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UniversalUI

UniversalUI - a high-performance cross-platform UI framework

Notes on architecture: SDL2 very ideal for the project - reliable windowing across all major platforms including WASM, efficient 2D abstraction layer ImGui also seems like a good component - has SDL2 renderer backend and can render fonts and vector graphics.

ImGui doesn't really offer the functionality we want so here is the plan:

  • UniversalUI defines the C++ interface and layout system.
  • Imgui used for rendering.

For now will ditch attempts at a retained-mode GUI for simplicity.

A 'view' will be a herirarchichal element with layout properties such as size and position, removing the graphical requirements. Drawing simply occurs in a call to all draw functions.

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