.c"
"D:\quake2\code\ctf\g_phys.c"
"D:\quake2\code\ctf\g_save.c"
"D:\quake2\code\ctf\g_spawn.c"
"D:\quake2\code\ctf\g_svcmds.c"
"D:\quake2\code\ctf\g_target.c"
"D:\quake2\code\ctf\g_trigger.c"
"D:\quake2\code\ctf\g_utils.c"
"D:\quake2\code\ctf\g_weapon.c"
"D:\quake2\code\ctf\m_move.c"
"D:\quake2\code\ctf\p_client.c"
"D:\quake2\code\ctf\p_hud.c"
"D:\quake2\code\ctf\p_menu.c"
"D:\quake2\code\ctf\p_trail.c"
"D:\quake2\code\ctf\p_view.c"
"D:\quake2\code\ctf\p_weapon.c"
"D:\quake2\code\ctf\q_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\ctf.def" /out:".\debug\gamex86.dll" /implib:".\debug/gamex86.lib" /pdbtype:sept
.\debug\g_ai.obj
.\debug\g_chase.obj
.\debug\g_cmds.obj
.\debug\g_combat.obj
.\debug\g_ctf.obj
.\debug\g_func.obj
.\debug\g_items.obj
.\debug\g_main.obj
.\debug\g_misc.obj
.\debug\g_monster.obj
.\debug\g_phys.obj
.\debug\g_save.obj
.\debug\g_spawn.obj
.\debug\g_svcmds.obj
.\debug\g_target.obj
.\debug\g_trigger.obj
.\debug\g_utils.obj
.\debug\g_weapon.obj
.\debug\m_move.obj
.\debug\p_client.obj
.\debug\p_hud.obj
.\debug\p_menu.obj
.\debug\p_trail.obj
.\debug\p_view.obj
.\debug\p_weapon.obj
.\debug\q_shared.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp"
<h3>Output Window</h3>
Compiling...
g_ai.c
g_chase.c
g_cmds.c
g_combat.c
g_ctf.c
g_func.c
g_items.c
g_main.c
g_misc.c
g_monster.c
g_phys.c
g_save.c
g_spawn.c
g_svcmds.c
g_target.c
g_trigger.c
g_utils.c
g_weapon.c
m_move.c
p_client.c
p_hud.c
p_menu.c
p_trail.c
p_view.c
p_weapon.c
q_shared.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library .\debug/gamex86.lib and object .\debug/gamex86.exp
<h3>Results</h3>
gamex86.dll - 0 error(s), 1 warning(s)
<h3>
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\debug/" /Fp".\debug/game.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
"D:\quake2\code\game\g_ai.c"
"D:\quake2\code\game\g_chase.c"
"D:\quake2\code\game\g_cmds.c"
"D:\quake2\code\game\g_combat.c"
"D:\quake2\code\game\g_func.c"
"D:\quake2\code\game\g_items.c"
"D:\quake2\code\game\g_main.c"
"D:\quake2\code\game\g_misc.c"
"D:\quake2\code\game\g_monster.c"
"D:\quake2\code\game\g_phys.c"
"D:\quake2\code\game\g_save.c"
"D:\quake2\code\game\g_spawn.c"
"D:\quake2\code\game\g_svcmds.c"
"D:\quake2\code\game\g_target.c"
"D:\quake2\code\game\g_trigger.c"
"D:\quake2\code\game\g_turret.c"
"D:\quake2\code\game\g_utils.c"
"D:\quake2\code\game\g_weapon.c"
"D:\quake2\code\game\m_actor.c"
"D:\quake2\code\game\m_berserk.c"
"D:\quake2\code\game\m_boss2.c"
"D:\quake2\code\game\m_boss3.c"
"D:\quake2\code\game\m_boss31.c"
"D:\quake2\code\game\m_boss32.c"
"D:\quake2\code\game\m_brain.c"
"D:\quake2\code\game\m_chick.c"
"D:\quake2\code\game\m_flash.c"
