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The C++ Automation Language
Sean Baxter

"it's like c++ that went away to train with the league of shadows and came back 15 years later and became batman"

Download here

Follow me on Twitter @seanbax for compiler updates.


  1. Abstract
  2. TLDR
    Circle in a nutshell.
    1. Hello world
      An imperative approach to generic types.
    2. Hello harder
      Using standard algorithms used in type definitions.
  3. What is Circle
    It's C++ rotated into the compile-time realm.
  4. Why I wrote Circle
    It only takes a PC and a high tolerance for pain.
  5. How C++ fails
    Generic programming in an imperative style.
    1. The C++ tuple
    2. The Circle tuple
    3. The C++ unrolled loop
    4. The Circle unrolled loop
  6. Circle is a triangle
    The three tentpole features.
    1. Meta statements
      The keyword to do it now.
    2. Integrated interpreter
      A special backend for metaprogramming.
      1. A version printer
        Query the environment at compile time.
    3. Same-language reflection
      There's no reflection API. Just ordinary declarations.
  7. Circle basics
    1. Duff's device
      Where case-statements fall through meta scopes.
    2. Dynamic names
      Identifiers are programmable too.
    3. Automating enums
      Programmatically define an enum.
    4. Introspection keywords
      An economical set of extensions for oft-iterated collections.
    5. Introspection on enums
      Use introspection and reflection to bake in type information.
    6. for-enum statements
      Ranged-based for loop over enumerators.
    7. Object serialization
      Use introspection to break open and pretty print class objects.
    8. Better object serialization
      Extend the types that can be pretty printed.
    9. Metafunctions
      Sort of like macros, but type safe and overloadable.
    10. Parsing command specifiers
      Roll your own printf.
    11. Macros
      Data-driven, recursive, templated and overloaded macros.
    12. eprintf
  8. Configuration-oriented programming
    A paradigm for separating code from logic.
    1. Code injection
      Extensions for injecting text as code.
    2. Building functions from JSON
      Walk over a JSON file and compile its contents into functions.
    3. Errors in configuration files
      Let the configuration file issue its own diagnostics.
    4. Kernel parameterization
      Define kernel keys and parameter sets to put configuration assets in one place.
    5. Querying JSON
      Feed a kernel its parameters from a JSON file.
    6. Querying Lua
      Feed a kernel its parameters from a Lua program.
  9. Template metaprogramming
    Powerful extensions make metaprogramming easy.
    1. SFINAE
      The try-before-you buy operator.
    2. Typed enums
      Enumerations with associated types are the perfect type list.
    3. case-typename
      Use a case typename statement to switch over types.
    4. Generic dispatch
      A generic function dispatcher driven by introspection and reflection.
  10. GPU programming
    Circle's special take on CUDA
    1. Structure to array
      Automatically convert between structure-of-array and array-of-struct. And do it in a GPU kernel.


Circle is a compiler that extends C++17 for new introspection, reflection and compile-time execution. An integrated interpreter allows the developer to execute any function during source translation. Compile-time flavors of control flow statements assist in generating software programmatically. The configuration-oriented programming paradigm captures some of the conveniences of dynamic languages in a statically-typed environment, helping separate a programmer's high-level goals from the low-level code and allowing teams to more effectively reason about their software.


Circle is C++ 17 with three new things:

  1. An integrated interpreter - Run anything at compile time.
  2. Same-language reflection - Use meta control flow to guide source translation. Real statements inside meta scopes fall through and nest in the innermost real scope, allowing you to programmatically deposit statements in your AST.
  3. Introspection keywords - Access data member and enumerator info at compile time. Use meta control flow to iterate over all members or enumerators and apply transformations.

These three feature domains work together to bring new paradigms to C++ development.

The configuration-oriented programming paradigm practices a new sort of separation of concerns: identifying configurable dimensions in your software and separating logic from code. Settings for these configurable dimensions are stored in external sources, like JSON files or Lua scripts. How do we process?

  1. While your program is compiling, use the interpreter to load these configuration resources.
  2. Use same-language reflection to programmatically generate functionality from them.
  3. Introspection facilitates communication between the loaded resources and your C++ code, automatically and safely converting between C++ structs and Lua tables, for example.

Disciplined application of these ideas allows you to make generic Circle libraries which consume application-specific configuration. The generic code goes into a library. The configuration stays with your source.

Circle takes you to the next level in generic programming, while being very easy to learn. If you know C++, you'll understand Circle within hours.

Circle's primary syntactic element is the @meta keyword, which runs the prefixed statement during source translation (or during template instantiation in dependent contexts).

  • Meta expression statements are executed by the interpreter at compile time.
  • Meta object declarations have automatic storage duration over the lifetime of the enclosing scope. This scope may be a namespace, a class-specifier, an enum-specifier or a block scope. For example, you can create meta objects inside a class definition to help define the class; these meta objects are torn down when the class definition is complete.
  • Meta control flow is executed at compile time. These loops are structurally unrolled, and the child statement is translated into AST at each iteration. Programs are grown algorithmically as if by deposition: each real statement in a meta scope deposits itself in the innermost enclosing scope. By controlling how real statements are visited with meta control flow, we can guide the program's creation.

Compiler details:

  • Custom C++ frontend.
  • LLVM backend.
  • Itanium C++ ABI support for wide compatibility.
  • CUDA backend support.
  • gdb/DWARF debug metadata.
  • Only 135,000 lines for fast feature development.

Hello world

template<typename... types_t>
struct ??? {
  @meta for(int i = 0; i < sizeof...(types_t); ++i)
    types_t...[i] @(i); 

Can you figure out what this class is? It's written in a new language, Circle, which brings C++ constructs into the compile-time domain.

There's this @meta tag which I've never seen, but "meta" sounds like "metaprogramming," so it's likely related to that.

Right, @meta executes that statement at compile time.

The loop inside the class-specifier isn't allowed in C++, but counting through elements of the template parameter pack seems good. The ...[] operator isn't C++ either, but that has to subscript the parameter pack at i to get a type out of it.

...[] works on all four kinds of packs, too.

@(i) is like nothing I've seen before. If the statement were a class member-specifier, that's where the name of the member would go. @(i) probably resolves to an identifier that's a function of its argument, in this case the loop index. We can't simply name each data member x or data, because after the first loop iteration we'd be walking into redeclaration errors, so we'd need a way to programmatically generate names.

Very astute, reader.

Basically, when the class template is instantiated it looks like we're looping over types in the parameter pack and creating a data member for each type and giving it a numeric name. It's a tuple, isn't it!

template<typename... types_t>
struct tuple_t {
  @meta for(int i = 0; i < sizeof...(types_t); ++i)
    types_t...[i] @(i); 

This is the dream that inspired Circle. We're able to use C++'s imperative constructs to write code in the way we prefer to think about coding. In this case, for each element in a parameter pack, make a non-static data member of that type. It's easy to read. It's easy to write. It's easy to learn. You don't have to rely on expert developers of template libraries to provide generic tools when Circle has cleverly repurposed C++ to allow you to write it yourself.

Hello harder

template<typename... types_t>
struct ??? {
  enum { count = sizeof...(types_t) };
  @meta @mtype x[] { @dynamic_type(types_t)... };
  @meta std::sort(x, x + count);
  @meta size_t count2 = std::unique(x, x + count) - x;
  typedef tuple_t<@pack_type(x, count2)...> type;

Can you figure out this class?

There's quite a lot going on. Some new operator @dynamic_type is being used on the parameter pack and is expanded into an array x. Okay, so x likely has count elements, holding some kind of "dynamic type" of each of the template parameters.

@mtype is a new builtin type that holds a type. It's really just an opaque pointer to type info that's already maintained by the compiler. But it has overloads for all the comparison operators, so it's easy to work with.

So you sort and unique this array using functions from <algorithms>. Much easier than trying to manipulate those type list things. @dynamic_type appears to box a type into an @mtype variable. It has to be that @pack_type goes the other direction and packages the array of @mtype variables as a parameter pack.

The actual complement to @dynamic_type is (wait for it) @static_type, which takes an @mtype variable and yields a type. You can use it wherever you expect a type-id production. Sort of like decltype, but instead of getting the type from an operation it gets it from a variable. @pack_type is the next level of this, and sweeps up an array of @mtype and puts them into an unexpanded parameter pack.

It's clear to me now.

  1. Expand the pack out into an array of @mtype.
  2. Sort and unique the type array.
  3. Expand that uniqued array into a tuple_t class template.

What you've got here is a unique-type tuple.

template<typename... types_t>
struct unique_type_tuple_t {
  enum { count = sizeof...(types_t) };
  @meta @mtype x[] { @dynamic_type(types_t)... };
  @meta std::sort(x, x + count);
  @meta size_t count2 = std::unique(x, x + count) - x;
  typedef tuple_t<@pack_type(x, count2)...> type;

Are you surprised it works? We've just created an array of @mtype variables that allow you to manipulate types as if they were variables inside of a class definition and sort and unique them at compile time using standard functions from <algorithm>. Lastly, we were able to repackage this array of type-representing variables back up into a parameter pack with the @pack_type operator, and expand that into a template. That's a lot of metaprogramming in five lines.

What is Circle

Circle is a language that extends C++ 17. Aside from some very straight-forward introspection operators, there's very little mechanistically new here for you to learn. If you already know C++, you know Circle. Circle doesn't require you to change how you work. C++ is the de facto systems programming language of the computing industry, and Circle supports it fully, sharp edges and all.

But Circle isn't just C++. What we've done is rotate C++ into the compile-time realm and went where that took us. So while the syntax is C++, and the signature features of C++ remain, like name lookup, overload resolution, implicit conversions, argument deduction, the C preprocessor, and on and on, their usage in Circle has context-dependent consequences.

Why I wrote Circle

Circle is designed with different goals than recent iterations of C++. I intend to Keep It Simple, Stupid. No feature in Circle requires anything from C++17, or 14, or 11 or even C++ at all (except for the ...[] and @sfinae operators). You don't have to use object-oriented programming, but you can. You don't have to use templates, but you can. You don't have to use the STL, or lambdas, or constraints metaprogramming, but you can. Circle isn't the next version of C++ as much as it is a revisionist history of C. Imagine that a programmer from the future went back to 1990, added reflection, introspection and a compile-time interpreter to C, then let that compiler evolve into the present day.

I tried to bring the imperative constructs that C++ inherited from C into the compile-time realm. Collectively these new features support generic programming in a familiar, proven, imperative style. In the examples below, each statement has intent (meaning it's clear what it does) and heft (meaning it does something). Those are the traits that C brought to software design. I hope Circle is able to carry them over into generic programming, so that we can automate the tedious aspects of engineering and spend more time on the creative parts of design.

Finally, I wrote Circle because I was tired of waiting. Why wait for 2023 or 2026 or 2030 for technical reports to become adopted and pushed out in future C++ compilers? I've wanted to use introspection, reflection and unrestricted compile-time execution since I started programming 22 years ago. The barriers of entry for compiler development are modest: you just need a computer, time, and a high tolerance for pain. When it comes to the tools that I use every day to do my work, I felt it was time to control my own destiny and write the language I've always wanted to use.

How C++ fails

Ever since template metaprogramming began in the early 2000s, C++ practice has put an ever-increasing cognitive burden on the developer for what I feel has been very little gain in productivity or expressiveness and at a huge cost to code clarity. Extremely common tasks became puzzles, and hundreds of millions of hours of developer time are spent each year in solving these puzzles. How much of that time and effort can we reclaim and redirect on more creative and productive work?

C++ has failed to evolve the core language as it has piled on generics.

The basic object-oriented outline of C++ was the blueprint for most successful languages that came since. Programmers are comfortable pulling together data and methods into classes. And they're productive with the more ancient array-based imperative way to manipulate data that C popularized. The obvious next step was to add generics.

Class and function templates enable more generic programming by allowing you to use placeholder types (template parameters) and the dependent variable of these types in your class and function definitions. During template instantiation, the placeholders are substituted with concrete types, and unfinished semantic business, like overload resolution, is finally resolved.

For generic types with a clear 1:1 relationship with their handwritten concrete-type predecessors, the template alone was a sufficient addition. std::vector is implemented just like an exception-safe array, but parameterized for any type. std::sort is an ordinary quicksort, but templated to support any input type. When you start with a quicksort for double, it's clear how to convert into its function template equivalent.

But what about parameterizing a class not just over its member types (like std::vector) but over its structure?

The C++ tuple

A tuple is generic class that simply binds together a list of types as data members. In one regard, this is the simplest generic type, because it generalize a basic, flat class with no structure. Members are intended to be accessed by index rather than name, making it a vector of heterogeneous types.

struct vec3_t {
  float x, y, z;

struct my_concrete_tuple_t {
  int _0;
  double _1;
  vec3_t _2;
  std::vector<short> _3;

  _0 = 100,
  _1 = 3.1400000000000001,
  _2 = {
    x = 5,
    y = 6,
    z = 7
  _3 = {
    <std::_Vector_base<short, std::allocator<short> >> = {
      _M_impl = {
        <std::allocator<short>> = {
          <__gnu_cxx::new_allocator<short>> = {<No data fields>}, <No data fields>},
        members of std::_Vector_base<short, std::allocator<short> >::_Vector_impl:
        _M_start = 0x616eb0,
        _M_finish = 0x616eb4,
        _M_end_of_storage = 0x616eb4
    }, <No data fields>

We initialize and view an instance of this concrete type in the debugger to reveal its structure. Except for the internal structure of the vec3_t and std::vector<short> members, the tuple has a flat layout. This is what we're used to in C/C++. Flat structures and arrays are the beef and beer of imperative languages.

C++11 extended templates by introducing parameter packs, which allow us to parameterize a generic tuple. But how do we implement the actual class template?

C++ failed to evolve the core language to keep up with the demands made by generic code. You cannot write a generic tuple that follows the design of the concrete tuple in C++98, C++11, C++14, C++17 or C++20. Although types in a class definition may be parameterized, the layout of class cannot be parameterized, except by explicit or partial template specialization.

How does the STL implement a tuple? It uses class inheritance and partial template specialization. Each instance of _Tuple_impl stores one value in the data member _M_head_impl. It inherits the next successive specialization of _Tuple_impl, which defines the data member using the next type in the parameter pack. A partial specialization of _Tuple_impl inherits the sentinel class _Head_base to include the final data member and terminate the recursive inheritance. Special consideration is given to accessing the i'th data member: instead of direct lookup, the std::get accessor must recurse down this inheritance structure (again, by using partial template specialization of a class __get_helper), ticking down its index with each specialization, and finally return an lvalue to the _M_head_impl from the right base class.

typedef std::tuple<int, double, vec3_t, std::vector<short> > my_tuple_t;

  <std::_Tuple_impl<0, int, double, vec3_t, std::vector<short, std::allocator<short> > >> = {
    <std::_Tuple_impl<1, double, vec3_t, std::vector<short, std::allocator<short> > >> = {
      <std::_Tuple_impl<2, vec3_t, std::vector<short, std::allocator<short> > >> = {
        <std::_Tuple_impl<3, std::vector<short, std::allocator<short> > >> = {
          <std::_Head_base<3, std::vector<short, std::allocator<short> >, false>> = {
            _M_head_impl = {
              <std::_Vector_base<short, std::allocator<short> >> = {
                _M_impl = {
                  <std::allocator<short>> = {
                    <__gnu_cxx::new_allocator<short>> = {<No data fields>}, <No data fields>},
                  members of std::_Vector_base<short, std::allocator<short> >::_Vector_impl:
                  _M_start = 0x616e90,
                  _M_finish = 0x616e94,
                  _M_end_of_storage = 0x616e94
              }, <No data fields>}
          }, <No data fields>},
        <std::_Head_base<2, vec3_t, false>> = {
          _M_head_impl = {
            x = 5,
            y = 6,
            z = 7
        }, <No data fields>},
      <std::_Head_base<1, double, false>> = {
        _M_head_impl = 3.1400000000000001
      }, <No data fields>},
    <std::_Head_base<0, int, false>> = {
      _M_head_impl = 100
    }, <No data fields>
  }, <No data fields>

We had a flat structure. When we made it generic, it became a hierarchy.

We had a direct index. When we made it generic, it became recursive.

This flat->hierarchical and direct->recursive exercise is one that is done throughout C++ metaprogramming.

C++ was an object-oriented language. Is this tuple encapsulated? No--its data members are strewn across several different class templates.

C is an imperative language with loops as its primary control structure. Can we loop over members of the tuple? No--we have to use partial template specialization to recurse over its base classes.

The process of turning a concrete thing into a generic thing totally changed its identity. The investment we made in the core C/C++ language fails here; we have to adopt a completely different strategy for dealing with generic programming.

The Circle tuple

template<typename... types_t>
struct tuple_t {
  @meta for(int i = 0; i < sizeof...(types_t); ++i)
    types_t...[i] @(i); 

Consider the Circle tuple. When specialized over the member types of my_concrete_tuple_t, it yields a class type that is identical to its concrete equivalent when viewed in a debugger. It maintains a flat data structure. Members are accessed directly (like an array) rather than through recursion. Circle has evolved the core C/C++ language to support generics. There's no complicated DOM for introspection and recursion: just the @meta keyword to specify compile-time execution and the dynamic name operator @() to generate identifiers from expressions.

