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loop bg music

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commit b02bb1e1bb0fb01612e63eaa56572e5a43657da4 1 parent ca55cab
@seanhess authored
Showing with 11 additions and 1 deletion.
  1. +10 −1 README.md
  2. +1 −0  public/services/SoundEffects.ts
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11 README.md
@@ -13,18 +13,25 @@ Compiling
make
+
+Needs
+-----
+* better explosion / death graphic
+* explosion and rocket in same format
+
Hit List
--------
* Explosion (NEED: explosion and rocket in the same format)
* Rocket animation
* (bug) you can kill yourself?
-* (bug) current player not set when you check winner? BIG ONE: the old Players object is kicking around, and IT gets all set up and good to go, but the new one doesn't
* (bug) disconnect from missiles too (in game)
* (clean) use signals/events instead of $rootScope.broadcast
* (clean) going back to the main page should clean up the game.
* (idea) switch game/matches when you switch matches?
+* DONE (bug) loop music
+* DONE (bug) current player not set when you check winner? BIG ONE: the old Players object is kicking around, and IT gets all set up and good to go, but the new one doesn't
* DONE (bug) must click to play
* DONE (bug) multiple taunt bubbles. umm... no
* DONE (bug) move/fire after dead
@@ -39,6 +46,8 @@ Next Features?
Not Yet
-------
+* Coral / Walls
+* Powerups
* Update payments
* matchmaking via geolocation
* Cannonical server? Ditch firebase?
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1  public/services/SoundEffects.ts
@@ -15,6 +15,7 @@ angular.module('services')
.factory('SoundEffects', function():ISoundEffectsService {
var bgMusic = new Audio("/audio/g-style.mp3")
+ bgMusic.loop = true
//var underwater = new Audio("/audio/Underwater.mp3")
var epic = new Audio("/audio/UnderwaterEpicBattle.mp3")
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