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UnityScript for GameObjects following waypoints
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README.md
Waypointer.js

README.md

Waypointer

This is a small component with which you are able to let a transform go from one waypoint to another. It is written in UnityScript.

How to use it?

  1. Import this script into your project.
  2. Apply it to your gameObject.
  3. Play with the settings

Settings

Speed: The speed with which the gameObject moves through space.

Scale: The scale of the hitbox, which detects your gameObject arriving at a waypoint.

Requirements

Your gameObject needs a collider, otherwise the script won't detect the collision.

Limitations

Since the scripts uses Queue it may not work on the iPhone. But I'am not sure of this :)

License

           DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE 
                   Version 2, December 2004 

Everyone is permitted to copy and distribute verbatim or modified 
copies of this license document, and changing it is allowed as long 
as the name is changed. 

           DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE 
  TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 

 0. You just DO WHAT THE FUCK YOU WANT TO. 
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