Circle allows you to deploy your object-oriented and imperative intuition, gained while programming C++ or Java or C# or Python, and employ it to write generic code.

And how generic! Not only can you specialize your generics from types specified in the source code, you can open configuration files at compile time using your favorite library and specialize over types found in there. Or you can use Circle's introspection to examine one type and generate a new one. In Circle, you reason about generics the same way you do about any other class.

The C++ unrolled loop

The tuple is the most elementary type that we can make generic. The unrolled loop is the most elemantary operation that has a generic equivalent.

What's the best practice for an unrolled loop using C++14? It is disappointing but unsurprising that the lessons from the previous section are repeated here: the iterative process of stepping through a loop is replaced by a recursive process of partial template specialization.

// The primary template is recursive. Call f on I then go to the next I.
template<int I, int N>
struct unroll_t {
  template<typename F>
  static void go(F f) {
    f(std::integral_constant<int, I>());
    unroll_t<I + 1, N>::go(f);

// The partial template stops the recursion by doing nothing.
template<int N>
struct unroll_t<N, N> { 
  template<typename F>
  static void go(F f) { }

// Call this function template at each iteration.
template<int I>
void func(int& x) {
  x *= 2;
  printf("After I = %d, x = %d\n", I, x);

void foo() {
  int x = 1;

  // f is the body of the loop and invoked once per iteration.
  // The generic lambda function has its own scope, so we need to use & to
  // capture by reference the variable x that we need inside the loop.
  auto f = [&](auto i) {
    // Use decltype(i) to get the type, which we expect to be an
    // integral_constant. Use ::value to access the loop index contained in the
    // structure.
    enum { I = decltype(i)::value };

    // Now do the thing we wanted to do in the body of the loop.

  // Make 5 loop iterations.
  unroll_t<0, 5>::go(f);  
After I = 0, x = 2
After I = 1, x = 4
After I = 2, x = 8
After I = 3, x = 16
After I = 4, x = 32

We just want foo to enter a loop that calls func with the template argument I ranging from 0 to 4. We can't write a normal for loop and hope for the optimizer to help us, because the loop iterator must be constexpr since we're specializing a function template with it. So how do we effect an unrolled loop without language support for one? Create a class template unroll_t that is specialized over the range of the loop. A partial template terminates execution when I equals N. A static member function calls the provided functor and passes in instance of integral_constant, which is a class template that defines an integer constant called I. The class template then instantiates itself on I + 1 and invokes the static member function go to begin the next iteration.

How do we use such a thing? Write a generic lambda (C++14 required) that takes an auto parameter i. This is actually a function template where auto stands in for an invented type parameter. We actually want a non-type parameter I (the loop index), but the generic lambda doesn't allow it. That's why we embed the loop index into the class template integral_constant. How do we get the loop index back out? Use decltype (C++11 required) to infer the type of the function parameter and read out the enum I.

Without the generic lambdas that C++14 provides, the process is even more intrusive. You need to put your loop's body into a function template so that it can receive the integral_constant argument (although it can now take the loop index as a non-type template parameter directly), but you also need to capture variables like x that are in the context of the loop. The only way is to write a class that has reference data members to explicitly capture the loop's context and a non-static operator() member function template to receive the loop index argument and execute the loop body.

One could say that generic lambdas lessen the pain of loop unrolling, but let's ask ourselves why we're incorporating a lot of functional programming boilerplate to emulate the most quintessentially-imperative task: stepping through a loop.

There are other more indirect but possibly more convenient ways to implement a C++ unrolled loop. One approach is to generate an std::integer_sequence, which is an unexpanded parameter pack of integers is ascending order. You can then call the operation on the unexpanded pack while performing pack expansion to effect the same operation. But how do we generate the integer sequence in the first place? Recursive partial template specialization.

The Circle unrolled loop

// Call this function template at each iteration.
template<int I>
void func(int& x) {
  x *= 2;
  printf("After I = %d, x = %d\n", I, x);

void foo() {
  int x = 1;
  @meta for(int i = 0; i < 5; ++i)
After I = 0, x = 2
After I = 1, x = 4
After I = 2, x = 8
After I = 3, x = 16
After I = 4, x = 32

Circle provides compile-time variants of control flow statements like if, for and while. Executing the loop at compile time has the effect of unrolling the loop. The child statement is translated once for each loop iteration, creating a new function template instantiation at each step.

Circle's evolution of C++ makes generic programming feel familiar. In their compile-time variants, your favorite imperative constructs can be deployed inside class template definitions to manipulate type structure, or inside function templates to manipulate execution.

Circle is a triangle

Circle is built on three main technologies:

  1. Integrated interpreter
    C++ extended the evolution of C, and C, a very bare language, is essentially a portable assembler. Few people would try to run C code in an interpreter, because C-flavored dynamic languages like Perl are far more productive.

    But as software projects grew bigger and bigger, a need for metaprogramming developed. If programming is the automation of tasks, metaprogramming is the automation of programming. So what language was chosen to automate C++? It wasn't C++. It was the language of partial template deduction. It wasn't an intentional choice, but the result of people pushing hard on the language to do more and more things it wasn't really equiped to do. Things devolved into riddles.

    Circle fixes this by providing a second backend that does almost everything the code generator does, and quite a bit it doesn't. Now you can run any statement at compile time. In this white paper we load and parse JSON files at compile time. We even host a Lua interpreter at compile time and call Lua function during template instantiation. Because the metaprogramming language is standard C++, we use familiar, existing libraries for all of this.

  2. Same-language reflection
    The integrated interpreter only runs code, but we want to create new code programmatically. Do we provide an API for programmatically creating objects, functions and types? Not only is it hard to design an API at a level of granularity that satisfies everyone, it's hard to design one that satisfies everyone. This is exactly why programming languages exist in the first place: we want a convenient syntax for defining a program.

    Circle uses same-language reflection. If you want to declare a class member, just write the C++ for a member-specifier. If you want to declare a function, write a function declaration. But how do we do this in an algorithmic or data-driven way? Use compile-time control flow!

    By putting a real statement inside a meta if-statement, we guide if that statement is translated into the program.

    By putting a real statement inside a meta for-statement, we guide how many times that statement is translated into the program.

  3. Introspection keywords
    C++ programs don't use a runtime environment like Java or C#, so they don't have access to runtime type information. Circle doesn't add a runtime environment. Instead, it exposes to the programmer type information that's already maintained by the compiler.

    Introspect on class types:

    • @member_count(type)
    • @member_name(type, index)
    • @member_ptr(type, index)
    • @member_ref(object, index)
    • @member_type(type, index)

    Introspect on enum types:

    • @enum_count(type)
    • @enum_name(type, index)
    • @enum_type(type, index)
    • @enum_value(type, index)

    Generic type operators:

    • @type_name(type)
    • @type_id(name)

    The arguments for all the operators above must be known at compile time. This sounds limiting--how do we benefit at runtime? Use same-language reflection to write metaprograms that query the introspection operators and bake the type information into functions. That is, the type information you want is moved into the final assembly simply by your using the operators in functions.

The extensions in Circle cover a lot of territory, but they're federated to serve one purpose: help automate the software development process. Features like coroutines, lazy evaluation, garbage collection and modules might be worthwhile additions, but since they don't extend the vision of automation, they didn't make the cut.

Meta statements

@meta does it at compile time.

hello.cxx (output)

int main(int argc, char** argv) {
  printf("Hello world\n");
  @meta printf("Hello circle\n");
  return 0;
$ circle hello.cxx
Hello circle
Hello world

It executes expression statements. It creates compile-time objects from declaration statements. It does control flow at compile time. It even supports compile-time exception handling.

@meta try {
  @meta throw 5;
} catch(int x) {
  @meta printf("I got %d.\n", x);
$ circle foo.cxx
I got 5.

Consider this totally not contrived example:

@meta time_t t = std::time(nullptr);
@meta tm* now = gmtime(&t);
@meta if(1 == now->tm_wday) {

Yes, that does #include "monday.h", but only Mondays. Do you know how to do this with your build system? I don't. But C++ gives us a time function and Circle provides compile-time control flow and the @include source injection keyword. We can write our own build tools in the language we're most familiar with--the language we've chosen for the program itself.

scopes.cxx (output)

// Meta statements work in global scope.
@meta printf("%s:%d I'm in global scope.\n", __FILE__, __LINE__);

namespace ns {
  // Or in namespace scope.
  @meta printf("%s:%d Hello namespace.\n", __FILE__, __LINE__);

  struct foo_t {
    // Also in class definitions.
    @meta printf("%s:%d In a class definition!\n", __FILE__, __LINE__);

    enum my_enum {
      // Don't forget enums.
      @meta printf("%s:%d I'm in your enum.\n", __FILE__, __LINE__);

    void func() const {
      // And naturally in function/block scope.
      // Ordinary name lookup finds __func__ in this function's 
      // declarative region.
      @meta printf("%s ... And block scope.\n", __func__);
$ circle scopes.cxx
scopes.cxx:6 I'm in global scope.
scopes.cxx:10 Hello namespace.
scopes.cxx:14 In a class definition!
scopes.cxx:18 I'm in your enum.
ns::foo_t::func ... And block scope.

All meta statements are admissible in any curly-brace scope. This is because the context for a statement's execution is independent of the runtime situation and is the same in any scope: the meta statement is run when the code is translated by the compiler.

Integrated interpreter

fibonacci.cxx (output)

// An ordinary function.
std::vector<int> fib(int count) {
  std::vector<int> vec(count);
  vec[0] = 0;
  vec[1] = 1;
  for(int i = 2; i < count; ++i)
    vec[i] = vec[i - 2] + vec[i - 1];
  return vec;

// Another ordinary function.
void print_numbers(int count) {
  std::vector<int> vec = fib(count);
  for(int i = 0; i < vec.size(); ++i)
    printf("%3d: %8d\n", i, vec[i]);

int main(int argc, char** argv) {
  // Parse Fibonacci number count at runtime.
  int count = atoi(argv[1]);

  // Call ordinary function at runtime.

  // Call externally-defined functions at compile time.
  @meta printf("How many numbers? (Must be >= 2)\n  ");
  @meta int count2 = 2;
  @meta scanf("%d", &count2);

  // Call ordinary function at compile time.
  @meta print_numbers(count2);
  return 0;
$ circle fibonacci.cxx 
How many numbers? (Must be >= 2)
  0:        0
  1:        1
  2:        1
  3:        2
  4:        3
  5:        5
  6:        8
  7:       13
$ ./fibonacci 11
  0:        0
  1:        1
  2:        1
  3:        2
  4:        3
  5:        5
  6:        8
  7:       13
  8:       21
  9:       34
 10:       55

What kind of flexibility do we have in meta statements? Circle translates functions into AST in the usual way. Here, fib and print_numbers are ordinary functions, parsed once and added to the AST. They have external linkage, so they are also emitted to the executable during code generation. print_numbers is called during runtime, using the count provided in argv[1].

The Fibonacci numbers are also computed during compile time. There is a meta scanf call, which halts the compiler process and waits for user input from the terminal. The input is converted to an integer and compilation continues. This time, print_numbers is called in a meta statement, causing it to be executed during source translation.

Some alarm bells are going off in the heads of C++ devotees:

  • printf has side effects. That's not constexpr.
  • scanf pauses the process and waits for keystrokes. That's super not constexpr.
  • std::vector uses dynamic memory. That's not constexpr.
  • It calls print_numbers, which calls fib. Neither of those are constexpr.

The solution is an integrated interpreter. The interpreter is a mirror of the LLVM code generator backend.

  • Class objects have standard data layout, for interoperability with compiled code.
  • Internally-defined functions are executed by interpreting the compiled AST.
  • Externally-defined symbols typically rely on a linker. In the interpreter, the function's name is mangled and searched for in the pre-loaded standard binaries: libc, libm, libpthread, libstdc++ and libc++abi. Additional libraries may be loaded with the -M compiler switch. When the requested function is found, a foreign-function call is made, and arguments are passed from the interpreter to the native code implementing the function.
  • RTTI, exceptions, virtual functions and virtual inheritance are implemented and work exactly as expected.
  • Functions may be called from native code via function pointers or virtual functions. A foreign-function closure is created for each function exported out of the interpreter, which provides a callable address. A trampoline function loads the function arguments and executes the function's definition through the interpreter before returning the result back out through the closure.

A version printer

#include <cstdlib>
#include <cstdio>

// Use popen to make a system call and capture the output in a file handle.
// Make it inline to prevent it from being output by the backend.
inline int capture_call(const char* cmd, char* text, int len) {
  FILE* f = popen(cmd, "r");
  len = f ? fread(text, 1, len, f) : 0;

// Every time print_version is compiled, it runs "git rev-parse HEAD" to
// get the current commit hash.
void print_version() {
  // Make a format specifier to print the first 10 digits of the git hash.
  @meta const char* fmt =
    "  Circle compiler\n"
    "  2019 Sean Baxter\n"
    "  version 1.0\n"
    "  hash: %.10s\n";

  // Retrieve the current commit hash. The hash is 40 digits long, and we
  // include space for null.
  @meta char hash[41];
  @meta int len = capture_call("git rev-parse HEAD", hash, 41);

  // Substitute into the format specifier.
  @meta char text[120];
  @meta sprintf(text, fmt, hash);
  // The text array has automatic storage duration at *compile time*. The
  // array will expire when the end of the function is reached, so it will be
  // inaccessible at runtime, which is when we want to print the message.
  // Use @string to convert the compile-time data to a string literal which 
  // is available at runtime.

int main() {
  return 0;
$ circle version.cxx
$ ./version
  Circle compiler
  2019 Sean Baxter
  version 1.0
  hash: 8156fcf08b

Let's use the integrated interpreter to define a useful build tool. Software is the subject of constant revisions, and it's useful to mark a distributable with the exact version of the source-control archive it was built with.

The git command rev-parse HEAD will print the 40-digit commit hash of the current repository. We'll use Circle's integrated interpreter to run the git command using the POSIX API popen. This executes a shell command and pipes the terminal output to a new file handle. We'll wrap the popen call in a helper function capture_call. This function is marked inline, so it'll only be emitted to the binary if it's actually called (ODR-used) by non-meta code.

print_version is an ordinary function with external linkage. We want it to print version info for the program, and while it's being defined, call capture_call with "git rev-parse HEAD" to retrieve the repository's commit hash. At compile time, sprintf is called to insert the first 10 digits (no need for overkill) into the format specifier.

The text array has automatic storage duration at compile time. When the compiler is done defining print_version, it'll release that variable. We can't use it directly from a real expression statement, but we can use the Circle extension @string to copy the null-terminated string in text into a string literal and print that to the terminal at runtime.

What's the lesson here? We took an ordinary C++ function, capture_call, and employed it in a novel context. We didn't have to spend time learning obscure features of our build system. We wrote the code that does what we want at compile time, and added @meta to do it at compile time.

$ circle version.cxx -filetype=ll -console
; ModuleID = 'version.cxx'
source_filename = "version.cxx"
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-pc-linux-gnu"

@.str = private constant [71 x i8] c"  Circle compiler\0A  2019 Sean Baxter\0A  version 1.0\0A  hash: 8156fcf08b\0A\00", align 1

; Function Attrs: nounwind
define void @_Z13print_versionv() local_unnamed_addr #0 {
  %1 = tail call i32 @puts(i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str, i64 0, i64 0))
  ret void

; Function Attrs: nounwind
declare i32 @puts(i8* nocapture readonly) local_unnamed_addr #0

; Function Attrs: nounwind
define i32 @main() local_unnamed_addr #0 {
  %1 = tail call i32 @puts(i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str, i64 0, i64 0)) #0
  ret i32 0

attributes #0 = { nounwind }

A glance at the program's IR shows a string hard-coded with the commit hash from when the translation unit was compiled. There's no reference to capute_call, because it wasn't used from the code generator. Likewise, there's no reference to popen or its command string. Circle isn't sanitizing these outputs, because these symbols never even make it to the code generator.

Same-language reflection

Circle allows automated code generation in a wonderfully natural way. Rather than providing a complex API that's fine-grained enough to emit C++ code, you just write C++ code. What's the trick that gives you enough leverage to be productive doing this? Meta control flow.

void func() {
  // func's scope is A.
  if(true) {
    // The loop's scope is B.

    // j is declared in scope B.
    int j = 0;

  // Error: j was declared in scope B, and we're back in scope A. scope B is
  // inaccessible from here.
  int m = j;

In C++ and most other languages, objects are pinned into the scope in which they're declared. They may only be accessed from that scope or a child scope. This is a good choice when your intent is to prepare a program for later execution. However, for automating programming itself, there are other options.

Circle implements these meta control statements:

  • @meta { }
  • @meta try
  • @meta if
  • @meta for
    • @meta break
    • @meta continue
  • @meta while
    • @meta break
    • @meta continue
  • @meta do
    • @meta break
    • @meta continue

Each of these statements opens at least one new scope, and that scope is meta. Meta declarations are nested into the current declarative region, as usual. Non-meta (i.e. real) declarations drop through the curlies and are nested in the innermost enclosing real scope. Meta control flow serves as a scaffold, a framework that allows you to hoist real declarations into place. When the meta program is complete, all the scaffolding comes down, and your program is built.

void func() {
  // func's scope is A. It's a real scope.
  @meta if(true) {
    // The if statement's scope is B. But it's a meta scope!

