forked from pharo-project/pharo
/
OSWindowNullGenericRenderer.class.st
108 lines (86 loc) · 2.49 KB
/
OSWindowNullGenericRenderer.class.st
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"
I am an implementation of the generic API for native window rendering that does nothing.
"
Class {
#name : #OSWindowNullGenericRenderer,
#superclass : #OSWindowGenericRenderer,
#category : #'OSWindow-Core-Renderer'
}
{ #category : #rendering }
OSWindowNullGenericRenderer >> clear [
"Do nothing"
]
{ #category : #clipping }
OSWindowNullGenericRenderer >> clippingBounds: aRectangle [
"Nothing required here"
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> color: aColor [
"Do nothing"
]
{ #category : #resources }
OSWindowNullGenericRenderer >> createRenderTargetTextureWithExtent: anExtent [
^ nil
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> drawLine: startPoint end: endPoint [
"Do nothing"
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> drawPoint: aPoint [
"Do nothing"
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> drawRectangle: aRectangle [
"Do nothing"
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> drawString: aString from: firstIndex to: lastIndex in: bounds font: fontOrNil color: c underline: underline underlineColor: uc strikethrough: strikethrough strikethroughColor: sc kern: kern [
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> drawTexture: texture in: rectangle [
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> fillRectangle: aRectangle [
"Do nothing"
]
{ #category : #resources }
OSWindowNullGenericRenderer >> getOrCreateRenderTargetTextureFor: anObject withExtent: anExtent [
^ nil
]
{ #category : #resources }
OSWindowNullGenericRenderer >> getOrCreateStaticTextureFromForm: from [
^ nil
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> present [
"Do nothing"
]
{ #category : #'updating screen' }
OSWindowNullGenericRenderer >> updateAll [
"Do nothing"
]
{ #category : #'updating screen' }
OSWindowNullGenericRenderer >> updateRectangle: rectangle [
"Do nothing"
]
{ #category : #'updating screen' }
OSWindowNullGenericRenderer >> updateRectangles: aCollectionOfRectangles [
"Do nothing"
]
{ #category : #'blending mode' }
OSWindowNullGenericRenderer >> useAdditiveColorBlending [
]
{ #category : #'blending mode' }
OSWindowNullGenericRenderer >> useCompositeAlphaBlending [
]
{ #category : #'blending mode' }
OSWindowNullGenericRenderer >> useModulatingColorBlending [
]
{ #category : #'blending mode' }
OSWindowNullGenericRenderer >> useNoBlending [
]
{ #category : #rendering }
OSWindowNullGenericRenderer >> withRenderTarget: aRenderTargetTexture do: aBlock [
^ aBlock value
]