scheme-asteroid is a real-time asteroid-like game. It has a neat object-oriented architecture, includes a real-time physics engine, and utilizes a triple-buffering display system. All graphics and artwork (e.g. background images) are generated on-the-fly using fractals and recursive procedures.
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jeu
tests
COPYING
README
main.bat
main.scm

README

AUTHORS

;Sébastien Boisvert <Sebastien.Boisvert@USherbrooke.ca>  
;Marcel Tawé <Marcel.Tawe@USherbrooke.ca>         
;Pier-Luc Desgagné <Pier-Luc.Desgagne@USherbrooke.ca>  
;Gaoussou Traoré <Gaoussou.Traore@USherbrooke.ca>

NEEDS:

PLT SCHEME v360

http://blog.scheme.dk/2006/11/plt-scheme-version-360.html

http://download.plt-scheme.org/bundles/360/plt/plt-360-src-unix.tgz
libXft libXft-devel

add /lib64/libfontconfig.so.1 to linker command




Nom: Jeu d'avions

Clavier:

	haut           réacteur
	droit          tourner à droite
	gauche         tourner à gauche
	espace         laser
	m              missile

But: survivre.. (tuer les ennemis..)

Up: booster
Right: turn right
Left: turn left
Space: Rifle
m: Missile