    // j is declared in scope B.
    @meta int j = 0;

    // k is real and declared in the innermost enclosing real scope.
    // That's scope A!
    int k = 1;

  // Error: j was declared in scope B, and we're back in scope A. scope B is
  // inaccessible from here.
  int m = j;

  // k was declared in scope A, and we're in scope A, so we have access to
  // k.
  int n = k;

Circle basics

Duff's device


void duff_copy1(char* dest, const char* source, size_t count) {
  const char* end = source + count;
  while(size_t count = end - source) {
    switch(count % 8) {
      case 0: *dest++ = *source++; // Fall-through to case 7
      case 7: *dest++ = *source++; // Fall-through to case 6...
      case 6: *dest++ = *source++;
      case 5: *dest++ = *source++;
      case 4: *dest++ = *source++;
      case 3: *dest++ = *source++;
      case 2: *dest++ = *source++;
      case 1: *dest++ = *source++;

Reproduced above is a simplified version of Duff's device, an infamous memcpy function designed to reduce the amount of branching in the operation. (The loop is optimally interleaved with the switch, but I'm trying to illustrate some other points and don't want to add to the confusion.) Once we enter the switch, perform an assignment and unconditionally progress to the next case statement. This algorithm cries out for automation. The case statements have indices that run from 8 down to 1, modulo 8. Can we give it the Circle treatment?


void duff_copy2(char* dest, const char* source, size_t count) {
  const char* end = source + count;
  while(size_t count = end - source) {
    switch(count % 8) {
      @meta for(int i = 8; i > 0; --i)
        case i % 8: *dest++ = *source++;

The while and switch statements are real, and produce real scopes. The metafor is compile-time unrolled and opens a meta scope with each iteration. The contents of the metafor are translated once for each iteration. This is critically important and fundamentally different from the behavior of conventional control flow. Because the loop is executed at compile time, the value of the loop index i is available as a constant for the case-statement. The case-statement, which is a real statement in a meta scope, drops through the metafor's scope and embeds itself in the switch's scope, which is the innermost real scope.

When the meta scaffolding is broken down, we're left with a program that lowers to the desired IR:

  switch i64 %27, label %76 [
    i64 0, label %28
    i64 7, label %34
    i64 6, label %40
    i64 5, label %46
    i64 4, label %52
    i64 3, label %58
    i64 2, label %64
    i64 1, label %70


template<size_t N>
void duff_copy3(char* dest, const char* source, size_t count) {
  static_assert(N > 0, "argument N must be > 0");

  const char* end = source + count; 
  while(size_t count = end - source) {
    switch(count % N) {
      @meta for(int i = N; i > 0; --i)
        case i % N: *dest++ = *source++;

Circle's metaprogramming facilities are as template-compatible as any other C++ feature. In the function template version, the loop count is factored out into a template parameter. When the function template is instantiated, the metafor is executed, and its child statement is translated N times, resulting in a more generic and flexible function.

Meta break and continue statements apply to the innermost meta for, while or do loop. Real statements that complete source translation are preserved in the AST, even if the containing meta control statement exits with an exception or a break/continue operation.

Dynamic names

Consider declarations inside metafors:

@meta for(int i = 0; i < 3; ++i)
  int x;
  • On i = 0, x is declared in the innermost real scope.
  • On i = 1, x is declared in the innermost real scope. Redeclaration!
  • On i = 2, x is declared in the innermost real scope. Redeclaration!
  • A problem, or an opportunity?

The dynamic name operator @() turns strings and integers into identifiers. You can use it in:

  • class-specifiers to generate member names.
  • enum-specifiers to generate enumerator names.
  • Namespace or block scopes to generate functions or objects.

A dynamic name operator with a value-dependent argument is a dependent-name. It's turned into an actual identifier during substitution.

@("Hello")              // -> Hello
@(std::string("Howdy")) // -> Howdy
@(5)                    // -> _5
@(15 - 25)              // -> _n10

Automating enums

Circle supports any meta statement in any curly-brace scope. This seems like a problem for enums, because the C++ enum-specifier only supports a single comma-separated list of enumerators. Circle extends the enum-specifier: you can now break the comma-separated lists up into semicolon-separated lists. This is an impactful change, because we can sneak in meta statements.


enum class my_enum {
  a, b;                       // Declare a, b

  // Loop from 'c' until 'f'
  @meta for(char x = 'c'; x != 'f'; ++x) {
    // Get a string ready.
    @meta char name[2] = { x, 0 };

    // Declare the enum.

  f, g;                       // Declare f, g

// Declares enumerators a, b, c, d, e, f, g.

In this example, enumerators a and b are declared in the usual way. We terminate their enumerator list with a semicolon so we can introduce a meta for loop. This translates the contained compound-statement from 'c' to 'f'. During each iteration, a string is composed in the automatic array variable name. Because name is a meta object, it lives in the meta for's scope, and is freed each time the closing brace is met.

The dynamic name operator @() takes this string, which must be known and is known at compile time, and transforms it to the identifier token with the equivalent spelling. Because this is a real declaration (it's not prefixed with meta), it finds the innermost enclosing real scope--the enum-specifier--and is interpreted as an enumerator-list. On the first go-around, the enumerator c is declared. On the second, d is declared. On the third iteration, e is declared. The loop condition then fails, and execution continues to the real statement that declares enumerators f and g.

Circle makes it easy to feed enumeration and class definitions from external configurations, which is prime exercise of configuration-oriented programming.

Introspection keywords

Introspect on class types:

  • @member_count(type) - Number of non-static data members in class.
  • @member_name(type, index) - String literal name of i'th non-static data member.
  • @member_ptr(type, index) - Expression returning pointer-to-data-member of i'th member.
  • @member_ref(object, index) - Expression returning lvalue to i'th member of object.
  • @member_type(type, index) - Type of i'th non-static data member.

Introspect on enum types:

  • @enum_count(type) - Number of enumerators with unique numerical values.
  • @enum_name(type, index) - String literal name of i'th unique enumerator.
  • @enum_type(type, index) - Type associated with i'th enumerator. For typed enums only.
  • @enum_value(type, index) - Expression returning i'th unique enumerator prvalue.

Generic type operators:

  • @type_name(type) - Convert a type to a string literal.
  • @type_id(name) - Convert a name to a type.

Circle provides simple introspection keywords for accessing name, type and value information of enumerators and non-static data members. There is no runtime support to this feature; these mechanisms simply expose information that all languages must maintain at compile-time. To access the introspection data in your executable, you'll need to use it in a function. Fortunately Circle's meta control flow makes it simple to automatically visit all the type information for a type and bake it into a function.

Introspection on enums


template<typename type_t>
const char* name_from_enum(type_t x) {
  switch(x) {
    @meta for(int i = 0; i < @enum_count(type_t); ++i) {
      case @enum_value(type_t, i):
        return @enum_name(type_t, i);
      return nullptr;

In the Duff's device examples we used a meta for to automatically generate case-statements. We use this technique again here, but in a function that is critically useful. name_from_enum loops over all unique enumerators in the template parameter, compares that introspection-provided enumerator to the argument value, and if they match, returns a string literal with the spelling of the enumerator.

This technique bakes into the executable the type information for each enumeration that name_from_enum was instantiated on.

template<typename type_t>
std::optional<type_t> enum_from_name(const char* name) {

  @meta for(int i = 0; i < @enum_count(type_t); ++i) {
    if(0 == strcmp(@enum_name(type_t, i), name))
      return @enum_value(type_t, i);
  return { };

Going the other direction is just as easy. We can't switch over a string, so instead we emit a sequence of strcmp operations, each comparing the name of an enumeration with the argument string. If the strings match, the corresponding enumerator is returned. Note that in both of these functions, all arguments to the introspection operators are known at compile time.

You may think that these two functions are the alpha and omega of enum introspection. They are not. Circle's metaprogramming capability has revealed enumerations as a deeply versatile data structure. They aren't just identifiers with constant values... They are immutable sets that require no storage, can specialize templates, and have enumerators with spellings that can overload other declarations in a namespace.

for-enum statements

Looping over enumerators is one of the most common practices when metaprogramming with Circle. Accordingly, Circle includes a range-based for-enum-statement specifically for this. These two statements are equivalent:

@meta for(int i = 0; i < @enum_count(type_t); ++i) {
  case @enum_value(type_t, i):
    return @enum_name(type_t, i);

@meta for enum(type_t e : type_t) {
  // e is the i'th enumerator in type_t at each step.
  case e:
    return @enum_name(e);

The ranged for-enum-statement loops from 0 to @enum_count - 1, putting the corresponding enumerator value into the declaration. The cv-unqualified type of the declaration must match the type-id to the right of the :, and the type must be an enumeration.

The for-enum-statement is a meta-only control flow mechanism. Circle has no runtime support for introspection, and since enumerators may have non-sequential values, they cannot be visited with an ordinary for loop.


template<typename type_t>
const char* name_from_enum(type_t e) {

  switch(e) {
    @meta for enum(type_t e2 : type_t)
      case e2:
        return @enum_name(e2);

      return nullptr;

We can rewrite the name_from_enum function using a for-enum-statements. It operates the same way, but the bit of porcelain results in less visual noise and clearer intent.

Object serialization

Consider the task of streaming out the contents of a structure as a key/value store, either for machine storage or visual inspection. Without introspection, you'd need to manually write a serialize function for each type. Or maybe you'd use a macro to define both the structure and a corresponding table of string literals. Or maybe you subscribe to a preprocessor like Protobuf, write your class definitions in a DSL and use a special-purpose compiler to generate bindings and type info.

Circle makes object serialization much easier. Just meta for over the data members and write out the member's name, type and value.

serialize.cxx (output)

template<typename type_t>
void stream(std::ostream& os, const type_t& obj) {
  // @member_name won't work on non-class types, so check that here.
  static_assert(std::is_class<type_t>::value, "stream requires class type");

  // Stream the type name followed by the object name.
  os<< @type_name(type_t)<< " {\n";

  // Iterate over each member of type_t.
  @meta for(int i = 0; i < @member_count(type_t); ++i) {
    // Stream the member name and the member value.
    os<< "  "<< 
      @type_name(@member_type(type_t, i))<< " "<< 
      @member_name(type_t, i)<< ": "<<
      <<'\"'<< @member_ref(obj, i)<< "\"\n";
  os<< "}\n";

This simple version uses the stream operator overloads for iostreams to pretty print objects in a format similar to JSON. No markup of the object is necessary at all; by instantiating this template you bake all of that type's member information into the function.

struct struct1_t {
  char c;
  double d;
  const char* s;

struct struct2_t {
  std::string string;
  long l;
  bool b;

int main(int argc, char** argv) {
  struct1_t one {
    "A C string"
  stream(std::cout, one);
  struct2_t two {
    "A C++ string",
  stream(std::cout, two);

  return 0;
$ circle serialize.cxx
$ ./serialize
struct1_t {
  char c: "X"
  double d: "3.14159"
  const char* s: "A C string"
struct2_t {
  std::string string: "A C++ string"
  long l: "42"
  bool b: "1"

Better object serialization

The first attempt at object serialization has a defect: it doesn't print out any recursive structure that the object may have. In static languages, objects of the same type technically have the same layout, but data structures like vectors, maps and optional fields can be used to make each object much more dynamic. Can we capture this enhanced structure in a generic serialization routine?

Let's build support for certain kinds of data members:

  • enums - Write the name of the enumerator rather than the integral value of the enum. Use name_from_enum to convert the integral to a string using compile-time introspection.
  • string - std::string is already support by iostreams, but all class types not specifically handled by stream are broken apart and recursively processed, so std::string requires a carve-out.
  • vector - Follow the JSON convention and print an std::vector as a comma-separated list of items inside square brackets [ ]. The stream function is used to recursively print each element.
  • map - Follow the JSON convention and print std::map as a collection of key-value pairs in curly braces { }. Unlike in JSON, a map key can be a complex type, so the stream function is used to recursively print both the key and value.
  • optional - Follow the JSON convention and print the key name. If the optional structure has a value, call stream to recursively print that. If it doesn't have a value, print null.

For all other class types, use class introspection to loop over non-static data members, as in the previous example.

serialize2.cxx (output)

template<typename type_t>
void stream(std::ostream& os, const type_t& obj, int indent) {

  os<< @type_name(type_t)<< " ";

  if constexpr(std::is_enum<type_t>::value) {
    os<< '\"';
    if(const char* name = name_from_enum<type_t>(obj))
      // Write the enumerator name if the value maps to an enumerator.
      os<< name;
      // Otherwise cast the enum to its underlying type and write that.
      os<< (typename std::underlying_type<type_t>::type)obj;
    os<< '\"';

  } else if constexpr(@is_class_template(type_t, std::basic_string)) {
    // Carve out an exception for strings. Put the text of the string
    // in quotes. We could go further and add character escapes back in.
    os<< '\"'<< obj<< '\"';

  } else if constexpr(@is_class_template(type_t, std::vector)) {
    // Special treatment for std::vector. Output each element in a comma-
    // separated list in brackets.
    os<< "[";
    bool insert_comma = false;
    for(const auto& x : obj) {
      // Move to the next line and indent.
        os<< ',';
      os<< "\n"<< std::string(2 * (indent + 1), ' ');
      // Stream the element.
      stream(os, x, indent + 1);

      // On the next go-around, insert a comma before the newline.
      insert_comma = true;
    os<< "\n"<< std::string(2 * indent, ' ')<< "]";

  } else if constexpr(@is_class_template(type_t, std::map)) {
    // Special treatment for std::map.
    os<< "{";
    bool insert_comma = false;
    for(const auto& x : obj) {
        os<< ",";
      os<< "\n"<< std::string(2 * (indent + 1), ' ');

      // Stream key : value, where the key and value are done recursively.
      stream(os, x.first, indent + 1);
      os<< " : ";
      stream(os, x.second, indent + 1);

      // On the next go-around, insert a comma before the newline.
      insert_comma = true;
    os<< "\n"<< std::string(2 * indent, ' ')<< "}";

  } else if constexpr(@is_class_template(type_t, std::optional)) {
    // For an optional member, either stream the value or stream "null".
      stream(os, *obj, indent);
      os<< "null";

  } else if constexpr(std::is_class<type_t>::value) {
    // For any other class, treat with circle's introspection.
    os<< "{";
    bool insert_comma = false;
    @meta for(size_t i = 0; i < @member_count(type_t); ++i) {
        os<< ",";
      os<< "\n"<< std::string(2 * (indent + 1), ' ');

      // Stream the name of the member. The type will be prefixed before the
      // value.
      os<< @member_name(type_t, i)<< " : ";

      // Stream the value of the member.
      stream(os, @member_ref(obj, i), indent + 1);

      // On the next go-around, insert a comma before the newline.
      insert_comma = true;
    os<< "\n"<< std::string(2 * indent, ' ')<< "}";

  } else {
    // For any non-class type, use the iostream overloads.
    os<< '\"'<< obj<< '\"';

Note how few Circle mechanisms are used in this example. Standard C++ is all that's needed for implementing the special cases. Circle provides the muscle for breaking a class object down into its constituent members, but all other parts are implemented with existing mechanisms.

struct vec3_t {
  double x, y, z;
typedef std::map<std::string, vec3_t> vec_map_t;

enum class robot_t {

struct struct1_t {
  std::string s;
  std::vector<int> a;
  vec3_t vec;
  robot_t r1, r2;
  vec_map_t axes;
  std::optional<int> opt_1;
  std::optional<vec3_t> opt_2;
  int x;

int main() {
  struct1_t obj { };
  obj.s = "struct1_t instance";
  obj.vec = vec3_t { 1, 2, 3 };
  obj.r1 = robot_t::R2D2;
  obj.r2 = robot_t::RutgerHauer;
  obj.axes["x"] = vec3_t { 1, 0, 0 };
  obj.axes["y"] = vec3_t { 0, 1, 0 };
  obj.axes["z"] = vec3_t { 0, 0, 1 };
  obj.opt_1 = 500;
  // Don't set opt_2.
  obj.x = 600;

  stream(std::cout, obj, 0);
  std::cout<< std::endl;
  return 0;
$ circle serialize2.cxx
$ ./serialize2 
struct1_t {
  s : std::string "struct1_t instance",
  a : std::vector<int, std::allocator<int> > [
    int "4",
    int "5",
    int "6"
  vec : vec3_t {
    x : double "1",
    y : double "2",
    z : double "3"
  r1 : robot_t "R2D2",
  r2 : robot_t "RutgerHauer",
  axes : vec_map_t {
    std::string "x" : vec3_t {
      x : double "1",
      y : double "0",
      z : double "0"
    std::string "y" : vec3_t {
      x : double "0",
      y : double "1",
      z : double "0"
    std::string "z" : vec3_t {
      x : double "0",
      y : double "0",
      z : double "1"
  opt_1 : std::optional<int> int "500",
  opt_2 : std::optional<vec3_t> null,
  x : int "600"

Automatically converting structs to text (and back again) is useful, but just a starting point. In Querying Lua, class member introspection is used to automatically convert between C++ structs and Lua tables. These new features help deal with the interface between all kinds of data representations.


  • Programs are composed of functions.
  • Metaprograms are composed of metafunctions.
  • Metafunctions extend the meta-ness of objects into functions.