"D:\quake2\code\game\m_flipper.c"
"D:\quake2\code\game\m_float.c"
"D:\quake2\code\game\m_flyer.c"
"D:\quake2\code\game\m_gladiator.c"
"D:\quake2\code\game\m_gunner.c"
"D:\quake2\code\game\m_hover.c"
"D:\quake2\code\game\m_infantry.c"
"D:\quake2\code\game\m_insane.c"
"D:\quake2\code\game\m_medic.c"
"D:\quake2\code\game\m_move.c"
"D:\quake2\code\game\m_mutant.c"
"D:\quake2\code\game\m_parasite.c"
"D:\quake2\code\game\m_soldier.c"
"D:\quake2\code\game\m_supertank.c"
"D:\quake2\code\game\m_tank.c"
"D:\quake2\code\game\p_client.c"
"D:\quake2\code\game\p_hud.c"
"D:\quake2\code\game\p_trail.c"
"D:\quake2\code\game\p_view.c"
"D:\quake2\code\game\p_weapon.c"
"D:\quake2\code\game\q_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\debug\gamex86.dll" /implib:"..\debug/gamex86.lib"
.\debug\g_ai.obj
.\debug\g_chase.obj
.\debug\g_cmds.obj
.\debug\g_combat.obj
.\debug\g_func.obj
.\debug\g_items.obj
.\debug\g_main.obj
.\debug\g_misc.obj
.\debug\g_monster.obj
.\debug\g_phys.obj
.\debug\g_save.obj
.\debug\g_spawn.obj
.\debug\g_svcmds.obj
.\debug\g_target.obj
.\debug\g_trigger.obj
.\debug\g_turret.obj
.\debug\g_utils.obj
.\debug\g_weapon.obj
.\debug\m_actor.obj
.\debug\m_berserk.obj
.\debug\m_boss2.obj
.\debug\m_boss3.obj
.\debug\m_boss31.obj
.\debug\m_boss32.obj
.\debug\m_brain.obj
.\debug\m_chick.obj
.\debug\m_flash.obj
.\debug\m_flipper.obj
.\debug\m_float.obj
.\debug\m_flyer.obj
.\debug\m_gladiator.obj
.\debug\m_gunner.obj
.\debug\m_hover.obj
.\debug\m_infantry.obj
.\debug\m_insane.obj
.\debug\m_medic.obj
.\debug\m_move.obj
.\debug\m_mutant.obj
.\debug\m_parasite.obj
.\debug\m_soldier.obj
.\debug\m_supertank.obj
.\debug\m_tank.obj
.\debug\p_client.obj
.\debug\p_hud.obj
.\debug\p_trail.obj
.\debug\p_view.obj
.\debug\p_weapon.obj
.\debug\q_shared.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp"
<h3>Output Window</h3>
Compiling...
g_ai.c
g_chase.c
g_cmds.c
g_combat.c
g_func.c
g_items.c
g_main.c
g_misc.c
g_monster.c
g_phys.c
g_save.c
g_spawn.c
g_svcmds.c
g_target.c
g_trigger.c
g_turret.c
g_utils.c
g_weapon.c
m_actor.c
m_berserk.c
m_boss2.c
m_boss3.c
m_boss31.c
m_boss32.c
m_brain.c
m_chick.c
m_flash.c
m_flipper.c
m_float.c
m_flyer.c
m_gladiator.c
m_gunner.c
m_hover.c
m_infantry.c
m_insane.c
m_medic.c
m_move.c
m_mutant.c
m_parasite.c
m_soldier.c
m_supertank.c
m_tank.c
p_client.c
p_hud.c
p_trail.c
p_view.c
p_weapon.c
q_shared.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library ..\debug/gamex86.lib and object ..\debug/gamex86.exp
<h3>Results</h3>
gamex86.dll - 0 error(s), 1 warning(s)
<h3>
--------------------Configuration: quake2 - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x409 /fo".\debug/q2.res" /i "win32" /d "_DEBUG" "D:\quake2\code\win32\q2.rc""
