This is a small component with which you are able to let a transform go from one waypoint to another. It is written in UnityScript.
How to use it?
- Import this script into your project.
- Apply it to your gameObject.
- Play with the settings
Speed: The speed with which the gameObject moves through space.
Scale: The scale of the hitbox, which detects your gameObject arriving at a waypoint.
Your gameObject needs a collider, otherwise the script won't detect the collision.
Since the scripts uses Queue it may not work on the iPhone. But I'am not sure of this :)
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