Consider extending the stream function from serialize2.cxx into an all-purpose printf-like function. Here are the design requirements:

  1. Mix text and arguments in a printf-like format specifier string.
  2. Rely on type inference to determine the type of an argument rather than encoding it in the format specifier.
  3. For class types, use a simplified version of the stream function which recursively prints dynamic structure.
  4. Be type safe. If the number of argument escape tokens in the format specifier doesn't match the number of arguments in the call, we want a compilation error.
  5. Easily extensible. It should be obvious how to amend the format specifier parser to accept new options.

This is a tall order given the mechanisms encountered to this point. #5 is especially difficult--assuming we pass arguments in a function parameter pack, how can the implementation of the print function know what the contents of the format specifier are in order to verify that the number of escapes matches the number of arguments?

We need a way to access the value of the format specifier from inside the print function's definition. Let's call a parameter that has this capability a meta parameter. This requires that the argument is known at compile time. It can be a meta object, a constexpr object or a numeric or literal.

But if the function definition access the value of a parameter, and the function can be called with different arguments, this implies that the function's definition must be recompiled with each call! This is the distinguishing feature of metafunctions.

  • The metafunction's definition is compiled every time you call it!

Here's how you use them:

  • Put @meta in front of the function.
    • Now it's a metafunction.
  • Put @meta in front of a parameter.
    • Now it's a meta parameter.
  • Put @meta after the parameters in a non-static member metafunction.
    • Now the implicit object is a meta parameter.
  • Pass meta arguments for each meta argument.
  • The function definition has compile-time access to meta parameter values.

Ordinary name lookup, argument deduction and overload resolution rules apply. You're free to overload the same function name with meta and non-meta functions. If overload resolution chooses a metafunction, each argument corresponding to a meta parameter must be constexpr/meta or else you'll be slapped with a compilation error.

format.cxx (output)

template<typename... args_t>
@meta int cirprint(@meta const char* fmt, args_t&&... args);

struct vec3_t {
  double x, y, z;
typedef tuple_t<const char*, double, char> my_tuple;

enum class heroes_t {

int main(int argc, char** argv) {
  cirprint("My vector is %.\n", vec3_t { 1, 1.5, 1.8e-12 });
  cirprint("My tuple is %.\n", my_tuple { "a tuple's string", 3.14159, 'q' });
  cirprint("My heroes are %.\n", cir_tuple(heroes_t::Frank, heroes_t::Whatley));
  return 0;
$ circle format.cxx
$ ./format
My vector is { x : 1, y : 1.5, z : 1.8e-12 }.
My tuple is { _0 : a tuple's string, _1 : 3.14159, _2 : q }.
My heroes are { _0 : Frank, _1 : Whatley }.

In the example program, we simply use a '%' character to indicate an argument escape. The argument type is inferred from the function parameter pack. The format specifier is a meta parameter.

Parsing command specifiers

format.cxx (output)

inline const char* scan_to_escape(const char* p) {
  while(*p && '%' != *p)
  return p;

template<typename... args_t>
@meta std::string cirformat(@meta const char* fmt, args_t&&... args) {
  const size_t num_args = sizeof...(args);
  @meta size_t len = strlen(fmt);
  @meta size_t cur_arg = 0;

  // The output stream is runtime.
  std::ostringstream oss;

  @meta+ while(*fmt) {
    // The @meta+ keyword makes this entire block recursively @meta, unless
    // opted-out by @emit.
    if('%' == fmt[0] && '%' != fmt[1]) {

      // Check that we aren't doing an out-of-bounds pack index.
      static_assert(cur_arg < num_args, 
        "cirformat replacement is out-of-range");

      // Stream the argument to the output. Use indent=-1 to turn off newlines.
      @emit stream_simple(oss, args...[cur_arg]);

      // Advance to the next argument and format specifier character.

    } else {
      // In an %% sequence, move past the first %.
      if('%' == fmt[0])

      // Scan to the next format specifier or the end of the format string.
      const char* end = scan_to_escape(fmt + 1);

      // Stream a string literal of the substring between the escapes.
      @emit oss<< @string(std::string(fmt, end - fmt));

      // Advance the format string to the end of this substring.
      fmt = end;

  static_assert(cur_arg == num_args, 
    "not all cirformat arguments used in format string");

  return oss.str();


The freshest bits in the Circle compiler implement function-style macros. Like preprocessor macros, Circle macros expand at the point that they're called. But they're different in every other way.

Circle macros are functions that participate in argument deduction and overload resolution. Macros may be defined in any scope, even in function block scope, but may not be non-static member funcitons. When called, macros expand in the scope of the call site.

Macros are declared by prefixing the @macro token. They may be declared as function templates, and may be declared with any kind of paremeter. The parameters are all implicit meta-parameters, meaning their values are accessible during source translation. This implies that the the arguments passed to macros must also be known at compile time.

Circle has two kinds of macros:

  1. Statement macros are declared with a void return type. They are intended to generate statements into the calling scope. Statement macros may include any kind of real statement.
  2. Expression macros are declared with an auto return type. They are intended to generate a subexpression. The only real statement permitted in expression macros is a single return statement. When macro expansion is complete, the macro expansion is replaced by the argument of the return statement.

Expand a statement macro by calling it after the @macro keyword. Expand an expression macro by calling it any expression context.

// Define a statement macro.
@macro void my_macro(int count) { 
  @meta for(int i = 0; i < count; ++i)
    int @(i);

template<int Count>
struct foo_t {
  // Expand a macro. Since this is a dependent context, it's expanded at
  // instantiation, when the value of Count is available.
  @macro my_macro(Count);

int main() {
  foo_t<3> obj;
  obj._0 = 0;
  obj._1 = 1;
  obj._2 = 2;
  obj._3 = 3;   // Error! '_3' is not a member of class foo_t<3>
  return 0;

Here, we define my_macro to loop over count items and declare an object or data member for each. Whether the declaration is for an object with static storage duration, a non-static data member, or an object with automatic storage duration depends on the context from which it's expanded.

The macro is expanded from inside a class template definition. The expansion will be deferred until instantiation, even if none of the macro's arguments are value dependent. When the macro is expanded, it establishes a new meta compound statement, which holds meta declarations made in the macro. That is, meta object declarations do not leak into the scope from which the macro is called. Real declarations, however, follow the standard Circle scoping rules: they are inserted into the innermost-enclosing non-meta scope, which in this case, is the definition for foo_t.

Circle macros are extremely powerful, because they allow defining arbitrarily-complex functions in a way that isn't possible with the ordinary reflection mechanisms (that is, non-meta statements in meta control flow). Macros can visit tree-like IRs, generating statements and expressions at each node to generate code while staying within a C++ environment.


We used metafunctions to roll our own printf-style function here. Now we're going to employ expression macros to improve the interface.

Printf-style functions typically have two kinds of arguments: the format specifier, which escapes values, and the corresponding array of values, which are passed as ordinary function arguments. Our macro-driven function eprintf will fold the expressions that evaluate to the values right into the format specifier.

We can use ordinary tooling to parse the format specifier at command line and extract the expression strings. We can then evaluate these expressions with the @expression extension. Because macros are expanded into the scope of the call site, name lookup has access to all symbols in that declarative region, meaning objects and functions named in the expression strings will be found.

Let's define a simple format specifier grammar:

  • Substrings inside braces { } are to be evaluated as expressions and streamed out.
  • %{ is the escape for a left brace.


int main() {
  int x = 101;
  double y = 3.14;

  eprintf("x = {x}, y = {y}, z = {sqrt(1000.0)}\n");

  return 0;
$ circle eprintf.cxx 
$ ./eprintf 
x = 101, y = 3.14, z = 31.6228

This capability breathes new life into the pursuit of embedded domain-specific languages in C++. Coin your own grammar, perform any operation on the format string (including sending it to a shared-object library), lower it to some operation, and programmatically access the declarative region of the call site to generate code.

The only challenge in implementing eprintf is parsing the braces from the format specifier. Fortunately, we can write Standard C++ for this; there's no need for metaprogramming.


inline const char* parse_braces(const char* text) {
  const char* begin = text;

  while(char c = *text) {
    if('{' == c)
      return parse_braces(text + 1);
    else if('}' == c)
      return text + 1;

  printf("mismatched { } in \"%s\"", text);

inline void transform_format(const char* fmt, std::string& fmt2, 
  std::vector<std::string>& names) {

  std::vector<char> text;
  while(char c = *fmt) {
    if('{' == c) {
      // Parse the contents of the braces.
      const char* end = parse_braces(fmt + 1);
      names.push_back(std::string(fmt + 1, end - 1));
      fmt = end;

    } else if('%' == c && '{' == fmt[1]) {
      // %{ is the way to include a { character in the format string.
      fmt += 2;

    } else if('%' == c) {
      // Turn % into %%, which is the escape for % in cirprint.

    } else {

  fmt2 = std::string(text.begin(), text.end());

As usual, the utility functions are marked inline. They will only be emitted as LLVM IR if ODR-used from non-meta code. Since we only use them in the processing of the format specifier, they won't be included in the output binary.

transform_format collects all the braced-strings from the format specifier and pushes them into the names array. These are usually object names, but may be any expression. Each braced-string is replaced by a single % token, which indicates an escape in the cirprint function that we already built. We additionally allow the user to escape { by using the code %{.

The example string "x = {x}, y = {y}, z = {sqrt(1000.0)}\n" will be transformed to "x = %, y = %, z = %\n" and the strings "x", "y" and "sqrt(1000.0)" will be pushed to the names array.


@macro auto eprintf(const char* __fmt) {
  // Use __ before all names in this macro. We don't want to accidentally
  // shadow names in the calling scope.
  @meta std::string __fmt2;
  @meta std::vector<std::string> __names;
  @meta transform_format(__fmt, __fmt2, __names);

  return cirprint(

This is the entire definition of eprintf. It's an expression macro, meaning it expands into the call site as a subexpression. We introduce two meta objects to hold the transformed format specifier and the expression strings, and double-underscore so they don't shadow symbols fmt, fmt2 and names in the expression string.

We want to call cirprint and pass it the transformed format specifier, as well as the result objects from each of the expressions encoded in the original format specifier. We'll use the __integer_pack mechanism for this: it yields in unexpanded non-type parameter pack, which when expanded, returns integers with values from 0 through __names.size() - 1. These numbers serve as indices into the __names array, and those strings as arguments to the @expression extension. Finally, we expand the paramemeter pack out to pass each evaluated expression as an argument to cirprint.

This is a capability with a lot of flexibility. The format specifier argument need not be a string literal, simply a string known at compile time, which may be assembled programmatically at compile time using any means. Likewise, the function that transforms the format specifier and parses out the expressions may be of any complexity, and even stored in a compile-time shared object library. This is the case with the TACO example. There, TACO's own parser transforms the formula string and lowers it to a tree-like IR. The ir::Function root of the IR has names for each parameter in the tensor contraction. We evaluate these names with a parameter-pack driven @expression to return lvalue expressions, which get passed to the generated tensor operation.

Configuration-oriented programming

under construction

Code injection

  • @include(filename) - Injects a file during translation.
  • @statements(text, name) - Parse text as a sequence of statements.
  • @expression(text) - Parse text as a primary expression.
  • @type_id(text) - Parse text as type-id.

These four operators turn strings into tokens, which are then parsed according to the indicated grammatical production. Specific operators are required for each grammatical production when the argument text is value-dependent. For example, @expression(x) where x is value-dependent parses like a primary-expression at definition even though the tokens aren't available until substitution.

This is an important distinction between these mechanisms and the preprocessor tricks you may be familiar with: the Circle extensions yield tokens during translation, not preprocessing.

@meta time_t t = std::time(nullptr);
@meta tm* now = gmtime(&t);
@meta if(1 == now->tm_wday) {
  #include "monday.h";

In this scenario, the monday.h is included and expanded unconditionally during preprocessing, before time tells us its Tuesday. The file is still expanded inside the meta if statement's braces, which may confer some prophylactic security, but the damage is done: Monday has spread its infidel ideas through Tuesday's impressionable translation unit.

@meta time_t t = std::time(nullptr);
@meta tm* now = gmtime(&t);
@meta if(1 == now->tm_wday) {

Circle's code injection mechanisms are real frontend features. They don't run until source translation, or, in the case of value-dependent arguments, template instantiation. However, they still pass through the preprocessor and can use and modify all of that pass's macros.

Building functions from JSON

Consider establishing a domain-specific language in the form of a JSON file/Circle code contract. Certain fields in the JSON carry special meaning in the Circle code. In this example, we whip up a DSL for defining mathematical special functions using special JSON fields. The Circle code that executes the DSL loads the configuration file at compile-time, iterates over the fields, and emits ordinary C functions with external linkage that implement requests made inside the JSON.


  "sin" : {
    "f"          : "sin(x)",
    "df"         : "cos(x)",
    "series"     : [ 0, 1, 0, -0.1666666, 0, -0.0083333 ]
  "tanh" : {
    "f"          : "tanh(x)",
    "df"         : "1 - sq(tanh(x))",
    "series"     : [ 0, 1, 0, -0.3333333, 0, 0.1333333 ]
  "sigmoid" : {
    "f"          : "1 / (1 + exp(-x))",
    "df"         : "sigmoid(x) * (1 - sigmoid(x))",
    "series"     : [ 0.5, 0.25, 0, -0.02083333, 0, 0.00208333 ]
  "factorial" : {
    "statements" : "double y = 1; while(x > 1) y *= x--; return y;",
    "integer"    : null,
    "comment"    : "Use a key with null value as a flag"

  "E1" : {
    "f"          : "sq(x) * exp(x) / sq(exp(x) - 1)",
    "series"     : [ 1, 0, -0.08333333, 0, 0.00416666, 0, -0.000165344 ],
    "note"       : "first Einstein special function",
    "comment"    : "Note the differing number of coefficients--JSON is a schemaless formats"

The top-most entity is an unordered object of key-value pairs. For each pair, the key is the name of the function. This is not necessarily the name of the exported function, but rather a parameter that the Circle code uses when executing the DSL.

The value of each top-level pair is a collection of optional fields. The ones recognized by the Circle code implenting the DSL are:

  • f - A C++ expression providing the definition of the function. This is useful for functions that are clearly expressed in a single statement. The variable x in this expression holds the value of the argument.
  • statements - A sequence of C++ statements providing the definition of the function. This includes the function's return statement. The variable x holds the value of the argument.
  • series - An array of constants holding the coefficients of a Taylor series to approximate the function. The number of coefficients is not fixed; the Circle code implementing the DSL will evaluate the Taylor series using all the coefficients provided.
  • integer - A flag indicating that the input argument must be a positive integer. If this flag is asserted in the JSON, the Circle implementation emits code to test if the argument x is a positive integer, and if not, produces an error. The decision to emit this test is made at compile time. The test itself is made at runtime, when the value of the argument is available.
  • note - Since we're generating functions programmatically, it's useful to log the functions as they are defined by the implementation of the DSL. The note field is added to the log when its associated function is generated to help the developer make sense of the build process.

The comment and derivative fields don't yet have corresponding implementations in the Circle implementation of the DSL. This is one of the strengths of separating code (C++/Circle) from logic (the JSON). You can version the logic and code independently of one another. Adding fields to the JSON won't break the code. Adding support for new fields in the code won't break the JSON, unless those fields are mandatory.


// Header-only JSON parser.
#include <json.hpp>

// Parse the JSON file and keep it open in j.
using nlohmann::json;
@meta json j;

// Open a json file.
@meta std::ifstream json_file("special.json");

// Parse the file into the json object j.
@meta json_file>> j;
$ circle special.cxx
Generating code for function 'E1'
  note: first Einstein special function
  Injecting expression 'sq(x) * exp(x) / sq(exp(x) - 1)'
  Injecting Taylor series
Generating code for function 'factorial'
  Injecting statements 'double y = 1; while(x > 1) y *= x--; return y;'
Generating code for function 'sigmoid'
  Injecting expression '1 / (1 + exp(-x))'
  Injecting Taylor series
Generating code for function 'sin'
  Injecting expression 'sin(x)'
  Injecting Taylor series
Generating code for function 'tanh'
  Injecting expression 'tanh(x)'
  Injecting Taylor series

$ nm special | egrep "f_|series_"
00000000004007f0 T f_E1
00000000004008a0 T f_factorial
0000000000400920 T f_sigmoid
00000000004009a0 T f_sin
00000000004009f0 T f_tanh
0000000000400850 T series_E1
0000000000400950 T series_sigmoid
00000000004009b0 T series_sin
0000000000400a00 T series_tanh

To open the JSON file at compile time, we use this popular JSON parser. It's header-only, which makes building a breeze. Meta objects for the top-level JSON object and the file stream are created in the translation unit. These objects have the storage duration of the translation unit (that's static storage duration for meta objects); they are destructed in the opposite order in which they're constructed before the compiler exits.

Let's look at the output of the compile process before getting to the rest of the code. As we compile, the status of the five generated functions are logged. These logs are normal printf statements coming from inside the translation unit. Each of the five functions from the JSON are logged, but in alphabetical order according to their names. The note for the function E1 is printed, because note is a recognized field in the example's DSL. Functions defined with expressions have those expressions printed. Functions defined with statements have those statements printed. Finally, if the function has a series field in the configuration, the log informs when a Taylor series function is generated.