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" with contents
[
/nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/quake2.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
"D:\quake2\code\win32\cd_win.c"
"D:\quake2\code\client\cl_cin.c"
"D:\quake2\code\client\cl_ents.c"
"D:\quake2\code\client\cl_fx.c"
"D:\quake2\code\client\cl_input.c"
"D:\quake2\code\client\cl_inv.c"
"D:\quake2\code\client\cl_main.c"
"D:\quake2\code\client\cl_newfx.c"
"D:\quake2\code\client\cl_parse.c"
"D:\quake2\code\client\cl_pred.c"
"D:\quake2\code\client\cl_scrn.c"
"D:\quake2\code\client\cl_tent.c"
"D:\quake2\code\client\cl_view.c"
"D:\quake2\code\qcommon\cmd.c"
"D:\quake2\code\qcommon\cmodel.c"
"D:\quake2\code\qcommon\common.c"
"D:\quake2\code\win32\conproc.c"
"D:\quake2\code\client\console.c"
"D:\quake2\code\qcommon\crc.c"
"D:\quake2\code\qcommon\cvar.c"
"D:\quake2\code\qcommon\files.c"
"D:\quake2\code\win32\in_win.c"
"D:\quake2\code\client\keys.c"
"D:\quake2\code\game\m_flash.c"
"D:\quake2\code\qcommon\md4.c"
"D:\quake2\code\client\menu.c"
"D:\quake2\code\qcommon\net_chan.c"
"D:\quake2\code\win32\net_wins.c"
"D:\quake2\code\qcommon\pmove.c"
"D:\quake2\code\game\q_shared.c"
"D:\quake2\code\win32\q_shwin.c"
"D:\quake2\code\client\qmenu.c"
"D:\quake2\code\client\snd_dma.c"
"D:\quake2\code\client\snd_mem.c"
"D:\quake2\code\client\snd_mix.c"
"D:\quake2\code\win32\snd_win.c"
"D:\quake2\code\server\sv_ccmds.c"
"D:\quake2\code\server\sv_ents.c"
"D:\quake2\code\server\sv_game.c"
"D:\quake2\code\server\sv_init.c"
"D:\quake2\code\server\sv_main.c"
"D:\quake2\code\server\sv_send.c"
"D:\quake2\code\server\sv_user.c"
"D:\quake2\code\server\sv_world.c"
"D:\quake2\code\win32\sys_win.c"
"D:\quake2\code\win32\vid_dll.c"
"D:\quake2\code\win32\vid_menu.c"
"D:\quake2\code\client\x86.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" with contents
[
winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\debug/quake2.pdb" /map:".\debug/quake2.map" /debug /machine:I386 /out:".\debug/quake2.exe"
.\debug\cd_win.obj
.\debug\cl_cin.obj
.\debug\cl_ents.obj
.\debug\cl_fx.obj
.\debug\cl_input.obj
.\debug\cl_inv.obj
.\debug\cl_main.obj
.\debug\cl_newfx.obj
.\debug\cl_parse.obj
.\debug\cl_pred.obj
.\debug\cl_scrn.obj
.\debug\cl_tent.obj
.\debug\cl_view.obj
.\debug\cmd.obj
.\debug\cmodel.obj
.\debug\common.obj
.\debug\conproc.obj
.\debug\console.obj
.\debug\crc.obj
.\debug\cvar.obj
.\debug\files.obj
.\debug\in_win.obj
.\debug\keys.obj
.\debug\m_flash.obj
.\debug\md4.obj
.\debug\menu.obj
.\debug\net_chan.obj
.\debug\net_wins.obj
.\debug\pmove.obj
.\debug\q_shared.obj
.\debug\q_shwin.obj
.\debug\qmenu.obj
