Open source version of a tank-battle game made with cocos2d - Available on the App Store for iPhone, iPad, and iPod touch
Objective-C C++ C Objective-C++ PHP CMake Matlab
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FinalFighter-iphone Initial Aug 5, 2015
FinalFighter.xcodeproj Initial Aug 5, 2015
menu Initial Aug 5, 2015
sprites Initial Aug 5, 2015
.gitignore Initial Aug 5, 2015
LICENCE Initial Aug 5, 2015 Initial Aug 5, 2015
icon.svg Initial Aug 5, 2015
menu.tps Initial Aug 5, 2015
sprites.tps Initial Aug 5, 2015

FinalFighter for iPhone, iPad, and iPod touch

This is the open source release of FinalFighter for iOS. I'm releasing this source code as open source for your personal entertainment or educational purposes.

The game is also available on the App Store in two versions:

The game has been developed with cocos2d. Most of the source code is written in Objective C. The game works with iOS 4.3 or later.

A Mac OSX port is also available in a different repository.

Legal Stuff

The game's source code is licensed under the terms of the MIT license (see LICENCE file).

The MIT license applies to source code files only. All data files remain copyrighted and licensed by Sebastian Volland and Matthias Nagler and may not be redistributed.

Licenses for cocos2d, Kazmath, CocosDenshion, Box2D are included in the subdirectory FinalFighter-iphone/libs/.

The in-game soundtrack in FinalFighter-iphone/libs/Resources/Music/pip*.mp3 is copyrighted by Pip Malt and may not be redistributed without his permission.

Menu music in FinalFighter-iphone/libs/Resources/Music/blade_of_fire.mp3 is a song by Zilly Mike licensed under the terms of the Attribution License.

Menu images in menu/menu_icon* are from raphaëljs and licensed under the terms of the MIT license.


Copyright (C)2001-2015 Sebastian Volland -