After the executable is built, the command line tool nm reveals the exported functions. The functions generated from expressions or statements have "f_" prepended to their JSON names. The Taylor series have "series_" prepended to their JSON names.

Let's break the the code-generation algorithm down into a recipe:

  1. @meta for over each item in the JSON configuration.
  2. @meta printf to the log message to the terminal. @meta if there's a note, print that too.
  3. Declare a function with the name f_{name}.
    • Use string concatenation to join the substrings together. The dynamic name operator @() turns the name string into an identifier token.
    • Mark the function with the extern "C" linkage-specifier to turn off function name mangling. After all, we want our output binary to be usable by script engines and other clients that don't implement C++ ABI name mangling.
  4. Generate the function definition.
    • @meta if the flag integer is found in the item's JSON, emit a runtime test that confirms that the argument variable is a positive integer.
    • @meta if there is an f field in the JSON, turn the string value of that field into tokens and parse as a primary-expression with the @expression extension. Return that result object. Remember to @meta printf the expression for our log.
    • else @meta if there is a statements field, turn the string value of that field into tokens and parse as a statements production with the @statements extension. The return-statement is already part of the statements text, so we don't have to return anything. @meta printf the statements for the logic.
    • else issue a static_assert, complaining that there's no definition for this function. In Circle, static_assert takes any meta string, so we can use some text formatting to produce a prettier error.
  5. @meta if there is a series field, declare a function called series_{name}.
    • @meta printf the series to the log.
    • Declare a real variable xn that holds the argument x raised to the current power.
    • Declare a real variable y that serves as an accumulator for the Taylor series.
    • @meta for each coefficient in the series array.
      • Accumulate xn * c into y.
      • Advance xn to the next power with xn *= x.


// Loop over each json item and define the corresponding functions.
@meta for(auto& item : j.items()) {
  @meta json& value = item.value();

  // Extract and print the name.
  @meta std::string name = item.key();
  @meta printf("Generating code for function '%s'\n", name.c_str());

  // Print the note if one exists.
  @meta+ if(value.count("note"))
    printf("  note: %s\n", value["note"].get<std::string>().c_str());

  // Define the function as f_XXX.
  extern "C" double @("f_" + name)(double x) {
    @meta if(value.count("integer")) {
      // If the function has an integer flag, the incoming argument must be
      // a positive integer. Do a runtime check and fail if it isn't.
      if(roundf(x) != x || x < 1.0) {
        printf("[ERROR]: Argument to '%s' must be a positive integer.\n",

    @meta if(value.count("f")) {
      // The "f" field has an expression which we want to evaluate and 
      // return.
      @meta std::string f = value["f"].get<std::string>();
      @meta printf("  Injecting expression '%s'\n", f.c_str());

      // Inject the expression tokens and parse as primary-expression. Returns
      // the expression.
      return @expression(f);

    } else @meta if(value.count("statements")) {
      // The "statements" field has a sequence of statements. We'll execute 
      // these and let it take care of its own return statement.
      @meta std::string s = value["statements"].get<std::string>();
      @meta printf("  Injecting statements '%s'\n", s.c_str());

      @statements(s, "special.json:" + name);

    } else {
      // Circle allows static_assert to work on const char* and std::string
      // objects that are known at compile time.
        "\'" + name + "\'" + " must have 'f' or 'statements' field");

  // Define the series as series_XXX if a Taylor series exists.
  @meta if(value.count("series")) {
    extern "C" double @("series_" + name)(double x) {
      @meta printf("  Injecting Taylor series\n");

      double xn = 1;
      double y = 0;
      @meta json& terms = value["series"];
      @meta for(double c : terms) {
        @meta if(c)
          y += xn * c;
        xn *= x;

      return y;

The Circle code that implements our little DSL is not really longer than the recipe when written out in bullet points. Just as there's no API for programmatically declaring data members, there's no API for declaring functions and objects; we just write the thing out with a normal declaration statement:

  • extern "C" double @("f_" + name)(double x)

The dynamic name operator @() turns std::string into an identifier token, and that's the only extension required for this part of code generation. Most languages offering reflection do so at runtime through very elaborate and fine-grained APIs. The mantra is if you know C++, you already know Circle. With very few language additions for the programmer to learn (although pretty big additions to the compiler itself), it's possible to implement a DSL that traverses a configuration file and generates a shared object based on the fields in that file.

Errors in configuration files

  "sin" : {
    "f"          : "sin(x)",
    "df"         : "cos(x)",
    "series"     : [ 0, 1, 0, -0.1666666, 0, -.0083333 ],
    "comment"    : "See the broken numeric literal -.0083333."

Involving external resources like JSON adds a real twist into the compilation process: how do we deal with errors that originate not inside C++/Circle code, but inside the resource itself?

We'll take the special.cxx file and break it subtly. C++ allows floating-point literals in the form -.0083333, but JSON does not: it requires an integer 0 between the - and the ., like so: -0.0083333. We can't expect an error from the C++ tokenizer, because C++ doesn't tokenize this text--that's done by the JSON parser.

The Circle compiler has no specific response to this kind of error, so what happens when we try to compile special using this configuration file?

special.cxx backtrace image

When the JSON library JSON library encounters a syntax error, it throws a parse error exception object. Since we're running the parser at compile time, this becomes a compile-time exception. The translation unit's source code does not catch this exception, although it could with @meta try/catch. Instead, the exception unwinds all the way through the translation unit until it is caught by a generic handler in the main function of the compiler itself. At strategic points throughout the compiler, exceptions are caught, backtrace information is emitted, then the exceptions are re-thrown. When the exception is finally printed, it is enclosed in a complete backtrace, allowing the developer to understand how it originated. This even works for exceptions thrown from inside foreign function calls; in those cases, the name of the offending shared object is also printed as the point of origin.

The JSON exception object is part of a class hierarchy that inherits std::exception. Circle's uncaught exception handler is able to make a successful type cast to exception, so it's able to call what to retrieve the error string:

[json.exception.parse_error.101] parse error at line 5, column 47: syntax error while parsing value - invalid number; expected digit after '-'; last read: '-.'

Here's the rub: what is a virtual function. Its implementation was defined by the JSON library, inside the interpreter. The concrete type that implements this function adds the function pointer to a vtable that exists inside the interpreter. The Circle uncaught exception handler is running compiled code, and wants to make a virtual function call into a function implemented in the interpreter. Is Circle able to simplify call what and have the function execute by the interpreter?

Yes, it is. Functions that are defined in the translation unit and called from inside the interpreter don't require a foreign function interface: you simply copy the arguments and start interpreting the AST for the function definition. But what happens if we store a function pointer somewhere? We have to store a 64-bit address that is callable like any real, compiled function.

Circle uses libffi to generate a foreign function "closure." This is a small allocation of memory that's marked executable. If you call the address like a function pointer, execution goes to a libffi-provided trampoline, which forwards a handle for the function and pointers to each argument to a user-provided (in this case, interpreter-provided) handler function. The handler can then push the arguments to the interpreter's call stack and execute the function from AST. There's a similar mechanism for returning result objects.

This is a crucial bit of plumbing. You never have to worry about serializing function call arguments between the interpreter and compiled code.

  • All calls are intra-process, so we don't have address space concerns.
  • The interpreter and compiled codes agree on the convention for class object layout and RTTI, because each implement the C++ ABI.

If we used a JSON parser that came in binary form (i.e. packaged as a shared object) and it threw an exception inside compiled code, that exception would completely unwind the interpreter, then unwind the Circle compiler process itself until it was handled by the uncaught exception handler. In this case, as in the case above, the what function on the exception handler is cleanly invoked. This time, however, a direct call is made to the what function, because the exception was implemented by compiled code (in a different shared object, sure, but in the same process); there's no call through a trampoline function.

Circle's integrated interpreter features smooth interoperability with compiled code. No markup is ever required to import functions or objects that are provided by compiled code; just #include the appropriate header and use it as you normally would.

Kernel parameterization

Consider the task of kernel development. A kernel can be any function that runs on streams of data. The field encompasses high-performance computing, data science, structural engineering, fluid mechanics, chemistry, &c &c. These critical functions are often dependent on many identifiable parameters. Drivers of this parameterization involve performance characteristics of the hardware, the size of the input, the type of input, the distribution of the input and accuracy and performance requirements. Examples of kernels are:

  • Sorts, reductions and histograms for GPU computing.
  • Dense matrix operations for deep learning.
  • Finite difference models for climate research.
  • Finite element models for engineering.
  • Sequence aligners for bioinformatics.
  • Radiative transfer integrators for atmospheric science.
  • Electrostatic force fields for molecular dynamics simulations.
  • Shader programs for realtime and professional graphics.

To reduce cost and development time, it's critical to understand how a change in parameterization affects the output of your kernel. Separating the code from the logic is at the heart of the configuration-oriented programming paradigm.


enum class kernel_flag_t {

struct kernel_key_t {
  int sm;
  std::string type;

struct params_t {
  int bytes_per_lane;
  int lanes_per_thread;
  std::vector<kernel_flag_t> flags;

For this toy problem, consider a kernel that has two template parameters:

  1. sm - A shader model number describing the generation of GPU hardware.
  2. type - The type of data being processed, eg double, short or float3_t.

A realistic example would also parameterize the kind of calculation being performed, and attempt to move the brains of the calculation itself into the configuration.

When the kernel's function template is instantiated, it packages its template parameters into the struct kernel_key_t, hands it to an interface that abstracts the configuration, and receives a struct params_t with the parameters that will be used to guide compilation.

Circle's interpreter will allow us to host the configuration. Circle's introspection will help the abstraction layer automatically convert the kernel_key_t type, a C++ structure, to the dynamic type expected by the configuration, and then convert the result object into the params_t type. We aim to completely abstract the kernel from the source of the configuration.

Querying JSON

kernel1.cxx (output)

// Load a JSON file.
@meta json kernel_json;
@meta std::ifstream json_file("kernel.json");
@meta json_file>> kernel_json;

template<int sm, typename type_t>
void fake_kernel(const type_t* input, type_t* output, size_t count) {
  // Look for a JSON item with the sm and typename keys.
  @meta kernel_key_t key { sm, @type_name(type_t) };
  @meta cirprint("Compiling kernel %:\n", key);

  // At compile-time, find the JSON item for key and read all the members
  // of params_t. If anything unexpected happens, we'll see a message.
  @meta params_t params = find_json_value<params_t>(kernel_json, key);

  // Print the kernel parameters if they were found.
  @meta cirprint("  Params for kernel: %\n\n", params);
  // Off to the races--generate your kernel with these parameters.
$ circle kernel1.cxx
Compiling kernel { sm : 52, type : float }:
  Params for kernel: { bytes_per_lane : 8, lanes_per_thread : 5, flags : [ ldg, ftz ] }

Compiling kernel { sm : 52, type : double }:
  Params for kernel: { bytes_per_lane : 16, lanes_per_thread : 5, flags : [ ftz, fast_math ] }

Compiling kernel { sm : 70, type : float }:
  Params for kernel: { bytes_per_lane : 8, lanes_per_thread : 7, flags : [ ldg ] }

Compiling kernel { sm : 70, type : short }:
  Params for kernel: { bytes_per_lane : 16, lanes_per_thread : 10, flags : [ ] }

Compiling kernel { sm : 35, type : int }:
  Params for kernel: { bytes_per_lane : 20, lanes_per_thread : 11, flags : [ ] }

Querying Lua


print("lua locked and loaded")

function printf(...)

type_sizes = {
  char = 1,
  short = 2,
  int = 4,
  long = 8,
  float = 4,
  double = 8

function is_float(type)
  return "float" == type or "double" == type

function kernel_params(key)
  -- This function has your kernel's special sauce. It runs each time the
  -- kernel function template is instantiated, and key has fields
  --   int sm
  --   string type
  -- describing the template parameters.

  -- This file is not distributed with the resulting executable. It and the
  -- Lua interpreter are used only at compile-time. However, the luacir.hxx
  -- Circle/Lua bindings work at both compile-time (inside the interpreter)
  -- and runtime.

  printf("  **Lua gets key { %d, %s }\n",, key.type)
  params = { }
  params.flags = { }
  if is_float(key.type) and > 52 then
    params.flags[1] = "fast_math"

  if key.type == "short" then
    params.bytes_per_lane = 8
    if < 50 then
      params.lanes_per_thread = 2
      params.lanes_per_thread = 4

  elseif key.type == "float" then
    params.bytes_per_lane = 16
    if < 50 then
      params.lanes_per_thread = 4
      params.lanes_per_thread = 8
    params.flags[#params.flags + 1] = "ftz"

    params.bytes_per_lane = 24
    params.lanes_per_thread = 32 // type_sizes[key.type]
    params.flags[#params.flags + 1] = "ldg"

  return params

kernel2.cxx (output)

// Load and execute a Lua script.
@meta lua_engine_t kernel_lua;
@meta kernel_lua.file("kernel.lua");

template<int sm, typename type_t>
void fake_kernel(const type_t* input, type_t* output, size_t count) {
  // Look for a JSON item with the sm and typename keys.
  @meta kernel_key_t key { sm, @type_name(type_t) };
  @meta cirprint("Compiling kernel %:\n", key);

  // At compile-time, call the lua function kernel_params and pass our key.
  // If anything unexpected happens, we'll see a message.
  @meta params_t params =<params_t>("kernel_params", key);

  // Print the kernel parameters if they were found.
  @meta cirprint("  Params for kernel: %\n\n", params);
  // Off to the races--generate your kernel with these parameters.

The source of the kernel differs only on one line from the kernel1.cxx's kernel: now we call the Lua function "kernel_params" on the kernel_lua object. What magic can we expect when the kernel is instantiated?

$ circle kernel2.cxx 
../include/luacir.hxx:41:11: error: 
  ip: function 'luaL_newstate' is undefined

Drat. Trying to compile the example results in an unusual kind of error: an undefined error, not during linking but during translation. The interpreter, "ip," complains that the function "luaL_newstate" is undefined. This function is declared in the Lua auxiliary header file lauxlib.h and called from lua_engine_t's constructor to initialize the Lua interpreter. In order to host Lua, we'll need to dynamically link to its shared object not at runtime but inside Circle at compile time. Use the -M command line argument to order Circle to add to the list of imported shared objects. All the exported symbols in -M files are scanned so the interpreter can resolve functions and objects when no definition is available in the source. If the symbol is found in a shared object, the interpreter makes an FFI call to the function and execution continues.


$ circle -M /usr/lib/x86_64-linux-gnu/ kernel2.cxx
lua locked and loaded
Compiling kernel { sm : 52, type : float }:
  **Lua gets key { 52, float }
  Params for kernel: { bytes_per_lane : 16, lanes_per_thread : 8, flags : [ ftz ] }

Compiling kernel { sm : 52, type : double }:
  **Lua gets key { 52, double }
  Params for kernel: { bytes_per_lane : 24, lanes_per_thread : 4, flags : [ ldg ] }

Compiling kernel { sm : 70, type : float }:
  **Lua gets key { 70, float }
  Params for kernel: { bytes_per_lane : 16, lanes_per_thread : 8, flags : [ fast_math, ftz ] }

Compiling kernel { sm : 70, type : short }:
  **Lua gets key { 70, short }
  Params for kernel: { bytes_per_lane : 8, lanes_per_thread : 4, flags : [ ] }

Compiling kernel { sm : 35, type : int }:
  **Lua gets key { 35, int }
  Params for kernel: { bytes_per_lane : 24, lanes_per_thread : 8, flags : [ ldg ] }

We point Circle to the Lua shared object and try again. This time, everything goes through. The Lua function is invoked once for each kernel instantiation. The function is fed a Lua table, which is automatically built using Circle's introspection. It returns a Lua table to the lua_engine_t class, which uses introspection to convert the dynamic object to an instance of the params_t class. This time, let's go into the details.


template<typename result_t, typename... args_t>
result_t lua_engine_t::call(const char* fname, const args_t&... args) {
  // Push the function to the stack.
  lua_getglobal(state, fname);

  const size_t num_args = sizeof...(args_t);
  @meta for(int i = 0; i < num_args; ++i)
    // Push each argument to the stack.

  // Call the function.
  lua_call(state, num_args, LUA_MULTRET);

  if constexpr(!std::is_void<result_t>::value) {
    result_t ret { };
    if(auto value = get_value<result_t>(fname))
      ret = std::move(*value);
    return ret;

lua_engine_t::call is called with the function name "kernel_params" and one argument, the 'kernel_key_t' object. A meta for iterates over each function template parameter, calling push on each of them. What does push do?


template<typename arg_t>
void lua_engine_t::push(const arg_t& arg) {
  if constexpr(std::is_enum<arg_t>::value) {
    lua_pushstring(state, name_from_enum(arg));

  } else if constexpr(@sfinae(arg.c_str())) {
    lua_pushstring(state, arg.c_str());

  } else if constexpr(@sfinae(std::string(arg))) {
    lua_pushstring(state, arg);

  } else if constexpr(std::is_integral<arg_t>::value) {
    lua_pushinteger(state, arg);

  } else if constexpr(std::is_floating_point<arg_t>::value) {
    lua_pushnumber(state, arg);

  } else if constexpr(std::is_array<arg_t>::value) {
    push_array(arg, std::extent<arg_t>::value);

  } else if constexpr(@is_class_template(arg_t, std::vector)) {
    push_array(, arg.size());

  } else {
    static_assert(std::is_class<arg_t>::value, "expected class type");

template<typename arg_t>
void lua_engine_t::push_array(const arg_t* data, size_t count) {
  lua_createtable(state, count, 0);
  for(size_t i = 0; count; ++i) {
    // Push the value.