.\debug\snd_dma.obj
.\debug\snd_mem.obj
.\debug\snd_mix.obj
.\debug\snd_win.obj
.\debug\sv_ccmds.obj
.\debug\sv_ents.obj
.\debug\sv_game.obj
.\debug\sv_init.obj
.\debug\sv_main.obj
.\debug\sv_send.obj
.\debug\sv_user.obj
.\debug\sv_world.obj
.\debug\sys_win.obj
.\debug\vid_dll.obj
.\debug\vid_menu.obj
.\debug\x86.obj
.\debug\q2.res
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
cd_win.c
cl_cin.c
cl_ents.c
cl_fx.c
cl_input.c
D:\quake2\code\client\cl_input.c(460) : warning C4700: local variable 'buf' used without having been initialized
cl_inv.c
cl_main.c
cl_newfx.c
cl_parse.c
cl_pred.c
cl_scrn.c
cl_tent.c
cl_view.c
cmd.c
cmodel.c
common.c
conproc.c
console.c
crc.c
cvar.c
files.c
in_win.c
d:\quake2\code\win32\in_win.c(555) : warning C4715: 'RawValuePointer' : not all control paths return a value
keys.c
m_flash.c
md4.c
menu.c
d:\quake2\code\client\menu.c(3561) : warning C4715: 'PlayerConfig_ScanDirectories' : not all control paths return a value
net_chan.c
net_wins.c
d:\quake2\code\win32\net_wins.c(105) : warning C4715: 'NET_CompareAdr' : not all control paths return a value
d:\quake2\code\win32\net_wins.c(135) : warning C4715: 'NET_CompareBaseAdr' : not all control paths return a value
pmove.c
q_shared.c
q_shwin.c
qmenu.c
snd_dma.c
snd_mem.c
snd_mix.c
snd_win.c
sv_ccmds.c
sv_ents.c
sv_game.c
sv_init.c
sv_main.c
sv_send.c
sv_user.c
sv_world.c
sys_win.c
vid_dll.c
vid_menu.c
x86.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
<h3>Results</h3>
quake2.exe - 0 error(s), 6 warning(s)
<h3>
--------------------Configuration: ref_gl - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_gl.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
"D:\quake2\code\ref_gl\gl_draw.c"
"D:\quake2\code\ref_gl\gl_image.c"
"D:\quake2\code\ref_gl\gl_light.c"
"D:\quake2\code\ref_gl\gl_mesh.c"
"D:\quake2\code\ref_gl\gl_model.c"
"D:\quake2\code\ref_gl\gl_rmain.c"
"D:\quake2\code\ref_gl\gl_rmisc.c"
"D:\quake2\code\ref_gl\gl_rsurf.c"
"D:\quake2\code\ref_gl\gl_warp.c"
"D:\quake2\code\win32\glw_imp.c"
"D:\quake2\code\game\q_shared.c"
"D:\quake2\code\win32\q_shwin.c"
"D:\quake2\code\win32\qgl_win.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_gl.pdb" /map:".\debug/ref_gl.map" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\debug/ref_gl.dll" /implib:"..\debug/ref_gl.lib"
.\debug\gl_draw.obj
.\debug\gl_image.obj
.\debug\gl_light.obj
.\debug\gl_mesh.obj
.\debug\gl_model.obj
.\debug\gl_rmain.obj
.\debug\gl_rmisc.obj
.\debug\gl_rsurf.obj
.\debug\gl_warp.obj
.\debug\glw_imp.obj
.\debug\q_shared.obj
.\debug\q_shwin.obj
.\debug\qgl_win.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp"
<h3>Output Window</h3>
Compiling...
