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Quick Demo for setting up a Babylon.js real time video processing in a web page.
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BabylonjsAnimatedGifSample Public
Quick Demo to show the usage of animated Gifs in Babylon.js
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BabylonjsTextureTools Public
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
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Babylon.js Public
Forked from BabylonJS/Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
2,069 contributions in the last year
Activity overview
Contributed to
BabylonJS/Babylon.js,
BabylonJS/Documentation,
BabylonJS/Spector.js
and 13 other
repositories
Contribution activity
August 2022
Created 51 commits in 5 repositories
Created a pull request in BabylonJS/Babylon.js that received 3 comments
Reinstate original version of projectOnPlaneToRef with small amendment
+38
−61
•
3
comments
Opened 10 other pull requests in 1 repository
BabylonJS/Babylon.js
10
merged
- Restore viewport on Procedural Texture Render
- Fix WebXR helper
- Fix issues with basis texture and inspector (display format, preview window and broken texture)
- Add transform nodes result to assetManager
- Safari/Selenium Tests
- More Tests on ProjectToPlane
- Export Material Plugin Events
- Move typings to Webgl2RenderingContext
- Add support for Integer attributes
- Fix babylon native sprites
Reviewed 31 pull requests in 2 repositories
BabylonJS/Babylon.js
25 pull requests
- Fix invisible particles being visible again after a call of buildMesh
- Fix tests running locally
- Created an offset when pasting controls
- fix signature in scene.ts
- Adds a FileButton to the InspectableTypes
- Use glb meshes for sphere and plane in NME preview window
- DeviceInputSystem: Update Device Input folder structure
- Fix #12745
- Rectangles couldn't get correctly rounded because -2 was subtracted f…
- Fix scene serialization and loading issues.
- Update ComputePressureObserver
- Fix shortcuts firing while user inputs text
- Serialize scrollbar properties.
- Add IGizmo-extending interfaces for standard Gizmo variants
- Nme fix
- Inspector step modifier keys
- Avoid hooking rtt renderList multiple times
- Show full hex color on Color Picker component
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Add
ZeroReadOnly
to Vector2 and Vector4 - Fixed removal of the last geometry in the "scene.geometries" array
- Fix #12839
- Nme drop wire
- [Playground] allow saving a playground when using snapshots
- [GE] Make sure artboard is resized correctly when resizing the canvas
- add vertexAttribIPointer support Int Data Type
- Some pull request reviews not shown.