    // Insert the item at t[i + 1].
    lua_seti(state, -2, i + 1);

template<typename arg_t>
void lua_engine_t::push_object(const arg_t& object) {
  lua_createtable(state, 0, @member_count(arg_t));
  @meta for(size_t i = 0; i < @member_count(arg_t); ++i) {
    // Push the data member.
    push(@member_ref(object, i));

    // Insert the item at t[member-name].
    lua_setfield(state, -2, @member_name(arg_t, i));

As in the Better object serialization example, we've got recursive code that switches over different kinds of data members. push_object receives a class object and metafors over data member, calling push on each of them.

If the member is an enum, name_from_enum converts the enumerator to a string and pushes it to the Lua stack. This allows the C++ side to use enums freely, and the Lua side to treat them as strings (since it doesn't know our enumerators' values). If the member is a string, a string type is pushed; for an integral type, an integer is pushed, and so on.

If the member is an array or std::vector, push_array creates yet another Lua table and recursively invokes push on each element. In Lua, both arrays and objects/maps are implemented with tables. For arrays, the keys are 1-indexed integers, and for objects, the keys are strings. When push is done it returns to push_object, which uses Circle introspection to push the name of the data member to the Lua stack and calls lua_settfield to set the key/value pair in the table. This builds a Lua table that semantically matches the C++ structure passed to the function template.

When the Lua function returns, the result object is passed to get_value, which uses similar techniques to deserialize the value from a Lua table into a params_t instance.

The Circle-powered Lua interface is a convenience for the kernel that relies on Lua for parameterization. However, the kernel is free to talk to the Lua interpreter at a lower level, even providing C functions that can be called from Lua. This mechanism is supported by Circle's interpreter--whenever the address of a function is taken in the interpreter, a libfffi closure is generated which returns a callable address and establishes a trampoline mechanism to allow calls from native code to re-enter the interpreter, which executes the function's definition.

Template metaprogramming

  • ...[index] - Subscript a type, non-type, template or function parameter pack.
  • @is_class_template(type, template) - Returns true if type is an instance of class template template.
  • @sfinae(expr) - Evaluates true if expression substitutes, false if there's a failure.
  • @mtype(type) - An eight-byte builtin type that holds a type.
  • @dynamic_type(type) - Box a type into an @mtype.
  • @static_type(expr) - Unbox a type from an @mtype.
  • @pack_type(mtype_array, count) - Type parameter pack from @mtype array.
  • @pack_nontype(object) - Value parameter pack from class object.


In the context of function template argument deduction, ill-formed types created from argument substitution do not result in an error. Rather, the function template is removed from the candidate set. If no functions are viable, overload resolution fails, and that breaks compilation and results in a diagnostic.

This mechanism is exploited by the std::enable_if class template by forming a broken function template default argument, causing unwanted overloads to be filtered out of the candidate set. This is the most common deliberate usage of the Substitution Failure Is Not An Error behavior. It is becoming common to see SFINAE being used as an expression to test if some capability is valid under some choice of template parameters.

template<typename _Tp, typename _Up>
  class __is_assignable_helper
    template<typename _Tp1, typename _Up1,
       typename = decltype(declval<_Tp1>() = declval<_Up1>())>
static true_type

    template<typename, typename>
static false_type

    typedef decltype(__test<_Tp, _Up>(0)) type;

This class template is representative of dozens of similar uses in <type_traits> which intend to yield a simple true or false value depending on if some operation will compile. In this case, it tests if you can assign an object of type _Up1 to an object of type _Tp1. The decltype expression is an unevaluated context, but it's not one where failures don't result in errors.

To prevent an error on substitution failure, the programmer has to put the compiler into the context of overload resolution by simulating a function call. That's the point of the typedef at the bottom. The overload in which the assignment expression is valid returns true_type, and the other overload returns false_type.

If both candidates are valid, the first candidate is preferred, becasue functions with typed arguments are preferred over functions with C-style ellipsis arguments. In this case, the decltype in the typedef yields true_type, and the class template provides useful information. Because we're in the context of overload resolution, if the assignment is invalid, the first candidate is removed from the candidate set and no error is issued. The ellipsis function being the only viable function, it is chosen by overload resolution and the typedef sets type to false_type.

The pattern is so tedious as to discourage its use by language experts and so confusing as to put it out-of-reach for everyone else. Circle provides a simple and efficient operator which exposes SFINAE as an expression:

@sfinae(expr) - Evaluates true if expression substitutes, false if there's a failure.

This operator makes expression SFINAE very easy, and combined with meta control flow or if constexpr, allows for more dynamic code generation.

sfinae.cxx (output)

template<typename type_t>
void go(type_t& obj) {
  // Try to set obj.x = 1.
  if constexpr(@sfinae(obj.x = 1)) {
    printf("Setting %s obj.x = 1.\n", @type_name(type_t));
    obj.x = 1;

  // Try to call obj.y().
  if constexpr(@sfinae(obj.y())) {

  // Try to use type_t::big_endian as a value.
  if constexpr(@sfinae((bool)type_t::big_endian)) {
    printf("%s is big endian.\n", @type_name(type_t));

struct a_t {
  int x;
  enum { 
    // Declare a list of flags to detect here. The values of the enums
    // don't matter, only if they are present or not.

struct b_t {
  // obj.x = 1 is invalid, so it should fail during @sfinae.
  void x() { }

  void y() { 
    printf("b_t::y() called.\n");

int main() {
  a_t a; go(a);
  b_t b; go(b);
  return 0;
$ circle sfinae.cxx 
$ ./sfinae 
Setting a_t obj.x = 1.
a_t is big endian.
b_t::y() called.

Typed enums

A common template metaprogramming problem involves manipulation of type lists. There is no standard way to represent type lists. Often they are passed in through type parameter packs, manipulated with recursion, and expanded back into arguments to be bound to other template parameter packs.

Circle extends the ordinary enum by allowing you to associate a type with each enumerator. How do we enable this? Use typename immediately after the enum keyword, right before the class or struct keywords that indicate a scoped enum:

enum typename [class | struct] my_typed_enum [: underlying-type] {
  [identifier = ] type-id, [identifier = ] type-id

Typed enums have many advantages over type parameter packs:

  1. Each type has an associated enumerator, which you can switch over, pass around in memory, store on disk, etc.
  2. The typed-enum-specifier supports embedded meta control flow statements, allowing for procedural definition of the enumeration that's imperative an flexible.
  3. Each enumerator has an optional identifier name, allowing you more lookup options than specifying the pack member by ordinal.

You can make scoped or unscoped typed enums. You can make a typed enum with or without a fixed underlying type. Each enumerator has an optional identifier and a mandatory type-id. If you cannot afford an identifier, one will be provided for you. Circle follows the dynamic-name convention and provides identifiers _0, _1 and so on. Note that the automatically-generated identifiers _0, _1 etc will not be declared in the enclosing scope in the case of an unscoped enum.

Why is the name of the enumerator optional? Often you simply want to use a the typed enum as a list of types, and if those types come from a template parameter pack, there's no name to begin with.

enum typename class my_typed_enum {
    Float = float,
    Double = double,
    void*,               // assigned name "_2"
    String = std::string

In most contexts, a typed enum functions exactly like an ordinary enum. Each enumerator is assigned an implicit integral value, starting at 0 and incrementing with each new declaration. This value maps to the implicit name of the enumerator. The associated type is just that, associated. So how do we access this associated type?

  • __is_typed_enum(type) - Returns true if the specified type is a typed enum.
  • @enum_count(type) - Number of enumerators declared in the enumeration.
  • @enum_type(enumerator) - Type associated with the specified enumerator.
  • @enum_type(type, index) - Type associated with i'th enumerator.

Parameter packs

Interoperability with parameter packs a driving factor in the design of typed enums. For this reason, we allow simple conversions between parameter packs and typed enums.

  • @enum_types(type) - Yields an unexpanded parameter pack of all associated types in the typed enum.

@enum_types returns an unexpanded parameter pack that can be expanded with ..., even in a non-dependent context. In effect, this is porcelain for a more generic operation:

@enum_type(type, __integer_pack(@enum_count(type)))

We use @enum_types to convert typed enums into parameter packs that can be expanded into template instantiations:

template<typename... types_t>
struct foo_t;

enum typename my_types_t {

// Expand all the types in my_types_t, then expand pointers to all those
// types. This creates a typedef:
// typedef foo_t<int, char*, void, int*, char**, void*> my_foo_t;
typedef foo_t<
> my_foo_t;

To convert parameter packs to typed-enum definitions, the typed-enum-specifier supports pack expansion:

enum typename my_types2_t {
  // Specify single-types
  int, double,

  // Or expanded parameter packs
  @enum_types(my_types_t)..., @enum_types(my_types_t)*...


For added convenience, Circle introduces a case-typename statement. This bit of porcelain allows the user to specify a type-id in a case-statement rather than specifying an integral constant-expression. The type-id is then automatically mapped to the corresponding enumerator in the typed-enum which is used in the predicate of the enclosing switch-statement.

  • case typename _type-id_: - Special case statement compatible with switches over typed enums.
enum typename class my_enum_t {
  Int = int,
  Double = double,
  Void = void,
  Char = char,

my_enum_t e = my_enum_t::Double;
switch(e) {
  case typename int:
    // case typename replaces the type-id with the corresponding enumerator
    // of the enum in the switch predicate.
    printf("It's an int\n");

  case typename double:
    printf("It's a double\n");

  case my_enum_t::Void:
    // We can still use normal case statements in this switch.
    printf("It's a void\n");

  case typename char:
    printf("It's a char\n");

This construct makes writing execution alternatives for each member of a variant class very natural. The underlying switch mechanism remains exactly the same, because the translation from type-id to typed enumerator is performed at compile-time.

Generic dispatch

A common task is to switch over an entity know at runtime, such as an enum, and call a function corresponding to that variable. C++ introduced virtual functions during the object-oriented programming push to address this common task: the runtime variable becomes, in essence, the virtual pointer that is implicitly created with the object.

But virtual functions cannot be templated, so the dispatch problem remains. One of Circle's goals is to reduce boilerplate code, and dispatches are a big contributor of boilerplate.

What we want is a single function with all of these properties:

  1. It takes generic arguments.
  2. It returns a generic return type.
  3. It works for any arity of composition.
  4. It doesn't require any special markup on the types being dispatched.

The third point deserves comment. We could switch over a single enum and call an associated function. That's an arity-1 dispatch. What if we have multiple variables to switch over? Do we need to provide an associated function for each possible combination of them?

template<typename type1_t, typename type2_t>
struct uberfunction_t {
  type1_t obj1;
  type2_t obj2;
  double go(double x);

To keep things organized, let's introduce a class template, which for any arity-N dispatch, has N template parameters. The go function draws on functionality from the members instantiated from each of its types. If special behavior is required for a specific type parameter, the uber function gets a partial specialization for that type. If special behavior is required for a specific combination of types, an explicit specialization is provided.

There are a number of challenges in front of us:

  1. Create a list of types to substitute into each template parameter.
  2. Instantiate the class template and call its function for each combination of types. That is, instantiate the class template for each element of the N-rank outer product of the type lists.
  3. Associate an enum or string (or something else we can manipulate at runtime) with each of the types in each of the type lists. It has to be something we use nested switches on, to generate the N-arity dispatch.

What if we choose a typed enum as both the runtime type and the language feature that serves as a type list?

  1. An enumeration is a set. The set can name the types in each of the type lists.
  2. Each enumerator is given a human- and program-readable identifier name. For example, "Int" for type int and "ntbs" for the null-terminated byte string type const char*.
  3. Each enumerator has an associated type which can be extracted at compile-time with the @enum_type operator.

dispatch.cxx (output)

  size_t I,
  template<typename...> class client_temp, 
  typename... types_t, 
  typename... enums_t, 
  typename... args_t
auto dispatch_inner(tuple_t<enums_t...> e, args_t&&... args) {
  if constexpr(I == sizeof...(enums_t)) {
    // Instantiate the client class template.
    return client_temp<types_t...>().go(std::forward<args_t>(args)...);

  } else {
    switch(get<I>(e)) {

      // Forward to the next level.
      @meta for enum(auto e2 : enums_t...[I])
        case e2:
          return dispatch_inner<
            I + 1,
            types_t...,                    // Expand the old types
            @enum_type(e2)                 // Add this as a new type
          >(e, std::forward<args_t>(args)...);

  template<typename...> class client_temp,
  typename... enums_t, 
  typename... args_t
auto dispatch(tuple_t<enums_t...> e, args_t&&... args) {
  return dispatch_inner<0, client_temp>(e, std::forward<args_t>(args)...);

The generic dispatch function uses enum introspection in a creative way to greatly simply template metaprogramming. The public-facing function dispatch takes an N-arity tuple filled with the enum for each rank we wish to expand, and the arguments to forward as an rvalue reference parameter pack. Each iteration generates a switch statement over the I'th enum, where I runs from 0 to N. The metafor loops over all enumerators in the I'th enum type, extracts the type associated with the i'th enumerator, and appends the type as the I'th type in the types_t parameter pack.

Let's consider an example usage:

struct circle   { double val() const { return 10; } };
struct square   { double val() const { return 20; } };
struct octagon  { double val() const { return 30; } };

enum typename class shapes_t {
  circle = circle,
  square = square,
  octagon = octagon,

struct red      { double val() const { return 1; } };
struct green    { double val() const { return 2; } };
struct yellow   { double val() const { return 3; } };

enum typename class colors_t {
  red = red,
  green = green,
  yellow = yellow,

struct solid    { double val() const { return .1; } };
struct hatch    { double val() const { return .2; } };
struct halftone { double val() const { return .3; } };

enum typename class fills_t {
  solid = solid,
  hatch = hatch,
  halftone = halftone,

template<typename shape_obj_t, typename color_obj_t, 
  typename fill_obj_t>
struct shape_computer_t {
  shape_obj_t shape;
  color_obj_t color;
  fill_obj_t fill;

  @meta printf("Instantiating { %s, %s, %s }\n", @type_name(shape_obj_t),
    @type_name(color_obj_t), @type_name(fill_obj_t));

  double go(double x) { 
    return (x * shape.val() + color.val()) * fill.val(); 

int main(int argc, char** argv) {
  if(5 != argc) {
    printf("Usage: dispatch shape-name color-name fill-name x\n");

  // Map the enumerator names to enums.
  shapes_t shape = enum_from_name_error<shapes_t>(argv[1]);
  colors_t color = enum_from_name_error<colors_t>(argv[2]);
  fills_t fill = enum_from_name_error<fills_t>(argv[3]);
  double x = atof(argv[4]);

  // Use our tuple to hold the runtime enums.
  tuple_t<shapes_t, colors_t, fills_t> key { shape, color, fill };

  // Provide the enum tuple to select the object to instantiate and the
  // numeric argument.
  double y = dispatch<shape_computer_t>(key, x);

  printf("The dispatch result is %f\n", y);
  return 0;

The main function parses command line arguments and turns them into enums. The're then packed into a tuple and passed to the generic dispatch, which automatically generates the nested switch statements and instantiates shape_computer_t over every one of the 27-elements in the 3x3x3 outer product of types.


$ circle dispatch.cxx 
Instantiating { circle, red, solid }
Instantiating { circle, red, hatch }
Instantiating { circle, red, halftone }
Instantiating { circle, green, solid }
Instantiating { circle, green, hatch }
Instantiating { circle, green, halftone }
Instantiating { circle, yellow, solid }
Instantiating { circle, yellow, hatch }
Instantiating { circle, yellow, halftone }
Instantiating { square, red, solid }
Instantiating { square, red, hatch }
Instantiating { square, red, halftone }
Instantiating { square, green, solid }
Instantiating { square, green, hatch }
Instantiating { square, green, halftone }
Instantiating { square, yellow, solid }
Instantiating { square, yellow, hatch }
Instantiating { square, yellow, halftone }
Instantiating { octagon, red, solid }
Instantiating { octagon, red, hatch }
Instantiating { octagon, red, halftone }
Instantiating { octagon, green, solid }
Instantiating { octagon, green, hatch }
Instantiating { octagon, green, halftone }
Instantiating { octagon, yellow, solid }
Instantiating { octagon, yellow, hatch }
Instantiating { octagon, yellow, halftone }

$ ./dispatch square green halftone 7
The dispatch result is 42.600000
$ ./dispatch circle red hatch 3
The dispatch result is 6.200000

The story gets better. Recall same-language reflection as the mechanism for dynamic generation of enums? Your application can define a stock collection of composable types, and the enums that serve as type sets for generic dispatch can be programmatically generated from configuration files. If you want it done quick and dirty, just include the comma-separated list of types in your configuration and employ @statements to inject all those type-naming tokens in one go.

GPU programming

Circle implements CUDA by targeting the NVVM/NVPTX backend. Circle's frontend design makes three major enhacements compared to the nvvc and clang++ compilers:

How does Circle differ from NVIDIA's nvcc compiler?