gl_draw.c
gl_image.c
D:\quake2\code\ref_gl\gl_image.c(1204) : warning C4715: 'GL_Upload8' : not all control paths return a value
gl_light.c
gl_mesh.c
gl_model.c
gl_rmain.c
D:\quake2\code\ref_gl\gl_rmain.c(1322) : warning C4715: 'R_Init' : not all control paths return a value
gl_rmisc.c
gl_rsurf.c
gl_warp.c
glw_imp.c
q_shared.c
q_shwin.c
qgl_win.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library ..\debug/ref_gl.lib and object ..\debug/ref_gl.exp
<h3>Results</h3>
ref_gl.dll - 0 error(s), 3 warning(s)
<h3>
--------------------Configuration: ref_soft - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_varsa.obj /Zm /Zi .\r_varsa.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_surf8.obj /Zm /Zi .\r_surf8.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_spr8.obj /Zm /Zi .\r_spr8.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_scana.obj /Zm /Zi .\r_scana.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_polysa.obj /Zm /Zi .\r_polysa.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_edgea.obj /Zm /Zi .\r_edgea.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_drawa.obj /Zm /Zi .\r_drawa.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_draw16.obj /Zm /Zi .\r_draw16.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" with contents
[
@echo off
ml /c /Cp /coff /Fo.\..\debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm
]
Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_soft.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
"D:\quake2\code\game\q_shared.c"
"D:\quake2\code\win32\q_shwin.c"
"D:\quake2\code\ref_soft\r_aclip.c"
"D:\quake2\code\ref_soft\r_alias.c"
"D:\quake2\code\ref_soft\r_bsp.c"
"D:\quake2\code\ref_soft\r_draw.c"
"D:\quake2\code\ref_soft\r_edge.c"
"D:\quake2\code\ref_soft\r_image.c"
"D:\quake2\code\ref_soft\r_light.c"
"D:\quake2\code\ref_soft\r_main.c"
"D:\quake2\code\ref_soft\r_misc.c"
"D:\quake2\code\ref_soft\r_model.c"
"D:\quake2\code\ref_soft\r_part.c"
"D:\quake2\code\ref_soft\r_poly.c"
"D:\quake2\code\ref_soft\r_polyse.c"
"D:\quake2\code\ref_soft\r_rast.c"
"D:\quake2\code\ref_soft\r_scan.c"
"D:\quake2\code\ref_soft\r_sprite.c"
"D:\quake2\code\ref_soft\r_surf.c"
"D:\quake2\code\win32\rw_ddraw.c"
"D:\quake2\code\win32\rw_dib.c"
"D:\quake2\code\win32\rw_imp.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp"
Performing Custom Build Step on .\r_varsa.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_varsa.asm
Performing Custom Build Step on .\r_surf8.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_surf8.asm
Performing Custom Build Step on .\r_spr8.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_spr8.asm
Performing Custom Build Step on .\r_scana.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_scana.asm
Performing Custom Build Step on .\r_polysa.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_polysa.asm
Performing Custom Build Step on .\r_edgea.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_edgea.asm
Performing Custom Build Step on .\r_drawa.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_drawa.asm
Performing Custom Build Step on .\r_draw16.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_draw16.asm
Performing Custom Build Step on .\r_aclipa.asm
Microsoft (R) Macro Assembler Version 6.15.8803
Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
Assembling: .\r_aclipa.asm
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_soft.pdb" /map:".\debug/ref_soft.map" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\debug/ref_soft.dll" /implib:"..\debug/ref_soft.lib"
.\debug\q_shared.obj
.\debug\q_shwin.obj
.\debug\r_aclip.obj
.\debug\r_alias.obj
.\debug\r_bsp.obj
.\debug\r_draw.obj
.\debug\r_edge.obj
.\debug\r_image.obj
.\debug\r_light.obj
.\debug\r_main.obj
.\debug\r_misc.obj
.\debug\r_model.obj
.\debug\r_part.obj
.\debug\r_poly.obj
.\debug\r_polyse.obj
.\debug\r_rast.obj
.\debug\r_scan.obj
.\debug\r_sprite.obj
.\debug\r_surf.obj
.\debug\rw_ddraw.obj
.\debug\rw_dib.obj
.\debug\rw_imp.obj
\quake2\code\debug\r_aclipa.obj
\quake2\code\debug\r_draw16.obj
\quake2\code\debug\r_drawa.obj
\quake2\code\debug\r_edgea.obj
\quake2\code\debug\r_polysa.obj
\quake2\code\debug\r_scana.obj
\quake2\code\debug\r_spr8.obj
\quake2\code\debug\r_surf8.obj
\quake2\code\debug\r_varsa.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp"
<h3>Output Window</h3>
Compiling...
q_shared.c
q_shwin.c
r_aclip.c
r_alias.c
r_bsp.c
r_draw.c
r_edge.c
r_image.c
r_light.c
r_main.c
r_misc.c
r_model.c
r_part.c
r_poly.c
r_polyse.c
r_rast.c
r_scan.c
r_sprite.c
r_surf.c
rw_ddraw.c
rw_dib.c
rw_imp.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library ..\debug/ref_soft.lib and object ..\debug/ref_soft.exp
<h3>Results</h3>
ref_soft.dll - 0 error(s), 1 warning(s)
</pre>
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