  1. Circle is single pass. The __CUDA_ARCH__ macro is defined once, and reflects the most recent device architecture targeted. It cannot be used to gate between host and runtime code, and cannot be used to target specific architectures. Its only use in Circle is to enable function definitions in the CUDA Toolkit headers that require it. Instead of relying on __CUDA_ARCH__, Circle programmers have access to an nvvm_arch_t named enumeration, with an enumeration sm_XX for each GPU architecture targeted at the command line. The implicitly-defined variable __cuda_arch reflects the device module currently being targeted. Use @codegen if to execute a branch during code generation time (that is, still during compile-time, but after parsing and semantic analysis has run). There are two major benefits to the single-pass design: compile times and code simplicity.
  2. Circle doesn't require tags. __host__ and __device__ tags have similar meanings in Circle as they do in nvcc, but you aren't obligated to tag functions just to use them from kernels. The saxpy helper function below is untagged, allowing it to be called from host or device code. This is especially useful for using big existing libraries, as no porting should be required. Thrust provides tagged versions of complicated STL classes like tuple and array. Circle lets you use those types directly.
  3. Circle lets you metaprogram in C++. Delivering tuning parameters to kernels has been a tricky with CUDA. It requires an unholy union of templates and macros. With Circle, you can use the data structure of your choosing to hold kernel parameters, and query it the exact same way from the host and device code. For the host code, we make a normal query. For the device code, we query from a @meta context, which invokes the interpreter to make a compile-time copy of the underlying data structure, and pulls the values in as constexpr objects. We do this in the device for each targeted device architecture, then execute on the tunings corresponding to the architecture being built by the code generator. No macros or template metaprogramming is required.

Circle's metaprogramming facilities give us the flexibility to parameterize operations based on GPU architecture, data type, problem size and input distribution, and so on. We can use the same constructs to access the kernel parameters from device and host code, even though the data is constexpr on the device side!

#include <cuda.h>
#include <map>

struct details_t {
  int nt;     // number of threads per CTA.
  int vt;     // number of values per thread.

  // Go nuts and put all sorts of other options here. Any data type will
  // work.

// For each SM version we care about, provide specific tunings for our 
// kernel. The options need to be accessible to both the host at runtime
// (so that we can size the launches and understand how to call the kernel)
// and the device at compile time (so we get efficient code generation).

// We'll use the same std::map for these uses. The @meta context and integrated
// interpreter will allow us to manipulate a compile-time copy of the map.
// This is much easier than C++ template metaprogramming, which doesn't allow
// for random-access into standard containers.

// You can load from CSV or JSON in your build directory. Or you can load from
// a database or scrape tweets or anything you like. The Circle interpreter
// makes importing data very easy.
const std::map<int, details_t> kernel_config {
  { 35, { 256, 3  } },
  { 52, { 128, 7  } },
  { 61, { 128, 11 } },
  { 70, { 256, 8  } }

// For convenience, make a templated version of our function. We don't have
// to give it a __device__ tag, because Circle allows you to call untagged
// functions from kernels and other device code. This is especially convenient
// in that we can use std::array, std::tuple and the like directly from the
// STL, and not rely on their equivalents in thrust.
template<int nt, int vt, typename type_t>
void saxpy(type_t a, const type_t* x, type_t* y, size_t index, size_t count) {
  // First load the values in x and y. Perform a bunch of loads before
  // doing any arithmetic. This lets us saturate the memory bandwidth of the
  // device, since we aren't getting blocked by arithmetic data dependencies.
  // @meta for makes this a true unrolled loop--the contained statements are
  // actually injected through the frontend once for each iteration.
  type_t x2[vt], y2[vt];
  @meta for(int i = 0; i < vt; ++i) {
    if(index + i * nt < count) {
      x2[i] = x[index + i * nt];
      y2[i] = y[index + i * nt];

  // Perform arithmetic in-place.
  @meta for(int i = 0; i < vt; ++i)
    y2[i] += a * x2[i];

  // Write all y values back out.
  @meta for(int i = 0; i < vt; ++i) {
    if(index + i * nt < count)
      y[index + i * nt] = y2[i];

template<typename type_t>
__global__ void kernel(type_t a, const type_t* x, type_t* y, size_t count) {

  // Loop over each enumerator for the -sm_XX architectures specified at 
  // the command line. These are not necessarily the ones specified in the
  // kernel_config map!
  @meta for enum(auto sm : nvvm_arch_t) {

    // __nvvm_arch is set by Circle's code generator to reflect the currently-
    // targeted NVVM/NVPTX module. If sm is the currently-targeted 
    // architecture in the backend, this branch will get emitted as LLVM IR
    // and compiled down to PTX. The other iterations in the loop will be 
    // skipped over, leaving us with one call to saxpy per target architecture.
    @codegen if(__nvvm_arch == sm) {
      // Read the details from the std::map at compile time. This is not the
      // same instance of the kernel_config map that is read from main.
      // This kernel_config object is lazily created by the interpreter when
      // we try to access it in an expression in a @meta statement. It's 
      // initialized with the same std::initializer_list ctor, so it has the
      // same value as the ordinary runtime object accessed by main.

      // Use lower_bound search to find the best fit.
      @meta auto it = kernel_config.lower_bound((int)sm);
      static_assert(it != kernel_config.end(), 
        "requested SM version has no kernel details!");

      // Call the saxpy helper function with the parameters from details.
      // Since we loaded details in a @meta statement, its members are
      // effectively constexpr, and we can use them to specialized templates, 
      // size arrays, and so on.

      // We don't have to specialize the helper function over the kernel
      // tuning parameter's. If we preferred, we could specialize over 
      // the nvvm_arch_t sm constant and access the kernel_config data
      // structure directly from saxpy.
      @meta details_t details = it->second;

      size_t index = blockIdx.x * details.nt * details.vt + threadIdx.x;
      saxpy<details.nt, details.vt>(a, x, y, index, count);

int main(int argc, char** argv) {

  size_t count = 1000000;

  // Assemble the SM version at runtime based on the GPU plugged into your
  // machine.
  int major, minor;
  cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, 0);
  cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, 0);
  int sm = 10 * major + minor;

  // Retrieve the kernel config.
  auto it = kernel_config.lower_bound(sm);
  if(it == kernel_config.end()) {
    fprintf(stderr, "requested SM version has no kernel details!");
    return 1;
  details_t details = it->second;

  // Compute the number of blocks. This is a runtime operation.
  int nv = details.nt * details.vt;
  int num_blocks = (count + nv - 1) / nv;

  float* x, *y;
  cudaMalloc((void**)&x, sizeof(float) * count);
  cudaMalloc((void**)&y, sizeof(float) * count);

  // Launch the kernel. Note we aren't passing the kernel any architecture-
  // specific template arguments. It gets the architecture from the __cuda_arch
  // @codegen variable.
  kernel<<<num_blocks, details.nt>>>(3.14f, x, y, count);

  return 0;

To compile the code, use -cuda-path to point to the Toolkit installation, specify each architecture you're targeting, and link to Circle makes a single frontend pass, binds all the ptx and cubin data into a single fatbin, and links your code. The chevron launch works just like nvcc's.

$ circle -cuda-path /usr/local/cuda-10.0 -sm_35 -sm_52 -sm_61 -sm_70 -lcudart
ptxas info    : 0 bytes gmem
ptxas info    : Compiling entry function '_Z6kernelIfEvT_PKS0_PS0_m' for 'sm_35'
ptxas info    : Function properties for _Z6kernelIfEvT_PKS0_PS0_m
    0 bytes stack frame, 0 bytes spill stores, 0 bytes spill loads
ptxas info    : Used 13 registers, 352 bytes cmem[0]
ptxas info    : 0 bytes gmem
ptxas info    : Compiling entry function '_Z6kernelIfEvT_PKS0_PS0_m' for 'sm_52'
ptxas info    : Function properties for _Z6kernelIfEvT_PKS0_PS0_m
    0 bytes stack frame, 0 bytes spill stores, 0 bytes spill loads
ptxas info    : Used 23 registers, 352 bytes cmem[0]
ptxas info    : 0 bytes gmem
ptxas info    : Compiling entry function '_Z6kernelIfEvT_PKS0_PS0_m' for 'sm_61'
ptxas info    : Function properties for _Z6kernelIfEvT_PKS0_PS0_m
    0 bytes stack frame, 0 bytes spill stores, 0 bytes spill loads
ptxas info    : Used 37 registers, 352 bytes cmem[0]
ptxas info    : 0 bytes gmem
ptxas info    : Compiling entry function '_Z6kernelIfEvT_PKS0_PS0_m' for 'sm_70'
ptxas info    : Function properties for _Z6kernelIfEvT_PKS0_PS0_m
    0 bytes stack frame, 0 bytes spill stores, 0 bytes spill loads
ptxas info    : Used 30 registers, 384 bytes cmem[0]

We can use cuobjdump to print out the SASS linked into the executable. We see that our register blocking has produced code where most of the loads are issued, then the compute is performed, then the stores are made. This is the optimal design for GPU kernels, where we want to exploit fine-grained multithreading to hide IO latency.

$ cuobjdump -sass kernel
  code for sm_70
    Function : _Z6kernelIfEvT_PKS0_PS0_m
  .headerflags    @"EF_CUDA_SM70 EF_CUDA_PTX_SM(EF_CUDA_SM70)"
        /*0000*/              @!PT SHFL.IDX PT, RZ, RZ, RZ, RZ ;                             /* 0x000000fffffff389 */
                                                                                             /* 0x000fe200000e00ff */
        /*0010*/                   IMAD.MOV.U32 R1, RZ, RZ, c[0x0][0x28] ;                   /* 0x00000a00ff017624 */
                                                                                             /* 0x000fd000078e00ff */
        /*0020*/                   S2R R22, SR_CTAID.X ;                                     /* 0x0000000000167919 */
                                                                                             /* 0x000e220000002500 */
        /*0030*/                   S2R R3, SR_TID.X ;                                        /* 0x0000000000037919 */
                                                                                             /* 0x000e240000002100 */
        /*0040*/                   IMAD R22, R22, 0x800, R3 ;                                /* 0x0000080016167824 */
                                                                                             /* 0x001fe400078e0203 */
        /*0050*/                   IMAD.MOV.U32 R3, RZ, RZ, 0x4 ;                            /* 0x00000004ff037424 */
                                                                                             /* 0x000fc600078e00ff */
        /*0060*/                   ISETP.GE.U32.AND P6, PT, R22.reuse, c[0x0][0x178], PT ;   /* 0x00005e0016007a0c */
                                                                                             /* 0x040fe40003fc6070 */
        /*0070*/                   SHF.R.S32.HI R21, RZ, 0x1f, R22 ;                         /* 0x0000001fff157819 */
                                                                                             /* 0x000fe20000011416 */
        /*0080*/                   IMAD.WIDE R4, R22, R3, c[0x0][0x168] ;                    /* 0x00005a0016047625 */
                                                                                             /* 0x000fc600078e0203 */
        /*0090*/                   ISETP.GE.U32.AND.EX P6, PT, R21, c[0x0][0x17c], PT, P6 ;  /* 0x00005f0015007a0c */
                                                                                             /* 0x000fe20003fc6160 */
        /*00a0*/                   IMAD.WIDE R2, R22, R3, c[0x0][0x170] ;                    /* 0x00005c0016027625 */
                                                                                             /* 0x000fd600078e0203 */
        /*00b0*/              @!P6 LDG.E.SYS R19, [R4] ;                                     /* 0x000000000413e381 */
                                                                                             /* 0x000ea800001ee900 */
        /*00c0*/              @!P6 LDG.E.SYS R20, [R2] ;                                     /* 0x000000000214e381 */
                                                                                             /* 0x000ea200001ee900 */
        /*00d0*/                   IADD3 R24, P3, R22.reuse, 0x100, RZ ;                     /* 0x0000010016187810 */
                                                                                             /* 0x040fe40007f7e0ff */
        /*00e0*/                   IADD3 R23, P2, R22, 0x200, RZ ;                           /* 0x0000020016177810 */
                                                                                             /* 0x000fe40007f5e0ff */
        /*00f0*/                   ISETP.GE.U32.AND P5, PT, R24, c[0x0][0x178], PT ;         /* 0x00005e0018007a0c */
                                                                                             /* 0x000fe20003fa6070 */
        /*0100*/                   IMAD.X R26, RZ, RZ, R21, P3 ;                             /* 0x000000ffff1a7224 */
                                                                                             /* 0x000fe200018e0615 */
        /*0110*/                   IADD3 R24, P0, R22, 0x300, RZ ;                           /* 0x0000030016187810 */
                                                                                             /* 0x000fc40007f1e0ff */
        /*0120*/                   ISETP.GE.U32.AND P4, PT, R23, c[0x0][0x178], PT ;         /* 0x00005e0017007a0c */
                                                                                             /* 0x000fe40003f86070 */
        /*0130*/                   ISETP.GE.U32.AND P3, PT, R24, c[0x0][0x178], PT ;         /* 0x00005e0018007a0c */
                                                                                             /* 0x000fe20003f66070 */
        /*0140*/                   IMAD.X R24, RZ, RZ, R21.reuse, P2 ;                       /* 0x000000ffff187224 */
                                                                                             /* 0x100fe200010e0615 */
        /*0150*/                   IADD3 R23, P1, R22, 0x400, RZ ;                           /* 0x0000040016177810 */
                                                                                             /* 0x000fe20007f3e0ff */
        /*0160*/                   IMAD.X R27, RZ, RZ, R21.reuse, P0 ;                       /* 0x000000ffff1b7224 */
                                                                                             /* 0x100fe200000e0615 */
        /*0170*/                   ISETP.GE.U32.AND.EX P5, PT, R26, c[0x0][0x17c], PT, P5 ;  /* 0x00005f001a007a0c */
                                                                                             /* 0x000fe40003fa6150 */
        /*0180*/                   IADD3 R26, P0, R22, 0x500, RZ ;                           /* 0x00000500161a7810 */
                                                                                             /* 0x000fe40007f1e0ff */
        /*0190*/                   ISETP.GE.U32.AND P2, PT, R23, c[0x0][0x178], PT ;         /* 0x00005e0017007a0c */
                                                                                             /* 0x000fe20003f46070 */
        /*01a0*/                   IMAD.X R23, RZ, RZ, R21.reuse, P1 ;                       /* 0x000000ffff177224 */
                                                                                             /* 0x100fe200008e0615 */
        /*01b0*/                   ISETP.GE.U32.AND.EX P4, PT, R24, c[0x0][0x17c], PT, P4 ;  /* 0x00005f0018007a0c */
                                                                                             /* 0x000fe20003f86140 */
        /*01c0*/                   IMAD.X R24, RZ, RZ, R21, P0 ;                             /* 0x000000ffff187224 */
                                                                                             /* 0x000fe200000e0615 */
        /*01d0*/                   ISETP.GE.U32.AND P1, PT, R26, c[0x0][0x178], PT ;         /* 0x00005e001a007a0c */
                                                                                             /* 0x000fc40003f26070 */
        /*01e0*/                   IADD3 R26, P0, R22, 0x600, RZ ;                           /* 0x00000600161a7810 */
                                                                                             /* 0x000fe40007f1e0ff */
        /*01f0*/                   ISETP.GE.U32.AND.EX P3, PT, R27, c[0x0][0x17c], PT, P3 ;  /* 0x00005f001b007a0c */
                                                                                             /* 0x000fc60003f66130 */
        /*0200*/                   IMAD.X R27, RZ, RZ, R21.reuse, P0 ;                       /* 0x000000ffff1b7224 */
                                                                                             /* 0x100fe200000e0615 */
        /*0210*/                   IADD3 R22, P0, R22, 0x700, RZ ;                           /* 0x0000070016167810 */
                                                                                             /* 0x000fe40007f1e0ff */
        /*0220*/                   P2R R25, PR, RZ, 0x40 ;                                   /* 0x00000040ff197803 */
                                                                                             /* 0x000fe40000000000 */
        /*0230*/                   ISETP.GE.U32.AND P6, PT, R22, c[0x0][0x178], PT ;         /* 0x00005e0016007a0c */
                                                                                             /* 0x000fe20003fc6070 */
        /*0240*/                   IMAD.X R21, RZ, RZ, R21, P0 ;                             /* 0x000000ffff157224 */
                                                                                             /* 0x000fca00000e0615 */
        /*0250*/                   ISETP.GE.U32.AND.EX P6, PT, R21, c[0x0][0x17c], PT, P6 ;  /* 0x00005f0015007a0c */
                                                                                             /* 0x000fc80003fc6160 */
        /*0260*/                   P2R R21, PR, RZ, 0x40 ;                                   /* 0x00000040ff157803 */
                                                                                             /* 0x000fe40000000000 */
        /*0270*/                   ISETP.NE.AND P6, PT, R25, RZ, PT ;                        /* 0x000000ff1900720c */
                                                                                             /* 0x000fe40003fc5270 */
        /*0280*/                   ISETP.GE.U32.AND P0, PT, R26, c[0x0][0x178], PT ;         /* 0x00005e001a007a0c */
                                                                                             /* 0x000fe40003f06070 */
        /*0290*/                   ISETP.GE.U32.AND.EX P2, PT, R23, c[0x0][0x17c], PT, P2 ;  /* 0x00005f0017007a0c */
                                                                                             /* 0x000fe40003f46120 */
        /*02a0*/                   ISETP.GE.U32.AND.EX P1, PT, R24, c[0x0][0x17c], PT, P1 ;  /* 0x00005f0018007a0c */
                                                                                             /* 0x000fe40003f26110 */
        /*02b0*/                   ISETP.GE.U32.AND.EX P0, PT, R27, c[0x0][0x17c], PT, P0 ;  /* 0x00005f001b007a0c */
                                                                                             /* 0x000fe20003f06100 */
        /*02c0*/              @!P5 LDG.E.SYS R17, [R4+0x400] ;                               /* 0x000400000411d381 */
                                                                                             /* 0x000ee800001ee900 */
        /*02d0*/              @!P4 LDG.E.SYS R16, [R4+0x800] ;                               /* 0x000800000410c381 */
                                                                                             /* 0x000f2800001ee900 */
        /*02e0*/              @!P3 LDG.E.SYS R14, [R4+0xc00] ;                               /* 0x000c0000040eb381 */
                                                                                             /* 0x000f6800001ee900 */
        /*02f0*/              @!P2 LDG.E.SYS R12, [R4+0x1000] ;                              /* 0x00100000040ca381 */
                                                                                             /* 0x000ee800001ee900 */
        /*0300*/              @!P1 LDG.E.SYS R10, [R4+0x1400] ;                              /* 0x00140000040a9381 */
                                                                                             /* 0x000ee800001ee900 */
        /*0310*/              @!P0 LDG.E.SYS R8, [R4+0x1800] ;                               /* 0x0018000004088381 */
                                                                                             /* 0x000ee800001ee900 */
        /*0320*/              @!P5 LDG.E.SYS R18, [R2+0x400] ;                               /* 0x000400000212d381 */
                                                                                             /* 0x000ee800001ee900 */
        /*0330*/              @!P4 LDG.E.SYS R15, [R2+0x800] ;                               /* 0x00080000020fc381 */
                                                                                             /* 0x000f2800001ee900 */
        /*0340*/              @!P3 LDG.E.SYS R13, [R2+0xc00] ;                               /* 0x000c0000020db381 */
                                                                                             /* 0x000f6800001ee900 */
        /*0350*/              @!P2 LDG.E.SYS R11, [R2+0x1000] ;                              /* 0x00100000020ba381 */
                                                                                             /* 0x000f2800001ee900 */
        /*0360*/              @!P1 LDG.E.SYS R9, [R2+0x1400] ;                               /* 0x0014000002099381 */
                                                                                             /* 0x000f2800001ee900 */
        /*0370*/              @!P0 LDG.E.SYS R7, [R2+0x1800] ;                               /* 0x0018000002078381 */
                                                                                             /* 0x000f2200001ee900 */
        /*0380*/              @!P6 FFMA R19, R19, c[0x0][0x160], R20 ;                       /* 0x000058001313ea23 */
                                                                                             /* 0x004fe20000000014 */
        /*0390*/                   P2R R20, PR, RZ, 0x40 ;                                   /* 0x00000040ff147803 */
                                                                                             /* 0x000fc40000000000 */
        /*03a0*/                   ISETP.NE.AND P6, PT, R21, RZ, PT ;                        /* 0x000000ff1500720c */
                                                                                             /* 0x000fd80003fc5270 */
        /*03b0*/              @!P6 LDG.E.SYS R0, [R4+0x1c00] ;                               /* 0x001c00000400e381 */
                                                                                             /* 0x00002200001ee900 */
        /*03c0*/                   ISETP.NE.AND P6, PT, R20, RZ, PT ;                        /* 0x000000ff1400720c */
                                                                                             /* 0x000fd80003fc5270 */
        /*03d0*/              @!P6 STG.E.SYS [R2], R19 ;                                     /* 0x000000130200e386 */
                                                                                             /* 0x0001e2000010e900 */
        /*03e0*/                   ISETP.NE.AND P6, PT, R21, RZ, PT ;                        /* 0x000000ff1500720c */
                                                                                             /* 0x000fd80003fc5270 */
        /*03f0*/              @!P6 LDG.E.SYS R6, [R2+0x1c00] ;                               /* 0x001c00000206e381 */
                                                                                             /* 0x00002200001ee900 */
        /*0400*/              @!P5 FFMA R17, R17, c[0x0][0x160], R18 ;                       /* 0x000058001111da23 */
                                                                                             /* 0x008fd00000000012 */
        /*0410*/              @!P5 STG.E.SYS [R2+0x400], R17 ;                               /* 0x000400110200d386 */
                                                                                             /* 0x0001e2000010e900 */
        /*0420*/              @!P4 FFMA R15, R16, c[0x0][0x160], R15 ;                       /* 0x00005800100fca23 */
                                                                                             /* 0x010fe4000000000f */
        /*0430*/              @!P3 FFMA R13, R14, c[0x0][0x160], R13 ;                       /* 0x000058000e0dba23 */
                                                                                             /* 0x020fe4000000000d */
        /*0440*/              @!P2 FFMA R11, R12, c[0x0][0x160], R11 ;                       /* 0x000058000c0baa23 */
                                                                                             /* 0x000fe4000000000b */
        /*0450*/              @!P1 FFMA R9, R10, c[0x0][0x160], R9 ;                         /* 0x000058000a099a23 */
                                                                                             /* 0x000fe40000000009 */
        /*0460*/              @!P0 FFMA R7, R8, c[0x0][0x160], R7 ;                          /* 0x0000580008078a23 */
                                                                                             /* 0x000fe20000000007 */
        /*0470*/              @!P4 STG.E.SYS [R2+0x800], R15 ;                               /* 0x0008000f0200c386 */
                                                                                             /* 0x0001e8000010e900 */
        /*0480*/              @!P3 STG.E.SYS [R2+0xc00], R13 ;                               /* 0x000c000d0200b386 */
                                                                                             /* 0x0001e8000010e900 */
        /*0490*/              @!P2 STG.E.SYS [R2+0x1000], R11 ;                              /* 0x0010000b0200a386 */
                                                                                             /* 0x0001e8000010e900 */
        /*04a0*/              @!P1 STG.E.SYS [R2+0x1400], R9 ;                               /* 0x0014000902009386 */
                                                                                             /* 0x0001e8000010e900 */
        /*04b0*/              @!P0 STG.E.SYS [R2+0x1800], R7 ;                               /* 0x0018000702008386 */
                                                                                             /* 0x0001e2000010e900 */
        /*04c0*/               @P6 EXIT ;                                                    /* 0x000000000000694d */
                                                                                             /* 0x000fea0003800000 */
        /*04d0*/                   FFMA R0, R0, c[0x0][0x160], R6 ;                          /* 0x0000580000007a23 */
                                                                                             /* 0x001fd00000000006 */
        /*04e0*/                   STG.E.SYS [R2+0x1c00], R0 ;                               /* 0x001c000002007386 */
                                                                                             /* 0x000fe2000010e900 */
        /*04f0*/                   EXIT ;                                                    /* 0x000000000000794d */
                                                                                             /* 0x000fea0003800000 */
        /*0500*/                   BRA 0x500;                                                /* 0xfffffff000007947 */
                                                                                             /* 0x000fc0000383ffff */
        /*0510*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */
        /*0520*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */
        /*0530*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */
        /*0540*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */
        /*0550*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */
        /*0560*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */
        /*0570*/                   NOP;                                                      /* 0x0000000000007918 */
                                                                                             /* 0x000fc00000000000 */

Structure to array

Breaking up a structure or vector into its constituent parts, doing some work, and stitching them back together later is a common activity in high-performance programming. Hardware vector support is built for "vertical" operations, where all the .x, .y and .z components of a vector are de-interleaved into their own arrays. Transforming the data between interleaved (normal struct/vector) and deinterleaved (all members separated out) is a frequent task, but one that can't be automated using C++.

Circle provides introspection keywords and same-language reflection. We can write S2A code once, make it generic, and use it for everything.

Here's Circle/CUDA code for deinterleaving a float4 array into its constituent components, then interleaving them back again.

#include <cuda.h>
#include <type_traits>

// Define a structure with a pointer to each member in type_t.
template<typename type_t>
struct s2a_pointers_t {
    "s2a argument must be a class type");

  enum { count = @member_count(type_t) };

  // Make a non-static data member that's a pointer to the struct's member
  // type and has the same name.
  @meta for(int i = 0; i < count; ++i)
    @member_type(type_t, i)* @(@member_name(type_t, i));

  // Convert from array to struct.
  type_t to_struct(size_t index) const {
    type_t obj { };

    // Loop over each member of s, and set that member from data loaded from
    // the corresponding array.
    @meta for(int i = 0; i < count; ++i)
      @member_ref(obj, i) = this->@(@member_name(type_t, i))[index];

    return obj;

  // Convert from struct to array.
  void to_array(const type_t& obj, size_t index) {
    // Loop over each member of type_t, and store its value into the 
    // corresponding array.
    @meta for(int i = 0; i < count; ++i)
      this->@(@member_name(type_t, i))[index] = @member_ref(obj, i);

// Each thread in s2a_k loads one element from s (the aggregate) and 
// stores out each component to the corresponding pointer in a.
template<typename type_t>
__global__ void s2a_k(const type_t* s, s2a_pointers_t<type_t> a, size_t count) {
  size_t index = blockIdx.x * blockDim.x + threadIdx.x;
  if(index < count) {
    // Load the type as a structure.
    type_t obj = s[index];

    // Write the data members to the arrays in a.
    a.to_array(obj, index);

// Each thread in a2s_k loads a full set of members from the deinterleaved
// pointers and stores them out as an aggregate to s.
template<typename type_t>
__global__ void a2s_k(s2a_pointers_t<type_t> a, type_t* s, size_t count) {
  size_t index = blockIdx.x * blockDim.x + threadIdx.x;
  if(index < count) {
    // Load the members from the s2a pointers and return as a struct.
    type_t obj = a.to_struct(index);

    // Store the struct back to global memory.
    s[index] = obj;

int main(int argc, char** argv) {
  size_t count = 1000000;

  // Allocate float4 array.
  float4* v;
  cudaMalloc((void**)&v, sizeof(float4) * count);

  // Allocate an array for each float4 member.
  float* x, *y, *z, *w;
  cudaMalloc((void**)&x, sizeof(float) * count);
  cudaMalloc((void**)&y, sizeof(float) * count);
  cudaMalloc((void**)&z, sizeof(float) * count);
  cudaMalloc((void**)&w, sizeof(float) * count);

  // Has members .x, .y, .z, .w. It's nice to put S2A pointers inside a struct,
  // so that we can pass them to generic functions like s2a_k.
  s2a_pointers_t<float4> pointers { x, y, z, w };

  size_t nt = 512;
  int num_blocks = (count + nt - 1) / nt;

  // Convert from struct to array.
  s2a_k<<<num_blocks, nt>>>(v, pointers, count);

  // Convert back from array to struct.
  a2s_k<<<num_blocks, nt>>>(pointers, v, count);


  return 0;

The resulting code is well optimized. Because we're storing a 16-byte aligned float4, we expect to see an STG.E.128 instruction to store out the data in one transaction, which we do, at [0178]. All of the control flow in to_struct and to_array is evaluated at compile time... It's not optimized out--it's never even part of the AST.

$ cuobjdump -sass s2a

  code for sm_52
    Function : _Z5a2s_kI6float4Ev14s2a_pointers_tIT_EPS2_m
  .headerflags    @"EF_CUDA_SM52 EF_CUDA_PTX_SM(EF_CUDA_SM52)"
                                                                                       /* 0x001c7c00e22007f6 */
        /*0008*/                   MOV R1, c[0x0][0x20] ;                              /* 0x4c98078000870001 */
        /*0010*/                   S2R R0, SR_CTAID.X ;                                /* 0xf0c8000002570000 */
        /*0018*/                   S2R R2, SR_TID.X ;                                  /* 0xf0c8000002170002 */
                                                                                       /* 0x001fd840fec20ff1 */
        /*0028*/                   XMAD R2, R0.reuse, c[0x0] [0x8], R2 ;               /* 0x4e00010000270002 */
        /*0030*/                   XMAD.MRG R3, R0.reuse, c[0x0] [0x8].H1, RZ ;        /* 0x4f107f8000270003 */
        /*0038*/                   XMAD.PSL.CBCC R0, R0.H1, R3.H1, R2 ;                /* 0x5b30011800370000 */
                                                                                       /* 0x001ff400fda007f6 */
        /*0048*/                   IADD RZ.CC, R0, -c[0x0][0x168] ;                    /* 0x4c11800005a700ff */
        /*0050*/                   ISETP.GE.U32.X.AND P0, PT, RZ, c[0x0][0x16c], PT ;  /* 0x4b6c0b8005b7ff07 */
        /*0058*/               @P0 EXIT ;                                              /* 0xe30000000000000f */
                                                                                       /* 0x001fd800fea207f1 */
        /*0068*/                   SHL R2, R0.reuse, 0x2 ;                             /* 0x3848000000270002 */
        /*0070*/                   SHR.U32 R3, R0, 0x1e ;                              /* 0x3828000001e70003 */
        /*0078*/                   IADD R5.CC, R2, c[0x0][0x140] ;                     /* 0x4c10800005070205 */
                                                                                       /* 0x001f8440fec007f1 */
        /*0088*/                   IADD.X R6, R3, c[0x0][0x144] ;                      /* 0x4c10080005170306 */
        /*0090*/                   LEA R4.CC, R5.reuse, RZ ;                           /* 0x5bd780000ff70504 */
        /*0098*/                   LEA.HI.X P0, R5, R5, RZ, R6 ;                       /* 0x5bd803400ff70505 */
                                                                                       /* 0x081fd800fe2207f6 */
        /*00a8*/                   IADD R9.CC, R2.reuse, c[0x0][0x148] ;               /* 0x4c10800005270209 */
        /*00b0*/                   IADD.X R6, R3, c[0x0][0x14c] ;                      /* 0x4c10080005370306 */
        /*00b8*/                   LEA R8.CC, R9.reuse, RZ ;                           /* 0x5bd780000ff70908 */
                                                                                       /* 0x001f8400fec007f1 */
        /*00c8*/                   LEA.HI.X P1, R9, R9, RZ, R6 ;                       /* 0x5bd903400ff70909 */
        /*00d0*/                   IADD R11.CC, R2, c[0x0][0x150] ;                    /* 0x4c1080000547020b */
        /*00d8*/                   IADD.X R6, R3, c[0x0][0x154] ;                      /* 0x4c10080005570306 */
                                                                                       /* 0x001fb000fe2207f6 */
        /*00e8*/                   LEA R10.CC, R11.reuse, RZ ;                         /* 0x5bd780000ff70b0a */
        /*00f0*/                   LEA.HI.X P2, R11, R11, RZ, R6 ;                     /* 0x5bda03400ff70b0b */
        /*00f8*/                   IADD R2.CC, R2, c[0x0][0x158] ;                     /* 0x4c10800005670202 */
                                                                                       /* 0x081fd800f62007f0 */
        /*0108*/         {         IADD.X R3, R3, c[0x0][0x15c] ;                      /* 0x4c10080005770303 */
        /*0110*/                   LD.E R6, [R10], P2         }
                                                                                       /* 0x8890000000070a06 */
        /*0118*/                   LEA R12.CC, R2.reuse, RZ ;                          /* 0x5bd780000ff7020c */
                                                                                       /* 0x001fc000fe2007e1 */
        /*0128*/                   LEA.HI.X P3, R13, R2, RZ, R3 ;                      /* 0x5bdb01c00ff7020d */
        /*0130*/                   MOV R2, R4 ;                                        /* 0x5c98078000470002 */
        /*0138*/         {         MOV R3, R5 ;                                        /* 0x5c98078000570003 */
                                                                                       /* 0x001edc40fe0007b4 */
        /*0148*/                   LD.E R5, [R8], P1         }
                                                                                       /* 0x8490000000070805 */
        /*0150*/         {         LEA R14.CC, R0.reuse, c[0x0][0x160], 0x4 ;          /* 0x4bd782000587000e */
        /*0158*/                   LD.E R4, [R2], P0         }
                                                                                       /* 0x8090000000070204 */
                                                                                       /* 0x041fc400f6c007f0 */
        /*0168*/         {         LEA.HI.X R15, R0, c[0x0][0x164], RZ, 0x4 ;          /* 0x1a277f800597000f */
        /*0170*/                   LD.E R7, [R12], P3         }
                                                                                       /* 0x8c90000000070c07 */
        /*0178*/                   STG.E.128 [R14], R4 ;                               /* 0xeede200000070e04 */
                                                                                       /* 0x001f8000ffe007ff */
        /*0188*/                   EXIT ;                                              /* 0xe30000000007000f */
        /*0190*/                   BRA 0x190 ;                                         /* 0xe2400fffff87000f */
        /*0198*/                   NOP;                                                /* 0x50b0000000070f00 */
                                                                                       /* 0x001f8000fc0007e0 */
        /*01a8*/                   NOP;                                                /* 0x50b0000000070f00 */
        /*01b0*/                   NOP;                                                /* 0x50b0000000070f00 */
        /*01b8*/                   NOP;                                                /* 0x50b0000000070f00 */
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